The Expansion Update
Version 0.6
This update brings many technological improvements. Countless hours of debugging went into this :)
List of changes
- Terrain has gone from being 64x64x64 to 192x192x192
- The way that the system generates and stores chunks in memory has been completely changed:
- Chunks are now stored as sorted structs with a pointer to a blocks array that is allocated upon generation
- There are currently 27 of them in a 3x3x3 grid
- They are automatically sorted, and are looked up using a binary search algorithm
- Debug screen has been redesigned, and shows more info
- A special debug menu was added to options that provides a 3D xrayable map of the current chunk
- Terrain generation is far more varied in terms of height