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Update how SetCooperativeLevel null HWND works
CI #710: Commit 8bcc2b6 pushed by elishacloud
January 23, 2025 00:36 5m 33s master
January 23, 2025 00:36 5m 33s
Fix when PrimaryDisplayTexture is sent
CI #709: Commit b258136 pushed by elishacloud
January 22, 2025 05:44 5m 25s master
January 22, 2025 05:44 5m 25s
Add DirectDraw fullscreen windowed mode detection
CI #708: Commit 9733f83 pushed by elishacloud
January 22, 2025 02:23 4m 58s master
January 22, 2025 02:23 4m 58s
Minor update
CI #707: Commit 887d682 pushed by elishacloud
January 21, 2025 22:40 6m 14s master
January 21, 2025 22:40 6m 14s
Set default Texture Perspective
CI #706: Commit 5e7b668 pushed by elishacloud
January 21, 2025 21:39 5m 12s master
January 21, 2025 21:39 5m 12s
Fix some render state default settings
CI #705: Commit 2cb317a pushed by elishacloud
January 21, 2025 20:24 5m 5s master
January 21, 2025 20:24 5m 5s
Fix name and desc in EnumDevices()
CI #704: Commit 5527420 pushed by elishacloud
January 21, 2025 06:57 4m 59s master
January 21, 2025 06:57 4m 59s
Fix Depth Stencil Blt z value
CI #703: Commit 8ff85a2 pushed by elishacloud
January 21, 2025 01:57 5m 14s master
January 21, 2025 01:57 5m 14s
Remember window device flags
CI #702: Commit 72b1ec8 pushed by elishacloud
January 20, 2025 23:02 5m 0s master
January 20, 2025 23:02 5m 0s
Fix DdrawRemoveScanlines with CopySurface()
CI #701: Commit 2bdeea5 pushed by elishacloud
January 20, 2025 05:52 4m 13s master
January 20, 2025 05:52 4m 13s
Update comments and release viewport
CI #700: Commit 9f143a6 pushed by elishacloud
January 19, 2025 02:56 5m 35s master
January 19, 2025 02:56 5m 35s
Change how texture eviction/unloading works
CI #699: Commit 58d9833 pushed by elishacloud
January 18, 2025 21:48 5m 6s master
January 18, 2025 21:48 5m 6s
Remove STARTFLAT check in validator
CI #698: Commit 95b0fdf pushed by elishacloud
January 18, 2025 18:29 4m 28s master
January 18, 2025 18:29 4m 28s
Make matrix handle usage more efficient
CI #697: Commit 39872e3 pushed by elishacloud
January 18, 2025 18:07 5m 41s master
January 18, 2025 18:07 5m 41s
Make material handle usage more efficient
CI #696: Commit bbb0aba pushed by elishacloud
January 18, 2025 17:25 4m 39s master
January 18, 2025 17:25 4m 39s
Make texture handle usage more efficient
CI #695: Commit 4025450 pushed by elishacloud
January 18, 2025 16:45 5m 1s master
January 18, 2025 16:45 5m 1s
Add DirectX docs
CI #694: Commit 963b7f0 pushed by elishacloud
January 16, 2025 22:05 5m 19s master
January 16, 2025 22:05 5m 19s
Implement buffer execute Validate()
CI #693: Commit 1029363 pushed by elishacloud
January 16, 2025 18:51 5m 18s master
January 16, 2025 18:51 5m 18s
Dynamically compute triangle vector size
CI #692: Commit c20f37e pushed by elishacloud
January 16, 2025 18:43 5m 14s master
January 16, 2025 18:43 5m 14s
Don't directly call d3d9 Draw functions
CI #691: Commit 06e9c94 pushed by elishacloud
January 16, 2025 06:19 5m 38s master
January 16, 2025 06:19 5m 38s
Fix incorrect triangle flag check
CI #689: Commit 768db92 pushed by elishacloud
January 16, 2025 05:38 5m 17s master
January 16, 2025 05:38 5m 17s
Create function to convert Execute vertices
CI #688: Commit 9e695b2 pushed by elishacloud
January 16, 2025 05:19 5m 35s master
January 16, 2025 05:19 5m 35s
Add partial support for Direct3D v1
CI #687: Commit ce1eada pushed by elishacloud
January 16, 2025 04:33 4m 39s master
January 16, 2025 04:33 4m 39s
Couple Execute minor changes
CI #686: Commit 02979af pushed by elishacloud
January 16, 2025 02:30 5m 24s master
January 16, 2025 02:30 5m 24s