Skip to content

Future visualization of indeterminate trajectories in VR environment

Notifications You must be signed in to change notification settings

WearableComputerLab/FutureVisVR

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Whatever could be, could be: Visualizing Future Movement Predictions

heroimg

Chenkai Zhang, Ruochen Cao, Andrew Cunningham, James A. Walsh
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2024
[ Paper | Video ]

The Unity project for the paper 'Whatever could be, could be: Visualizing Future Movement Predictions'.

Prerequisites

Abstract

As technology grants us superhuman powers, looking into what the future may hold is no longer science fiction. Artificial Intelligence and Mixed Reality technologies can allow users to see what the future may hold. In this paper, we present our work evaluating visualizations of future predictions in the Football domain. We explore the problem space, examining what a future may be. Three visualizations—2 Arrow Lines, 5 Arrow Lines, and Heatmap—are introduced as representations that show both individual predictions of movement (2 Arrow Lines and 5 Arrow Lines) and more generalized predictions (Heatmap). Whilst football is used as an example domain in this work, the visualizations and findings aim to generalize to other scenarios that contain trajectory information. Two VR studies (2 × n = 24) examined the visualizations in both simple/complex, timed/non-timed, and short/long-range viewing situations. Results show Heatmap as the most effective and preferred by the vast majority of participants. Findings offer insights into future visualization, serving as visual heuristics beyond the realm of sports and into the real world.

gif

About

Future visualization of indeterminate trajectories in VR environment

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages