Skip to content

Actions: PixarAnimationStudios/OpenUSD

Actions

BuildUSD

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
960 workflow runs
960 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Expose whether a VtValue is locally stored
BuildUSD #960: Issue comment #3518 (comment) created by spiffmon
February 11, 2025 01:26 14s
February 11, 2025 01:26 14s
primvars:velocities actively pruned in Hydra 2
BuildUSD #959: Issue comment #3508 (comment) created by spiffmon
February 11, 2025 00:21 15s
February 11, 2025 00:21 15s
February 10, 2025 19:56 16s
February 10, 2025 17:50 14s
February 10, 2025 17:50 18s
Add test to reproduce multi-threading issue of computing extent and relationship
BuildUSD #955: Issue comment #3528 (comment) created by jesschimein
February 10, 2025 17:50 56m 1s
February 10, 2025 17:50 56m 1s
February 10, 2025 17:50 16s
February 10, 2025 12:40 14s
Add test to reproduce multi-threading issue of computing extent and relationship
BuildUSD #952: Issue comment #3528 (comment) created by nvmkuruc
February 10, 2025 12:38 17s
February 10, 2025 12:38 17s
February 10, 2025 12:36 14s
February 10, 2025 09:25 14s
SceneGlobalsSceneIndex blocks ActiveRenderSettingsPrimPath
BuildUSD #949: Issue comment #3367 (comment) created by robp-sidefx
February 8, 2025 12:37 12s
February 8, 2025 12:37 12s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #948: Issue comment #3486 (comment) created by sunyab
February 8, 2025 00:23 12s
February 8, 2025 00:23 12s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #947: Issue comment #3486 (comment) created by nvidia-jomiller
February 8, 2025 00:19 14s
February 8, 2025 00:19 14s
[sdf] Fix Sdf_Children<ChildPolicy>::Find to return correct value
BuildUSD #946: Issue comment #3486 (comment) created by sunyab
February 7, 2025 23:47 13s
February 7, 2025 23:47 13s
Dev fix implicit conversion
BuildUSD #945: Issue comment #3527 (comment) created by azure-pipelines bot
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #944: Issue comment #3525 (comment) created by azure-pipelines bot
February 7, 2025 20:26 11s
February 7, 2025 20:26 11s
Dev fix implicit conversion
BuildUSD #943: Issue comment #3527 (comment) created by jesschimein
February 7, 2025 20:26 48m 57s
February 7, 2025 20:26 48m 57s
Dev fix implicit conversion
BuildUSD #942: Issue comment #3527 (comment) created by jesschimein
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
February 7, 2025 20:26 13s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #940: Issue comment #3525 (comment) created by jesschimein
February 7, 2025 20:26 46m 0s
February 7, 2025 20:26 46m 0s
Autodesk: Generate optimal MaterialX shaders via lobe pruning
BuildUSD #939: Issue comment #3525 (comment) created by jesschimein
February 7, 2025 20:26 15s
February 7, 2025 20:26 15s
February 7, 2025 20:26 15s
SceneGlobalsSceneIndex blocks ActiveRenderSettingsPrimPath
BuildUSD #937: Issue comment #3367 (comment) created by rajabala
February 7, 2025 18:29 15s
February 7, 2025 18:29 15s
Add Linux arm64 pypi builds
BuildUSD #936: Issue comment #3432 (comment) created by onurbingol
February 7, 2025 07:19 13s
February 7, 2025 07:19 13s