Releases: gl00mm/Blasphemous_PSVITA
Releases · gl00mm/Blasphemous_PSVITA
Blasphemous_PSVITA-beta.1
- Sprites memory optimization
- Increased many enemies sprites resolution
- Decreased app size
- Fixed vertical scroll in inventory
- Fixed Bell Carrier enemy behaviour
Blasphemous_PSVITA-alpha.2
- Big stability improvement due to:
- Fix of one big unity memory leak
- Textures memory optimization
- Videos were replaced by sprites slide shows (loss of quality for a few seconds in the game, allowing to benefit from significant more memory for the entire gameplay experience)
- Better sound sync
- Higher resolution for many textures
- Faster loading times between scenes
- Better FPS in some scenes with lot of enemies
- Map & inventory are opened faster
- Small visual fixes
- Restricted modes have been removed now that the game is stable enough
- Added a free RAM counter on top right for debug reasons (temporary)
Blasphemous_PSVITA-alpha.1.1
Some people tried to play with Video settings.
This can consume more memory than the default settings, leading to early crashes.
Yes, you can expect crashes to happen, but not after 10min of gameplay :-)
This new version alpha.1.1 simply removes (the dirty way) the Video settings from the Settings.
If you changed Video settings with alpha.1 version, you don't have to upgrade to alpha.1.1 though :
Simply remove following files (once, they will be recreated with default values) and don't touch to video settings anymore ;-)
- ux0:data/blasphemous_Savegames__rendermodes.conf
- ux0:data/blasphemous_Savegames___app_settings
- ux0:data/blasphemous_Savegames___options_settings.json
In a general way, avoid going to settings once you have configured your preferences, these could be a cause of memory leak I'm going to investigate.
Blasphemous_PSVITA-alpha.1
First release