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Ecosystem Simulation Project

This project simulates the ecosystem of creatures within a virtual environment, demonstrating various behaviors and interactions.

Repository

Github Repository

Getting Started

To run this project on your local machine, follow these instructions.

Prerequisites

Ensure you have a C++ compiler that supports at least C++14 standards.

Installation and Execution

  1. Clone the repository to your local machine.

  2. Navigate to the cloned directory.

  3. Run the make command to build the project:

    make
    
  4. After a successful build, the executable will be located in the bin directory. Run it with:

    bin/main
    

Project Details

  • Course: Advanced C++
  • Institution: IMT Atlantique
  • Date: March 2024

Participants

Mathis DOUTRE - Florian DESPLANQUE - Meriam CHOUMMIKH - Tantrède DONNAIS - Axel RUBIO

Objective

The objective of this school project is to create a simulation environment that mimics the behavior and interactions of a small ecosystem of creatures. It aims to model realistic behaviors as observed in nature within a controlled virtual setting.

Contributing

This project is an educational endeavor, and contributions are restricted to participating students.

Environment Setup for macOS

Ensure your shell is zsh before proceeding. Run bash echo $SHELL in your terminal. If the output is /bin/zsh, you're using zsh.

Update zsh Configuration

Edit .zshrc: Open with open -a TextEdit ~/.zshrc.

Add Variables:

export CPATH=/opt/X11/include:$CPATH
export LIBRARY_PATH=/opt/X11/lib:$LIBRARY_PATH
export DYLD_LIBRARY_PATH=/opt/X11/lib:$DYLD_LIBRARY_PATH

Apply Changes:

Run source ~/.zshrc in your terminal.

This setup ensures the X11 headers and libraries are correctly recognized for development.

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