A Webpack plugin to automatically generate navigation graphs for Tiled maps
Install package from NPM repository:
npm i -D tiled-navgraph-webpack-plugin
Include in webpack.config.js
and configure as follows:
// ./webpack.config.js
const TiledNavgraphPlugin = require("tiled-navgraph-webpack-plugin");
module.exports = {
// ...
plugins: [
// ...
new TiledNavgraphPlugin({
path: "./src/navigation.json",
cwd: "./public",
src: "data/**/*.tmx",
layers: /collision/,
padding: 32
})
]
};
The resources file will be added as a virtual module (not written to disk) and accessible at the position specified with the path
option.
Note that path
's extension must be .json
.
Files will be searched following the glob expression provided as src
, starting from cwd
(default: "."
).
Object layers matching the layers
regular expression will be scanned for rectangular obstacles.
An optional padding
can be specified to ensure the generated graph takes into consideration navigating entities size.
Note that at the moment a very simple padding calculation is used, so calculations are sped up and graph size is kept small. (TODO: sophisticated obstacle padding)
Using the previous example configuration, you can import the navigation graph into your game like this:
// ./src/game.js
import navigationGraph from "./navigation.json";
After the above import, navigationGraph
will contain an object with the following structure, that you can use to implement pathfinding:
{
obstacles: [
{
x: Number,
y: Number,
width: Number,
height: Number
}
],
nodes: [
{
x: Number,
y: Number
}
],
edges: [
[
{
x: Number,
y: Number
},
{
x: Number,
y: Number
},
Number // precalculated euclidean distance between the two points
]
]
}
Note that
- the graph is not directed
- edges between two nodes are listed only once