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[hdEmbree] add pxrPbrt/pbrUtils.h (hdEmbree-UsdLux-PR13)
BuildUSD #911: Issue comment #3190 (comment) created by azure-pipelines bot
February 5, 2025 18:15 26s
February 5, 2025 18:15 26s
[hdEmbree] add HDEMBREE_LIGHT_CREATE debug code (hdEmbree-UsdLux-PR07)
BuildUSD #910: Issue comment #3196 (comment) created by jesschimein
February 5, 2025 18:15 1h 2m 22s
February 5, 2025 18:15 1h 2m 22s
[hdEmbree] add support for lighting double-sided meshes (hdEmbree-UsdLux-PR08)
BuildUSD #909: Issue comment #3195 (comment) created by jesschimein
February 5, 2025 18:15 51m 7s
February 5, 2025 18:15 51m 7s
February 5, 2025 18:15 24s
[hdEmbree] add lighting support for IES files (hdEmbree-UsdLux-PR17)
BuildUSD #907: Issue comment #3194 (comment) created by jesschimein
February 5, 2025 18:15 51m 49s
February 5, 2025 18:15 51m 49s
[hdEmbree] add dome light suppport (hdEmbree-UsdLux-PR11)
BuildUSD #906: Issue comment #3188 (comment) created by azure-pipelines bot
February 5, 2025 18:15 24s
February 5, 2025 18:15 24s
[hdEmbree] add light texture support (hdEmbree-UsdLux-PR10)
BuildUSD #904: Issue comment #3187 (comment) created by azure-pipelines bot
February 5, 2025 18:15 24s
February 5, 2025 18:15 24s
[hdEmbree] Add utilities for processing ies light files (hdEmbree-UsdLux-PR15)
BuildUSD #903: Issue comment #3192 (comment) created by jesschimein
February 5, 2025 18:15 47m 31s
February 5, 2025 18:15 47m 31s
[UsdLux] Add explanation of UsdLux quantities and behavior
BuildUSD #902: Issue comment #3182 (comment) created by azure-pipelines bot
February 5, 2025 18:15 15s
February 5, 2025 18:15 15s
[hdEmbree] Initial UsdLux reference implementation (hdEmbree-UsdLux-PR06)
BuildUSD #901: Issue comment #3186 (comment) created by azure-pipelines bot
February 5, 2025 18:15 18s
February 5, 2025 18:15 18s
[hdEmbree] add distant light support (hdEmbree-UsdLux-PR14)
BuildUSD #900: Issue comment #3191 (comment) created by jesschimein
February 5, 2025 18:15 46m 42s
February 5, 2025 18:15 46m 42s
[hdEmbree] add pxrPbrt/pbrUtils.h (hdEmbree-UsdLux-PR13)
BuildUSD #899: Issue comment #3190 (comment) created by jesschimein
February 5, 2025 18:15 1h 8m 48s
February 5, 2025 18:15 1h 8m 48s
February 5, 2025 18:15 57m 29s
[hdEmbree] add dome light suppport (hdEmbree-UsdLux-PR11)
BuildUSD #897: Issue comment #3188 (comment) created by jesschimein
February 5, 2025 18:15 52m 6s
February 5, 2025 18:15 52m 6s
[hdEmbree] add light texture support (hdEmbree-UsdLux-PR10)
BuildUSD #896: Issue comment #3187 (comment) created by jesschimein
February 5, 2025 18:15 49m 37s
February 5, 2025 18:15 49m 37s
[hdEmbree] Initial UsdLux reference implementation (hdEmbree-UsdLux-PR06)
BuildUSD #895: Issue comment #3186 (comment) created by jesschimein
February 5, 2025 18:15 46m 20s
February 5, 2025 18:15 46m 20s
[UsdLux] Add explanation of UsdLux quantities and behavior
BuildUSD #894: Issue comment #3182 (comment) created by jesschimein
February 5, 2025 18:15 47m 27s
February 5, 2025 18:15 47m 27s
[github] pull request template: fix checklist markdown formatting
BuildUSD #893: Issue comment #3522 (comment) created by azure-pipelines bot
February 5, 2025 18:15 16s
February 5, 2025 18:15 16s
Autodesk: Add more strict check when using texture prim path as hash
BuildUSD #892: Issue comment #3523 (comment) created by azure-pipelines bot
February 5, 2025 18:15 11s
February 5, 2025 18:15 11s
minor hdx code cleanup
BuildUSD #891: Issue comment #3521 (comment) created by azure-pipelines bot
February 5, 2025 18:15 14s
February 5, 2025 18:15 14s
[Tf] Update TF_FOR_ALL to C++11 iterator
BuildUSD #890: Issue comment #3520 (comment) created by azure-pipelines bot
February 5, 2025 18:15 15s
February 5, 2025 18:15 15s
Fix Metal shader errors with MaterialX 1.39
BuildUSD #889: Issue comment #3519 (comment) created by azure-pipelines bot
February 5, 2025 18:15 16s
February 5, 2025 18:15 16s
Autodesk: Add more strict check when using texture prim path as hash
BuildUSD #888: Issue comment #3523 (comment) created by jesschimein
February 5, 2025 18:15 48m 55s
February 5, 2025 18:15 48m 55s
Autodesk: Add more strict check when using texture prim path as hash
BuildUSD #887: Issue comment #3523 (comment) created by jesschimein
February 5, 2025 18:15 11s
February 5, 2025 18:15 11s