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a bunch of changes, added combos for easier one shot symbol access
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/* Right hand combos */ | ||
ZMK_COMBO(lbrc, &kp LBRC, RT1 RT2, DEF SYM NUM) | ||
ZMK_COMBO(lbkt, &kp LBKT, RM1 RM2, DEF SYM NUM) | ||
ZMK_COMBO(lpar, &kp LPAR, RB1 RB2, DEF SYM NUM) | ||
ZMK_COMBO(lbrc, &kp RBRC, RT2 RT3, DEF SYM NUM) | ||
ZMK_COMBO(lbkt, &kp RBKT, RM2 RM3, DEF SYM NUM) | ||
ZMK_COMBO(lpar, &kp RPAR, RB2 RB3, DEF SYM NUM) | ||
ZMK_COMBO(at, &kp AT, RM1 RM3, DEF) | ||
ZMK_COMBO(hash, &kp HASH, RB1 RB3, DEF) | ||
ZMK_COMBO(grave, &kp GRAVE, RT1 RT3, DEF) | ||
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/* Left hand combos */ | ||
ZMK_COMBO(spectacle_full, SPC_FULL, LT2 LT1, NAV SYM) | ||
ZMK_COMBO(spectacle_move, SPC_MVR, LB2 LB1, NAV SYM) | ||
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ZMK_COMBO(bang, &kp EXCL, LT2 LT1, DEF NUM) | ||
ZMK_COMBO(equals, &kp EQUAL, LM2 LM1, DEF NUM) | ||
ZMK_COMBO(amps, &kp AMPS, LB2 LB1, DEF NUM) | ||
ZMK_COMBO(gt, &kp GT, LT3 LT2, DEF NUM) | ||
ZMK_COMBO(plus, &kp PLUS, LM3 LM2, DEF NUM) | ||
ZMK_COMBO(pipe, &kp PIPE, LB3 LB2, DEF NUM) | ||
ZMK_COMBO(lt, &kp LT, LT3 LT1, DEF NUM) | ||
ZMK_COMBO(minus, &kp MINUS, LM3 LM1, DEF NUM) | ||
ZMK_COMBO(star, &kp STAR, LB3 LB1, DEF NUM) | ||
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/* Cross combos */ | ||
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/* both home index fingers: shortcat */ | ||
ZMK_COMBO(shortcat, SHRTCAT, LM1 RM1, DEF) | ||
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