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Fix Metal shader errors with MaterialX 1.39
* mx_microfacet.glsl uses functions from mx_math.metal, so the latter must be included first. * Metal defining atan(y, x) for GLSL compatibility conflicts with mx_math.metal using ::atan(y_over_x). Make OpenGL and Vulkan define atan2 instead. * textureQueryLevels(u_envRadiance) does not take into account that this texture is wrapped in a MetalTexture class. Signed-off-by: Brecht Van Lommel <[email protected]>
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