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re-ran usdGenSchema
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pmolodo committed Aug 6, 2024
1 parent e12942c commit 2bd74e3
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8 changes: 5 additions & 3 deletions pxr/usd/usdLux/generatedSchema.usda
Original file line number Diff line number Diff line change
Expand Up @@ -85,8 +85,8 @@ class "LightAPI" (
In the case of a spectral renderer, this color should be uplifted such
that it round-trips to within the limit of numerical accuracy under the
rendering illuminant. We recommend the use of a rendering color space
well defined in terms of a Illuminant D illuminant. See:
\\ref usdLux_quantities
well defined in terms of a Illuminant D illuminant, to avoid unspecified
uplift. See: \\ref usdLux_quantities
"""
)
float inputs:colorTemperature = 6500 (
Expand All @@ -106,7 +106,9 @@ class "LightAPI" (
transformed to the rendering color space.

Spectral renderers should do the same and then uplift the resulting
color after multiplying with the `color` attribute.
color after multiplying with the `color` attribute. We recommend the
use of a rendering color space well defined in terms of a Illuminant D
illuminant, to avoid unspecified uplift. See: \\ref usdLux_quantities
"""
)
float inputs:diffuse = 1 (
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8 changes: 5 additions & 3 deletions pxr/usd/usdLux/lightAPI.h
Original file line number Diff line number Diff line change
Expand Up @@ -566,8 +566,8 @@ class UsdLuxLightAPI : public UsdAPISchemaBase
/// In the case of a spectral renderer, this color should be uplifted such
/// that it round-trips to within the limit of numerical accuracy under the
/// rendering illuminant. We recommend the use of a rendering color space
/// well defined in terms of a Illuminant D illuminant. See:
/// \ref usdLux_quantities
/// well defined in terms of a Illuminant D illuminant, to avoid unspecified
/// uplift. See: \ref usdLux_quantities
///
///
/// | ||
Expand Down Expand Up @@ -626,7 +626,9 @@ class UsdLuxLightAPI : public UsdAPISchemaBase
/// transformed to the rendering color space.
///
/// Spectral renderers should do the same and then uplift the resulting
/// color after multiplying with the `color` attribute.
/// color after multiplying with the `color` attribute. We recommend the
/// use of a rendering color space well defined in terms of a Illuminant D
/// illuminant, to avoid unspecified uplift. See: \ref usdLux_quantities
///
///
/// | ||
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