Autodesk: Generate optimal MaterialX shaders via lobe pruning #940
Triggered via issue
February 7, 2025 20:26
Status
Success
Total duration
46m 0s
Artifacts
3
Artifacts
Produced during runtime
Name | Size | |
---|---|---|
usd-linux
|
53.7 MB |
|
usd-macOS
|
48.6 MB |
|
usd-win64
|
39.4 MB |
|