Skip to content

Commit

Permalink
Add files via upload
Browse files Browse the repository at this point in the history
  • Loading branch information
overdramatic authored Sep 11, 2024
1 parent 23b3386 commit 54add46
Show file tree
Hide file tree
Showing 6 changed files with 297 additions and 0 deletions.
49 changes: 49 additions & 0 deletions BrapaG2p.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.ML.OnnxRuntime;
using OpenUtau.Api;

namespace OpenUtau.Core.G2p {
public class BrapaG2p : G2pPack {
private static readonly string[] graphemes = new string[] {
"", "", "", "", "a", "b", "c", "d", "e", "f", "g",
"h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r",
"s", "t", "u", "v", "w", "x", "y", "z", "á", "â",
"ã","à","ç","é","ê","í","ó","ô","õ","ú","è","ì",
"ñ","ò","ü","ũ","\'","-",
};

private static readonly string[] phonemes = new string[] {
"", "", "", "", "a", "ae", "an", "ax", "b", "ch", "d", "dj", "e",
"eh", "en", "f", "g", "h", "hr", "i", "i0", "in", "j", "k", "l", "lh",
"m", "n", "ng","nh","o","oh","on","p","r","rh","rr","rw","s","sh","t",
"u","u0","un","v","w","x","y","z",
};

private static object lockObj = new object();
private static Dictionary<string, int> graphemeIndexes;
private static IG2p dict;
private static InferenceSession session;
private static Dictionary<string, string[]> predCache = new Dictionary<string, string[]>();

public BrapaG2p() {
lock (lockObj) {
if (graphemeIndexes == null) {
graphemeIndexes = graphemes
.Skip(4)
.Select((g, i) => Tuple.Create(g, i))
.ToDictionary(t => t.Item1, t => t.Item2 + 4);
var tuple = LoadPack(DiffSingerBrapaPhonemizer.Resources.g2p_brapa);
dict = tuple.Item1;
session = tuple.Item2;
}
}
GraphemeIndexes = graphemeIndexes;
Phonemes = phonemes;
Dict = dict;
Session = session;
PredCache = predCache;
}
}
}
22 changes: 22 additions & 0 deletions DiffSingerBRAPAPhonemizer.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
using OpenUtau.Api;
using OpenUtau.Core.G2p;

namespace OpenUtau.Core.DiffSinger
{
[Phonemizer("DiffSinger BRAPA Phonemizer", "DIFFS BRAPA", language: "PT")]
public class DiffSingerBRAPAPhonemizer : DiffSingerG2pPhonemizer
{
protected override string GetDictionaryName() => "dsdict-brapa.yaml";
protected override IG2p LoadBaseG2p() => new BrapaG2p();
protected override string[] GetBaseG2pVowels() => new string[] {
"a", "ae", "an", "ax", "e", "eh", "en", "i", "i0","in",
"o", "oh", "on", "u", "u0", "un"
};

protected override string[] GetBaseG2pConsonants() => new string[] {
"b", "ch", "d", "dj", "f", "g", "h", "hr", "j", "k", "l", "lh", "m", "n",
"ng", "nh", "p", "r", "rh", "rr", "rw", "s", "sh", "t", "v", "w", "x",
"y","z"
};
}
}
29 changes: 29 additions & 0 deletions DiffSingerBrapaPhonemizer.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">

<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<ProjectReference Include="..\OpenUtau.Core\OpenUtau.Core.csproj" />
<ProjectReference Include="..\OpenUtau.Plugin.Builtin\OpenUtau.Plugin.Builtin.csproj" />
</ItemGroup>

<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>

<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>

</Project>
73 changes: 73 additions & 0 deletions Properties/Resources.Designer.cs

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

124 changes: 124 additions & 0 deletions Properties/Resources.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="g2p-brapa" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\g2p-brapa.zip;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>
Binary file added Resources/g2p-brapa.zip
Binary file not shown.

0 comments on commit 54add46

Please sign in to comment.