-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Showing
1 changed file
with
9 additions
and
166 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,174 +1,17 @@ | ||
#Hive AI Development Tool | ||
|
||
This work is licensed under the [Research License 1.0](LICENSE.md) strictly for academic research and/or educational purposes *only*. | ||
|
||
Copyrighted Hive images are used with permission; please visit http://gen42.com/hive to purchase the board game upon which this tool is based, and support the author John Yianni. | ||
* [Implementing AI in Javascript](doc/hive-ai-js.md) | ||
* [Implementing AI in Other Languages](doc/hive-ai-tcp.md) | ||
* [Hive CLI Guide](doc/hive-cli.md) | ||
* [Hive Node-Webkit UI Guide](doc/hive-node-webkit.md) | ||
* [Hive Rules Core Implementation Details](doc/hive-core.md) | ||
|
||
 | ||
####Legal | ||
|
||
```js | ||
// HIVE API VERSION 0.1.0 | ||
|
||
/* | ||
"Greetings" request | ||
this request type is used to establish the identity of a remote AI module | ||
and also to inform the module about the semantic version string of the system. | ||
*/ | ||
This work is licensed under the [Research License 1.0](LICENSE.md) strictly for academic research and/or educational purposes *only*. | ||
|
||
// example request structure sent from the game core to an AI module | ||
{ | ||
request_type: "Greetings", | ||
request_id: "n6Vvi", | ||
system_version: "0.1.0" | ||
} | ||
// example response structure sent back to the requestor | ||
// Note: this is the same format as the package.json files bundled with the AI in this, the main Hive project. | ||
{ | ||
response_type: "Greetings", | ||
response_id: "n6Vvi", | ||
name: "rando", // short name / code-name internally used to identify in records involving this module | ||
active: true, // whether this AI is considered to be in a usable state by its owner | ||
version: "0.0.1", // version of the AI code | ||
long_name: "Rando[m]", // display name | ||
module: "hive-ai-rando", // [optional] currently only used to locate local AI modules | ||
description: "The random monkey AI", // short description; displayed to user | ||
author: "Trylobot", // [optional] author(s) of the AI module code | ||
project_url: "https://github.com/Trylobot/hive/tree/master/ai/rando", // [optional] url to a project page | ||
language: "Javascript" // [optional] primary language used to write the AI module | ||
} | ||
|
||
// ---------------------------------------------------------------------------- | ||
####Credits | ||
|
||
/* | ||
"Choose Turn" request | ||
this request type is used to request turns from remote AI modules. | ||
the possible turns are enumerated in advance, and the AI is expected to choose one. | ||
the board state and the contents of each players' hand is also given. | ||
there is no explicit limit on think-time. | ||
*/ | ||
Copyrighted Hive images are used with permission; please visit http://gen42.com/hive to purchase the board game upon which this tool is based, and support the author John Yianni. | ||
|
||
// example request structure sent from the game core to an AI module | ||
{ | ||
request_type: "Choose Turn", | ||
request_id: "7pNQ4", | ||
game_id: "KqwSQ", // used to identify game among multiple simultaneous ongoing games | ||
request_timestamp: 1405582952293, // a reference point for the receiver | ||
response_deadline: 1405583012293, // response not received by this time? game is thrown in favor of opponent (+/- 5 seconds) | ||
game_state: { // intended for direct deserialization (see core/domain/game.js load_game) | ||
board: { // (see core/domain/board.js) | ||
pieces: { // map<string,array<piece>>: keys are occupied positions, values are piece-stacks | ||
"0,0": [ // position at 0,0 contains one piece | ||
{ // (see core/domain/piece.js) | ||
color: "White", // (see core/domain/piece.js colors_enum) | ||
type: "Queen Bee" // (see core/domain/piece.js types_enum) | ||
} | ||
], | ||
"1,1": [ // position at 1,1 contains a stack two pieces high | ||
{ // ... with the black queen bee on bottom | ||
color: "Black", | ||
type: "Queen Bee" | ||
}, | ||
{ // ... covered by a black beetle | ||
color: "Black", | ||
type: "Beetle" | ||
} | ||
] | ||
} | ||
}, | ||
hands: { // hands for both players; keys are piece-type names (see core/domain/piece.js) | ||
"White": { | ||
"Soldier Ant": 2, // white has two soldier ants | ||
"Grasshopper": 1 | ||
}, | ||
"Black": {} // omitted keys can be thought of as zero pieces of that type available | ||
}, | ||
player_turn: "White", | ||
turn_number: 2, | ||
game_over: false, | ||
winner: null, | ||
is_draw: false, | ||
creation_parameters: { | ||
use_mosquito: false, | ||
use_ladybug: false, | ||
use_pillbug: false | ||
}, | ||
turn_history: [ | ||
{ // (see core/domain/turn.js) | ||
turn_type: "Placement", | ||
piece_type: "Beetle", | ||
destination: "0,0" | ||
}, | ||
{ | ||
turn_type: "Placement", | ||
piece_type: "Queen Bee", | ||
destination: "1,-1" | ||
}, | ||
{ | ||
turn_type: "Movement", | ||
source: "1,-1", | ||
destination: "-1,-1" | ||
} | ||
], | ||
possible_turns: { | ||
"Placement": { // all data in here is related to placement of new pieces | ||
piece_types: [ // list of piece types valid to place this turn | ||
"Soldier Ant" | ||
], | ||
positions: [ // list of valid placement positions for any of the above piece types | ||
"-2,0", | ||
"-1,-1", | ||
"1,-1" | ||
] | ||
}, | ||
"Movement": { // all data in here is related to normal movement of existing pieces | ||
"0,0": [ // this lists the valid movement destinations for the piece at this position | ||
"2,0", | ||
"-1,1" | ||
] | ||
}, | ||
"Special Ability": { // all data in here is related to special abilities (currently pillbug) | ||
"0,0": { // pillbug's (or mosquito mimicking pillbug)'s location | ||
"1,1": [ // list of valid destinations for the piece at this position, moved by the above pillbug | ||
"2,0" | ||
] | ||
} | ||
} | ||
} | ||
} | ||
} | ||
// example response structure sent back to the requestor | ||
{ | ||
response_type: "Choose Turn", | ||
request_id: "7pNQ4", | ||
game_id: "KqwSQ", | ||
turn_type: "Placement", | ||
piece_type: "Soldier Ant", | ||
destination: "-1,-1" | ||
} | ||
// another example | ||
{ | ||
response_type: "Choose Turn", | ||
request_id: "7pNQ4", | ||
game_id: "KqwSQ", | ||
turn_type: "Movement", | ||
source: "0,0", | ||
destination: "2,0" | ||
} | ||
// special ability usage | ||
{ | ||
response_type: "Choose Turn", | ||
request_id: "7pNQ4", | ||
game_id: "KqwSQ", | ||
turn_type: "Special Ability", | ||
ability_user: "0,0", | ||
source: "1,1", | ||
destination: "2,0" | ||
} | ||
// forfeit turn | ||
{ | ||
response_type: "Choose Turn", | ||
request_id: "7pNQ4", | ||
game_id: "KqwSQ", | ||
turn_type: "Forfeit" | ||
} | ||
``` |