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[WIP]--Support for Material Attributes using GLTF format. #1762
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Motivation and Context
This PR adds a Material Attributes/Manager in Habitat that follows the GLTF 2.0 format for materials and allows per-scene instance specification of materials, as well as material editing capabilities as per the existing Attributes/Managers paradigm.
This is still a WIP.
How Has This Been Tested
Types of changes
Checklist