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Fixed case-sensitive filename
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SteveSmith16384 committed Nov 8, 2019
1 parent 49d2177 commit 7182168
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Showing 5 changed files with 3 additions and 3 deletions.
Binary file removed core/assets/BigHitFlash1.png
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2 changes: 1 addition & 1 deletion core/src/com/mygdx/game/LevelGenerator.java
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ public LevelGenerator(EntityFactory _entityFactory, BasicECS _ecs) {

public void createLevel1() {
if (Settings.RELEASE_MODE) {
AbstractEntity background = this.entityFactory.createImage("background3.jpg", 0, 0, Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS, -99);
AbstractEntity background = this.entityFactory.createImage("background.jpg", 0, 0, Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS, -99);
ecs.addEntity(background);
}

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2 changes: 1 addition & 1 deletion core/src/com/mygdx/game/systems/DrawPostGameGuiSystem.java
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ public DrawPostGameGuiSystem(MyGdxGame _game, SpriteBatch _batch) {
batch = _batch;

if (Settings.RELEASE_MODE) {
Texture tex = new Texture("background3.jpg");
Texture tex = new Texture("background.jpg");
background = new Sprite(tex);
background.setSize(Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS);
}
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2 changes: 1 addition & 1 deletion core/src/com/mygdx/game/systems/DrawPreGameGuiSystem.java
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ public DrawPreGameGuiSystem(MyGdxGame _game, SpriteBatch _batch) {
batch = _batch;

if (Settings.RELEASE_MODE) {
Texture tex = new Texture("background3.jpg");
Texture tex = new Texture("background.jpg");
background = new Sprite(tex);
background.setSize(Settings.LOGICAL_WIDTH_PIXELS, Settings.LOGICAL_HEIGHT_PIXELS);

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