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update readmes for 1.7.1
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Taludas committed Jun 4, 2023
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8 changes: 8 additions & 0 deletions README.md
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Expand Up @@ -19,6 +19,14 @@ If you like these mods and want to support me, feel free to share it with your f
You can find a gallery of images from my mod [here](docs/).

## Changelog
<details>
<summary>Patch Notes Version 1.7.1</summary>

* Fixes:
- [No Explosions]: The buff to remove the explosion chance should now be active in newly discovered regions.

</details>

<details>
<summary>Patch Notes Version 1.7</summary>

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23 changes: 23 additions & 0 deletions imya.md
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Expand Up @@ -133,3 +133,26 @@ This mod is combining one of the most anticipated QoL Updates since the release
- You can now stack every item in the game apart from Quest Items (which are usually unique) to 99 pieces a stack. No longer maintaining a whole fleet to buy a hand full of items from Eli. This should be a huge time saver in long term. Just buy one of each item you want to mass-purchase, then afterwards all other items will be greyed out because of no space left inside your ship. Only the selected items will be buyable and stack inside your ship.
- You can modify nearly every value involved with the Research Institute. From maximium Queue Size, over custom research time and cost config, cost limit for item research, till number of permits granted per research. Best have a look inside iMYA and play around with the numbers to get the full experience.
- You can also customize the Item Transfer Module in every session. Frustrated over the limit of 24 items? No problem, with this mod you can increase it to whatever number you like. You can get rid of the timer until the item is available, too! Includes support for Arctis and Enbesa Modules, if you use those mods.

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### Fan Factory Fixed
![banner](https://github.com/Taludas/SmallModsCollection/assets/64583643/4d7e70c2-4b2b-4f88-b3d6-01eda93bc414)

This mod is fixing the issue present since GU17 concerning the Ventilator/Fan Factory. The building is sporting a 0.5 tile offset, that made it impossible to be clipped, since the center of the building was off-grid and disrupted the usual clipping mechanic.

If you install this mod and have already built some Fan Factories in your savegame, you will have some graphical issues where street might clip through the building. This can be easily solved by grabbing the building up with the Move-Tool. When placing the building down again, the graphical issue is fixed.

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### Combined Influence Mod for Residences
![banner](https://github.com/Taludas/SmallModsCollection/assets/64583643/12eebe09-b303-4b3d-8f49-4d31a00fe3df)

This mod allows for customized Amounts of Influence gained from residences in all sessions. The tweaking can be done via iMYA or by manual asset modification. Standard Values are vanilla. You can also customize the amount of Influence gained for Engineers from the Palace Edict and the amount gained for Obreros/Artistas from the Hacienda Decree. Notice that the values are absolute and won't get influenced by the game setting concerning the amount of Influence gained by residences!

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### No Explosions
![banner](https://github.com/Taludas/SmallModsCollection/assets/64583643/f021808c-0ba2-48db-be8b-0d00d7792554)

A very simple mod that adds a buff to all buildings with a maintenance cost (GUID=368) that reduces the chance of an explosion by 1000%. So even if you have other buffs or items active in your factory that increase the risk of an explosion, it is very unlikely that it will ever happen again. This mod reduces the annoyance of going through all the sessions to restore the ruins. Have fun and above all, safe building!
8 changes: 8 additions & 0 deletions readme_german.md
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Expand Up @@ -18,6 +18,14 @@ Wenn ihr diese Mods mögt und mich unterstützen wollt, könnt ihr sie gerne mit
Du kannst eine Galerie von Bildern von meiner Mod [hier](docs/) finden.

## Changelog
<details>
<summary>Patch Notes Version 1.7.1</summary>

* Fixes:
- [No Explosions]: Der Buff der die Explosionswahrscheinlichkeit entfernt, ist nun beim Entdecken einer neuen Region auch in dieser aktiv.

</details>

<details>
<summary>Patch Notes Version 1.7</summary>

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