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MetalStar v0.2.0: New Matchups Enabled MPS Upgrades & Z-Data Fallbacks

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@jaymarichua jaymarichua released this 28 Dec 18:36
· 10 commits to main since this release

In this update, we’ve refined our MPS (Metal Performance Shaders) support for Apple Silicon and added fallback logic for StarCraft II matchups that lack explicit Z-data (like “zergprotoss”). You can now freely choose non-mirror races without crashing from missing attributes or empty dataset keys. We’ve also bundled in a more graceful initialization for advanced build-order tracking, so you won’t see random KeyErrors or AttributeErrors for _target_z_loop or _target_building_order anymore. All these improvements mean smoother gameplay, fewer exceptions, and a more approachable codebase for custom matchups. Enjoy the release!