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General: * Added events for application to temporarily hide and re-show render models (VREvent_HideRenderModels, VREvent_ShowRenderModels). * Added VREvent_KeyboardDone which is sent when DONE button clicked on keyboard. * There is a change to how the openvr.h manages talking to the openvr_api.dll. We now have inline functions that acquire the interface pointers so when you build you will get the correct interface pointer even if the underlying openvr_api.dll is newer than the one you built against. This will enable environments where multiple codebases need to coexist in the same process such as some game engines. IVRApplications: Compositor: * Added new error code for detecting non-D3D11 class hardware (VRInitError_Compositor_D3D11HardwareRequired). * New interface for individually getting last tracked device poses returned by WaitGetPoses (GetLastPoseForTrackedDeviceIndex). * New API used to determine if the current app should render using lower resources (ShouldAppRenderWithLowResources). Typically this will return true when the dashboard is showing but other scenarios could result in this behavior also. Settings: * New speaker related settings (usingSpeakers, speakersForwardYawOffsetDegrees). [git-p4: depot-paths = "//vr/steamvr/sdk_release/": change = 3321024]
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Alex Hopmann
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Feb 27, 2016
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