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Releases: richardmrodriguez/ShotLiner

v0.3.2-alpha

06 Aug 23:08
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v0.3.2-alpha Pre-release
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Fixes a debug option that overwrote the text for lines that were parsed as Scene Headings.

Scene Headings are now displayed as they should be.

0.3.1 - Added keyboard shortcuts; Abstracted some user input

06 Aug 11:01
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Some user input has been abstracted to use Godot's InputMap singleton.

This helps to prepare for multiple input methods, such as computer mice and touchscreen input.

This update also adds basic keyboard shortcuts for undo, redo, opening and saving files, as well as importing PDFs and exporting to CSV.

These basic keyboard shortcuts, coupled with the automatic scene number detection and shot number incrementing from 0.2.0, make ShotLiner a much more useful and usable tool.

0.2.0-alpha

04 Aug 08:48
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0.2.0-alpha Pre-release
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This update adds automatic scene number detection and incrementing when creating shotlines.

If a script has no printed scene numbers, then scene numbers will be automatically assigned based upon lines that begin with with INT./EXT.

When creating multiple shotlines that begin in a particular scene, the shot number is automatically incremented from the previously-highest shot number associated with that scene.

First alpha release

30 Jul 23:37
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This is the first alpha release for ShotLiner.

This provides barebones, basic features for visually creating a shotlist from a screenplay-formatted PDF.

  • Import a PDF
  • Draw shotlines
  • Assign metadata to each shotline
  • Save work and copy of the document to a shotliner .sl file
  • Export shotlines as a CSV to use as a production tool

The feature roadmap will be detailed on the GitHub repo's README.