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changes for v4.2 release.
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ftctechnh committed Oct 30, 2018
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5 changes: 3 additions & 2 deletions FtcRobotController/src/main/AndroidManifest.xml
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.qualcomm.ftcrobotcontroller"
android:versionCode="29"
android:versionName="4.1">
android:versionCode="30"
android:versionName="4.2">

<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />

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<!-- The main robot controller activity -->
<activity
android:name="org.firstinspires.ftc.robotcontroller.internal.FtcRobotControllerActivity"
android:screenOrientation="fullUser"
android:configChanges="orientation|screenSize"
android:label="@string/app_name"
android:launchMode="singleTask" >
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/* Copyright (c) 2018 FIRST. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted (subject to the limitations in the disclaimer below) provided that
* the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* Neither the name of FIRST nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

package org.firstinspires.ftc.robotcontroller.external.samples;

import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import com.qualcomm.robotcore.hardware.DcMotorSimple;
import com.qualcomm.robotcore.util.ElapsedTime;
import com.qualcomm.robotcore.util.Range;


/**
*
* This OpMode executes a basic Tank Drive Teleop for a two wheeled robot using two REV SPARK Minis.
* To use this example, connect two REV SPARK Minis into servo ports on the Expansion Hub. On the
* robot configuration, use the drop down list under 'Servos' to select 'REV SPARK Mini Controller'
* and name them 'left_drive' and 'right_drive'.
*
* Use Android Studios to Copy this Class, and Paste it into your team's code folder with a new name.
* Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list
*/

@TeleOp(name="REV SPARK Mini Simple Drive Example", group="Concept")
@Disabled
public class ConceptRevSPARKMini extends LinearOpMode {

// Declare OpMode members.
private ElapsedTime runtime = new ElapsedTime();
private DcMotorSimple leftDrive = null;
private DcMotorSimple rightDrive = null;

@Override
public void runOpMode() {
telemetry.addData("Status", "Initialized");
telemetry.update();

// Initialize the hardware variables. Note that the strings used here as parameters
// to 'get' must correspond to the names assigned during the robot configuration
// step (using the FTC Robot Controller app on the phone).
leftDrive = hardwareMap.get(DcMotorSimple.class, "left_drive");
rightDrive = hardwareMap.get(DcMotorSimple.class, "right_drive");

// Most robots need the motor on one side to be reversed to drive forward
// Reverse the motor that runs backwards when connected directly to the battery
leftDrive.setDirection(DcMotorSimple.Direction.FORWARD);
rightDrive.setDirection(DcMotorSimple.Direction.REVERSE);

// Wait for the game to start (driver presses PLAY)
waitForStart();
runtime.reset();

// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {

// Setup a variable for each drive wheel to save power level for telemetry
double leftPower;
double rightPower;

// Choose to drive using either Tank Mode, or POV Mode
// Comment out the method that's not used. The default below is POV.

// POV Mode uses left stick to go forward, and right stick to turn.
// - This uses basic math to combine motions and is easier to drive straight.
double drive = -gamepad1.left_stick_y;
double turn = gamepad1.right_stick_x;
leftPower = Range.clip(drive + turn, -1.0, 1.0) ;
rightPower = Range.clip(drive - turn, -1.0, 1.0) ;

// Tank Mode uses one stick to control each wheel.
// - This requires no math, but it is hard to drive forward slowly and keep straight.
// leftPower = -gamepad1.left_stick_y ;
// rightPower = -gamepad1.right_stick_y ;

// Send calculated power to wheels
leftDrive.setPower(leftPower);
rightDrive.setPower(rightPower);

// Show the elapsed game time and wheel power.
telemetry.addData("Status", "Run Time: " + runtime.toString());
telemetry.addData("Motors", "left (%.2f), right (%.2f)", leftPower, rightPower);
telemetry.update();
}
}
}
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/* Copyright (c) 2018 FIRST. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted (subject to the limitations in the disclaimer below) provided that
* the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* Neither the name of FIRST nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

package org.firstinspires.ftc.robotcontroller.external.samples;

import com.qualcomm.ftccommon.SoundPlayer;
import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;

import java.io.File;

/**
* This file demonstrates how to play simple sounds on both the RC and DS phones.
* It illustrates how to build sounds into your application as a resource.
* This technique is best suited for use with Android Studio since it assumes you will be creating a new application
*
* If you are using OnBotJava, please see the ConceptSoundsOnBotJava sample
*
* Use Android Studios to Copy this Class, and Paste it into your team's code folder with a new name.
* Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list
*
* Operation:
*
* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
* Note: Time should be allowed for sounds to complete before playing other sounds.
*
* For sound files to be used as a compiled-in resource, they need to be located in a folder called "raw" under your "res" (resources) folder.
* You can create your own "raw" folder from scratch, or you can copy the one from the FtcRobotController module.
*
* Android Studio coders will ultimately need a folder in your path as follows:
* <project root>/TeamCode/src/main/res/raw
*
* Copy any .wav files you want to play into this folder.
* Make sure that your files ONLY use lower-case characters, and have no spaces or special characters other than underscore.
*
* The name you give your .wav files will become the resource ID for these sounds.
* eg: gold.wav becomes R.raw.gold
*
* If you wish to use the sounds provided for this sample, they are located in:
* <project root>/FtcRobotController/src/main/res/raw
* You can copy and paste the entire 'raw' folder using Android Studio.
*
*/

