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Add blockData Enums #27
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from enum import IntEnum | ||
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# available 0-1 affects whether striking block sets off fuse | ||
class Tnt_type(IntEnum): | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think we should capitalise the leading TNT here give that's how it appears in the game. |
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SAFE = 0 | ||
ARMED = 1 | ||
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# available range 0-15 affects colour of wool block | ||
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class Color(IntEnum): | ||
WHITE = 0 | ||
ORANGE = 1 | ||
MAGENTA = 2 | ||
LIGHT_BLUE = 3 | ||
YELLOW = 4 | ||
LIME = 5 | ||
PINK = 6 | ||
GREY = 7 | ||
GRAY = 7 | ||
LIGHT_GREY = 8 | ||
LIGHT_GRAY = 8 | ||
CYAN = 9 | ||
PURPLE = 10 | ||
BLUE = 11 | ||
BROWN = 12 | ||
GREEN = 13 | ||
RED = 14 | ||
BLACK = 15 | ||
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# only 0-2 seem to do anything for texture | ||
# 0 to 3 is type beyond that is decay counter | ||
# avilable range 0-15 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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class Leaves_type(IntEnum): | ||
OAK = 0 | ||
PINE = 1 | ||
SPRUCE = 1 | ||
BIRCH = 2 | ||
JUNGLE = 3 | ||
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# only 0-2 seem to do anything | ||
# available values 0-15 affects texture and rotation | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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class Wood_planks_type(IntEnum): | ||
OAK_UP = 0 | ||
SPRUCE_UP = 1 | ||
BIRCH_UP = 2 | ||
JUNGLE_UP = 3 | ||
OAK_EAST = 4 | ||
SPRUCE_EAST = 5 | ||
BIRCH_EAST = 6 | ||
JUNGLE_EAST = 7 | ||
OAK_NORTH = 8 | ||
SPRUCE_NORTH = 9 | ||
BIRCH_NORTH = 10 | ||
JUNGLE_NORTH = 11 | ||
OAK_BARK = 12 | ||
SPRUCE_BARK = 13 | ||
BIRCH_BARK = 14 | ||
JUNGLE_BARK = 15 | ||
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# available 0-15 | ||
# 6,7,14 and 15 don't work (uses default stone) | ||
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class Slab(IntEnum): | ||
STONE = 0 | ||
SANDSTONE = 1 | ||
WOODEN = 2 | ||
COBBLESTONE = 3 | ||
BRICK = 4 | ||
STONE_BRICK = 5 | ||
# JUST IS STONE | ||
NETHER_BRICK = 6 | ||
# JUST IS STONE | ||
QUARTZ = 7 | ||
STONE_TOP = 8 | ||
SANDSTONE_TOP = 9 | ||
WOODEN_TOP = 10 | ||
COBBLESTONE_TOP = 11 | ||
BRICK_TOP = 12 | ||
STONE_BRICK_TOP = 13 | ||
# JUST IS STONE | ||
NETHER_BRICK_TOP = 14 | ||
# JUST IS STONE | ||
QUARTZ_TOP = 15 | ||
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# available 0-15 | ||
# only 1 to 5 does anything | ||
# 6 and 7 wil use default stone | ||
# above that just cycles back round | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make these lines a docstring please. |
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class Double_slab_type(IntEnum): | ||
STONE = 0 | ||
SANDSTONE = 1 | ||
WOODEN = 2 | ||
COBBLESTONE = 3 | ||
BRICK = 4 | ||
STONE_BRICK = 5 | ||
# JUST IS STONE | ||
NETHER_BRICK = 6 | ||
# JUST IS STONE | ||
QUARTZ = 7 | ||
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# available 0 to 2 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make this a docstring please. |
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class Sandstone_type(IntEnum): | ||
SANDSTONE = 0 | ||
CHISELED = 1 | ||
SMOOTH = 2 | ||
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# available 0 to 3 | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make this a docstring please. |
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class Bed_type(IntEnum): | ||
SOUTH = 0 | ||
WEST = 1 | ||
NORTH = 2 | ||
EAST = 3 | ||
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# available 0 to 3 | ||
# no effect seemingly | ||
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class Grass_type(IntEnum): | ||
SHRUB = 0 | ||
GRASS = 1 | ||
FERN = 2 | ||
BIOME_SHRUB = 3 | ||
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# direction of ascending 0 to 7 available | ||
# 0 to 3 for normal stairs 4-7 for inverted stairs | ||
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class Stairs_type(IntEnum): | ||
EAST = 0 | ||
WEST = 1 | ||
SOUTH = 2 | ||
NORTH = 3 | ||
EAST_INVERTED = 4 | ||
WEST_INVERTED = 5 | ||
SOUTH_INVERTED = 6 | ||
NORTH_INVERTED = 7 | ||
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class Door_type(IntEnum): | ||
NORTHWEST = 0 | ||
NORTHEAST = 1 | ||
SOUTHEAST = 2 | ||
SOUTHWEST = 3 | ||
NORTHWEST_SWUNG = 4 | ||
NORTHEAST_SWUNG = 5 | ||
SOUTHEAST_SWUNG = 6 | ||
SOUTHWEST_SWUNG = 7 | ||
NORTHWEST_TOP = 8 | ||
NORTHEAST_TOP = 9 | ||
SOUTHEAST_TOP = 10 | ||
SOUTHWEST_TOP = 11 | ||
NORTHWEST_TOP_SWUNG = 12 | ||
NORTHEAST_TOP_SWUNG = 13 | ||
SOUTHEAST_TOP_SWUNG = 14 | ||
SOUTHWEST_TOP_SWUNG = 15 |
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Make this a docstring please.