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[Oo]bj/ | ||
[Ll]og/ | ||
[Ll]ogs/ | ||
Build/ | ||
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# Visual Studio 2015/2017 cache/options directory | ||
.vs/ | ||
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# Community Editor for Anno 1800 Maps | ||
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This project is not affiliated in any way with Ubisoft. | ||
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Anno 1800 is a trademark of Ubisoft Entertainment in the US and/or other countries. | ||
Anno is a trademark of Ubisoft GmbH in the US and/or other countries. | ||
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![](./doc/screenshot-1.jpg) | ||
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The current version of the map editor is only useful if you know how to mod and work with extracted RDA files. | ||
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## Setup | ||
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You need to install [.NET 6](https://dotnet.microsoft.com/en-us/download/dotnet/6.0) to run the application. | ||
It should prompt you to download it. | ||
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Once started, you'll need to open a map template file and ideally set the path to your extracted RDA `data/` folder. | ||
`data5.rda` includes the base game islands, but I recommend to extract all RDA files into one folder. | ||
Once started, the editor will detect your game path automatically. | ||
If it didn't find it, you'll need to set the path manually to your game or a folder with all RDA `data/` extracted. | ||
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## Features | ||
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Currently supported features: | ||
- viewing only currently, no editing | ||
- `.a7tinfo` and [FileDBReader](https://github.com/anno-mods/FileDBReader) `.xml` | ||
- open map templates directly from the game | ||
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## Roadmap | ||
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- editing (add, remove, change islands, resize session, ...) | ||
- open map templates directly from the game | ||
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- save as `.a7tinfo`, FileDBReader `.xml` | ||
- export as ready-to-play mod | ||
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## Notes | ||
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This project uses: | ||
- [RDAExplorer](https://github.com/jakobharder/RDAExplorer) (custom .NET6 build without WinForms) | ||
- [FileDBReader](https://github.com/anno-mods/FileDBReader) |
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