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Nature Power fixes (#457)
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* Nature Power fixes

* Fix gen 3 category and remove bp hardcode

* Set move.secondaries to true where appropriate

* Nature power can't be psychic in gen 6

* Nature Power does not turn into Psychic in gen 6
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Karthik99999 authored and AnnikaCodes committed Nov 6, 2022
1 parent dfdaff8 commit 848aa9a
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Showing 5 changed files with 69 additions and 19 deletions.
5 changes: 5 additions & 0 deletions calc/src/mechanics/gen3.ts
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,11 @@ export function calculateADV(
desc.moveBP = bp;
}
break;
case 'Nature Power':
move.category = 'Physical';
bp = 60;
desc.moveName = 'Swift';
break;
default:
bp = move.bp;
}
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6 changes: 6 additions & 0 deletions calc/src/mechanics/gen4.ts
Original file line number Diff line number Diff line change
Expand Up @@ -209,6 +209,12 @@ export function calculateDPP(
desc.moveBP = basePower;
}
break;
case 'Nature Power':
move.category = 'Special';
move.secondaries = true;
basePower = 80;
desc.moveName = 'Tri Attack';
break;
case 'Crush Grip':
case 'Wring Out':
basePower = Math.floor((defender.curHP() * 120) / defender.maxHP()) + 1;
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45 changes: 35 additions & 10 deletions calc/src/mechanics/gen56.ts
Original file line number Diff line number Diff line change
Expand Up @@ -116,12 +116,15 @@ export function calculateBWXY(
desc.moveBP = move.bp;
desc.moveType = move.type;
} else if (move.named('Nature Power')) {
move.type =
field.hasTerrain('Electric') ? 'Electric'
: field.hasTerrain('Grassy') ? 'Grass'
: field.hasTerrain('Misty') ? 'Fairy'
: field.hasTerrain('Psychic') ? 'Psychic'
: 'Normal';
if (gen.num === 5) {
move.type = 'Ground';
} else {
move.type =
field.hasTerrain('Electric') ? 'Electric'
: field.hasTerrain('Grassy') ? 'Grass'
: field.hasTerrain('Misty') ? 'Fairy'
: 'Normal';
}
}

let isAerilate = false;
Expand Down Expand Up @@ -358,10 +361,32 @@ export function calculateBWXY(
desc.moveBP = basePower;
break;
case 'Nature Power':
basePower =
field.terrain && field.hasTerrain('Electric', 'Grassy') ? 90
: field.hasTerrain('Misty') ? 95
: 80; // Tri Attack
if (gen.num === 5) {
move.category = 'Physical';
move.target = 'allAdjacent';
basePower = 100;
desc.moveName = 'Earthquake';
} else {
move.category = 'Special';
move.secondaries = true;
switch (field.terrain) {
case 'Electric':
basePower = 90;
desc.moveName = 'Thunderbolt';
break;
case 'Grassy':
basePower = 90;
desc.moveName = 'Energy Ball';
break;
case 'Misty':
basePower = 95;
desc.moveName = 'Moonblast';
break;
default:
basePower = 80;
desc.moveName = 'Tri Attack';
}
}
break;
// Triple Kick's damage doubles after each consecutive hit (10, 20, 30), this is a hack
case 'Triple Kick':
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28 changes: 23 additions & 5 deletions calc/src/mechanics/gen78.ts
Original file line number Diff line number Diff line change
Expand Up @@ -690,11 +690,29 @@ export function calculateBasePowerSMSS(
}
break;
case 'Nature Power':
basePower =
field.terrain && field.hasTerrain('Electric', 'Grassy', 'Psychic') ? 90
: field.hasTerrain('Misty') ? 95
: 80; // Tri Attack
desc.moveBP = basePower;
move.category = 'Special';
move.secondaries = true;
switch (field.terrain) {
case 'Electric':
basePower = 90;
desc.moveName = 'Thunderbolt';
break;
case 'Grassy':
basePower = 90;
desc.moveName = 'Energy Ball';
break;
case 'Misty':
basePower = 95;
desc.moveName = 'Moonblast';
break;
case 'Psychic':
basePower = 90;
desc.moveName = 'Psychic';
break;
default:
basePower = 80;
desc.moveName = 'Tri Attack';
}
break;
case 'Water Shuriken':
basePower = attacker.named('Greninja-Ash') && attacker.hasAbility('Battle Bond') ? 20 : 15;
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4 changes: 0 additions & 4 deletions calc/src/move.ts
Original file line number Diff line number Diff line change
Expand Up @@ -156,10 +156,6 @@ export class Move implements State.Move {
// Assume max happiness for these moves because the calc doesn't support happiness
if (['return', 'frustration', 'pikapapow', 'veeveevolley'].includes(data.id)) {
this.bp = 102;
} else if (data.id === 'naturepower') {
// Assume the 'Wi-Fi' default of Tri Attack
this.bp = 80;
if (gen.num >= 5) this.secondaries = true;
}
}
}
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