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Update EU4Province.cpp (#525)
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* Update EU4Province.cpp

Added West African/Sub Saharan and East African tech so that they can see themselves.

* test

* Update EU4Province.cpp, pt. 2

This might fix it.
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Richimundus5 authored Jan 6, 2025
1 parent 288c42f commit ff4b688
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions CK2ToEU4/Source/EU4World/Province/EU4Province.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ void EU4::Province::initializeFromCK2(std::shared_ptr<CK2::Province> origProvinc
const mappers::ReligionMapper& religionMapper)
{
srcProvince = std::move(origProvince);
details.discoveredBy = {"eastern", "western", "muslim", "ottoman", "indian", "nomad_group", "MGE"}; // hardcoding for now.
details.discoveredBy = {"eastern", "western", "muslim", "ottoman", "indian", "nomad_group", "east_african", "sub_saharan", "MGE"}; // hardcoding for now.

// If we're initializing this from CK2 provinces, then having an owner or being a wasteland/sea is a given -
// there are no uncolonized provinces in CK2.
Expand Down Expand Up @@ -165,4 +165,4 @@ void EU4::Province::sterilize()
details.isCity = false;
// not clearing province modifiers! We're leaving great wonders right there.
// not touching dev, CoTs and similar!
}
}

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