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Autodesk: Generate optimal MaterialX shaders via lobe pruning #940

Autodesk: Generate optimal MaterialX shaders via lobe pruning

Autodesk: Generate optimal MaterialX shaders via lobe pruning #940

Triggered via issue February 7, 2025 20:26
Status Success
Total duration 46m 0s
Artifacts 3

buildusd.yml

on: issue_comment
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Name Size
usd-linux
53.7 MB
usd-macOS
48.6 MB
usd-win64
39.4 MB