@TeleOp(name="Concept: Sound Resources", group="Concept")
@Disabled
public class ConceptSoundsASJava extends LinearOpMode {

// Declare OpMode members.
private boolean goldFound; // Sound file present flags
private boolean silverFound;

private boolean isX = false; // Gamepad button state variables
private boolean isB = false;

private boolean wasX = false; // Gamepad button history variables
private boolean WasB = false;

@Override
public void runOpMode() {

// Determine Resource IDs for sounds built into the RC application.
int silverSoundID = hardwareMap.appContext.getResources().getIdentifier("silver", "raw", hardwareMap.appContext.getPackageName());
int goldSoundID = hardwareMap.appContext.getResources().getIdentifier("gold", "raw", hardwareMap.appContext.getPackageName());

// Determine if sound resources are found.
// Note: Preloading is NOT required, but it's a good way to verify all your sounds are available before you run.
if (goldSoundID != 0)
goldFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, goldSoundID);

if (silverSoundID != 0)
silverFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, silverSoundID);

// Display sound status
telemetry.addData("gold resource", goldFound ? "Found" : "NOT found\n Add gold.wav to /src/main/res/raw" );
telemetry.addData("silver resource", silverFound ? "Found" : "Not found\n Add silver.wav to /src/main/res/raw" );

// Wait for the game to start (driver presses PLAY)
telemetry.addData(">", "Press Start to continue");
telemetry.update();
waitForStart();

telemetry.addData(">", "Press X, B to play sounds.");
telemetry.update();

// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {

// say Silver each time gamepad X is pressed (This sound is a resource)
if (silverFound && (isX = gamepad1.x) && !wasX) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverSoundID);
telemetry.addData("Playing", "Resource Silver");
telemetry.update();
}

// say Gold each time gamepad B is pressed (This sound is a resource)
if (goldFound && (isB = gamepad1.b) && !WasB) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldSoundID);
telemetry.addData("Playing", "Resource Gold");
telemetry.update();
}

// Save last button states
wasX = isX;
WasB = isB;
}
}
}
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/* Copyright (c) 2018 FIRST. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted (subject to the limitations in the disclaimer below) provided that
* the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* Neither the name of FIRST nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written permission.
*
* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

package org.firstinspires.ftc.robotcontroller.external.samples;

import com.qualcomm.ftccommon.SoundPlayer;
import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import java.io.File;

/**
* This file demonstrates how to play simple sounds on both the RC and DS phones.
* It illustrates how to play sound files that have been copied to the RC Phone
* This technique is best suited for use with OnBotJava since it does not require the app to be modified.
*
* Operation:
*
* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
* Note: Time should be allowed for sounds to complete before playing other sounds.
*
* To play a new sound, you will need to copy the .wav files to the phone, and then provide the full path to them as part of your OpMode.
* This is done in this sample for the two sound files. silver.wav and gold.wav
*
* You can put the files in a variety of soundPaths, but we recommend you put them in the /FIRST/blocks/sounds folder.
* Your OpModes will have guaranteed access to this folder, and you can transfer files into this folder using the BLOCKS web page.
* -- There is a link called "sounds" on the right hand side of the color bar on the BLOCKS page that can be used to send sound files to this folder by default.
* Or you can use Windows File Manager, or ADB to transfer the sound files
*
* To get full use of THIS sample, you will need to copy two sound file called silver.wav and gold.wav to /FIRST/blocks/sounds on the RC phone.
* They can be located here:
* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/gold.wav
* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/silver.wav
*/

@TeleOp(name="Concept: Sound Files", group="Concept")
@Disabled
public class ConceptSoundsOnBotJava extends LinearOpMode {

// Point to sound files on the phone's drive
private String soundPath = "/FIRST/blocks/sounds";
private File goldFile = new File("/sdcard" + soundPath + "/gold.wav");
private File silverFile = new File("/sdcard" + soundPath + "/silver.wav");

// Declare OpMode members.
private boolean isX = false; // Gamepad button state variables
private boolean isB = false;

private boolean wasX = false; // Gamepad button history variables
private boolean WasB = false;

@Override
public void runOpMode() {

// Make sure that the sound files exist on the phone
boolean goldFound = goldFile.exists();
boolean silverFound = silverFile.exists();

// Display sound status
telemetry.addData("gold sound", goldFound ? "Found" : "NOT Found \nCopy gold.wav to " + soundPath );
telemetry.addData("silver sound", silverFound ? "Found" : "NOT Found \nCopy silver.wav to " + soundPath );

// Wait for the game to start (driver presses PLAY)
telemetry.addData(">", "Press Start to continue");
telemetry.update();
waitForStart();

telemetry.addData(">", "Press X or B to play sounds.");
telemetry.update();

// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {

// say Silver each time gamepad X is pressed (This sound is a resource)
if (silverFound && (isX = gamepad1.x) && !wasX) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverFile);
telemetry.addData("Playing", "Silver File");
telemetry.update();
}

// say Gold each time gamepad B is pressed (This sound is a resource)
if (goldFound && (isB = gamepad1.b) && !WasB) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldFile);
telemetry.addData("Playing", "Gold File");
telemetry.update();
}

// Save last button states
wasX = isX;
WasB = isB;
}
}
}
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