Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WS: Fatal Frame 2 #293

Merged
merged 1 commit into from
Jan 22, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
78 changes: 78 additions & 0 deletions patches/SLUS-20766_1C6C1DB6.pnach
Original file line number Diff line number Diff line change
@@ -0,0 +1,78 @@
gametitle=Fatal Frame II - Crimson Butterfly (NTSC-U) SLUS-20766 1C6C1DB6 (Undub)

[Widescreen 16:9]
gsaspectratio=16:9
// ==========
// pgert@180217
// http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
// ==========
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio.
comment=- This game might have some problems with the Cinematics,
comment=- regardless of resolution or patches; this pnach is not causing that.
comment=- * * * * *
comment=- Widescreen & HD pnach by pgert.
comment=- Patches primarily by nemesis2000.
// ==========
// This game has a sound-distortion when using the Spu2-X plug-in.
// Therefore (as a suggestion) use this special version of the plug-in:
// "https://forums.pcsx2.net/attachment.php?aid=65729".
// ==========

// ==========
patch=1,EE,0033760C,word,3F400000 // 3F800000 - X-axis of GamePlay (including Cutscenes) - 16:9
// patch=1,EE,0033760C,word,3F555555 // - 16:10
// patch=1,EE,0033760C,word,3F638E39 // - 15:10
// ==========
patch=1,EE,0020C1BC,word,00000000 // 0C0832A2 - corrects the Cutscene focus.
// patch=1,EE,0019EDD4,word,10000012 // 54400012 - disable Dither - optional hack.
// ==========
// Optional: Puts the Y-axis value to that of 50Hz-mode (PAL).
// patch=1,EE,00337610,word,3F800000 // 3F600000 - Y-axis of GamePlay (including Cutscenes).
// ==========
// Flashlight Widescreen hack by nemesis2000.
patch=1,EE,0013A19C,word,0C053DCB // 0C053DCC
patch=1,EE,0013A224,word,0C053DCB // 0C053DCC
patch=1,EE,0013A28C,word,0C053DCB // 0C053DCC
patch=1,EE,0013A304,word,0C053DCB // 0C053DCC
patch=1,EE,0014F72C,word,3C013F40 // 00000000 - 16:9
// patch=1,EE,0014F72C,word,3C013F55 // - 16:10
// patch=1,EE,0014F72C,word,3C013F64 // - 15:10
patch=1,EE,0014F79C,word,44810800 // 00000000
patch=1,EE,0014F7A0,word,46016302 // 00000000
// ==========

// ==========
// Cinematics hacks by nemesis2000.
patch=1,EE,001E5834,word,01C02820 // 3C050003
patch=1,EE,001E5838,word,E4830030 // 34A50003
patch=1,EE,001E5990,word,0C0795E0 // 00000000
patch=1,EE,001E5994,word,44811800 // 8F84BE5C
patch=1,EE,001E5998,word,8F84BE5C // 0C079EFE
patch=1,EE,001E599C,word,0C079EFE // 0040802D
patch=1,EE,001E59A0,word,0040802D // 0200102D
patch=1,EE,001E59A4,word,0200102D // DFBF0008
patch=1,EE,001E59A8,word,DFBF0008 // DFB00000
patch=1,EE,001E59AC,word,27BD0010 // 03E00008
patch=1,EE,001E59B0,word,03E00008 // 27BD0010
patch=1,EE,001E59B4,word,DFB00000 // 00000000
// ==========
// FMV-values.
patch=1,EE,001E598C,word,3C013F40 // 0C0795E0 - width (1.0f = 640). - 16:9
patch=1,EE,0033B228,word,0000006A // 00000000 - x-pos = (640-640*ratio)/(2*ratio) Hex. - 16:9
// patch=1,EE,001E598C,word,3C013F55 // - 16:10
// patch=1,EE,0033B228,word,00000040 //
// patch=1,EE,001E598C,word,3C013F64 // - 15:10
// patch=1,EE,0033B228,word,00000028 //
// ==========

// ==========
// Notes (by pgert).
// ==========
// patch=1,EE,0018A05C,word,3C013EE8 // 3C013F00 - GamePlay Zoom.
// ==========
// patch=1,EE,001788E0,word,3C0144C0 // 3C014500 - Rendering hack for Cutscenes, GSdx HW & SW mode - made obsolete by 0020C1BC.
// patch=1,EE,001F5770,word,3C014450 // 3C0143A0 - X-axis placement of photos (affected by 001788E0).
// patch=1,EE,001F5778,word,3C014438 // 3c014360 - Y-axis placement of photos (affected by 001788E0).
// ==========


4 changes: 2 additions & 2 deletions patches/SLUS-20766_9A51B627.pnach
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
gametitle=Fatal Frame II
gametitle=Fatal Frame II - Crimson Butterfly (NTSC-U) SLUS-20766 9A51B627

[Widescreen 16:9]
gsaspectratio=16:9
// ==========
// pgert@180217
// http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786
// ==========
comment= Fatal Frame II - Crimson Butterfly * SLUS-20766 * NTSC-U * 9A51B627
comment=Patches the game to run at 16:9 Widescreen Aspect Ratio.
comment=- This game might have some problems with the Cinematics,
comment=- regardless of resolution or patches; this pnach is not causing that.
comment=- * * * * *
Expand Down