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Roll Buttons
The roll buttons are enabled by default and can be disabled in the system settings. Pressing a roll button makes a default die roll. The default values of that roll depend on the type of roll button, of which there are several. If nothing else is set up, these are the modifiers of the rolls and their defaults:
Key | Value |
---|---|
Pool | Any Pool |
Skill | Practiced |
Assets | 0 |
Effort to ease the task | None |
Effort for other usees | None |
Damage | 0 |
Effort for extra damage | None |
Damage per level of Effort | 3 |
Difficulty | eased by 0 |
Pool point cost | 0 |
If you alt-click a roll button, a dialog appears that lets you change these defaults for one roll. This dialog also just lets you pay the Pool point cost without rolling. There is a setting in the system settings that flips this behavior, after which alt-clicking just rolls while a simple mouse click opens up the dialog.
The three main stats have roll buttons that make a stat roll for that stats. The defaults are the same except for the Pool, which is set to the respective stat. The defaults for stat rolls cannot be changed.
Skills and attacks have roll buttons whose defaults can be changed in the respective item settings.
When you set skills to use their roll results as the initiative value, the skill roll button becomes an initiative roll button. In addition to the roll, this button then adds the tokens of the respective actor to the combat tracker and updates their initiative value. Refer to the initiative section for details.
The recovery roll, located in the health section of the combat tab, does not make a stat roll as all the others, but instead makes a recovery roll as defined in the same section. Note that this does not automatically check the recoveries, as there is a common house rule that allows for the expense of recoveries out of order.
Abilities have a special roll button that doesn’t actually make a roll by default. These buttons just pay the Pool point cost, based on the defaults set in the item settings. If you alt-click, the roll dialog still appears, which gives you the option to still make a roll.
Abilities that are sorted as spells have an additional button with which you can pay a recovery roll in order to use a spell. This button does not make any rolls, does not use any defaults set in the respective item, and does special on an alt-click.