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- PT: ambient estimation replaced with SHARC radiance cache - PT: fixed NANs in hair lighting model - PT: added translucency for foliage - PT: hair material ID should not be used for PSRs - PT: various hair rendering improvements (demodulation, animation, BLAS update) - PT: significantly improved ray offsetting - PT: better "normal guide" for hair - PT: hooked up latest NRD features - UI: various improvements - DLSS: added dithering after DLSS - improved TAA - added ability to choose SIGMA variant via a macro switch - fixed hair color space mismatch - history reset related improvements - lots of improvements and bug fixes (nano NRD usage opts, UI, accumulation factors...) - reduced code entropy - updated deps - updated tests - refactoring
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Submodule NRIFramework
updated
18 files
+1 −6 | 1-Deploy.sh | |
+1 −1 | 2-Build.sh | |
+1 −1 | 4-Clean.sh | |
+0 −149 | CLA.txt | |
+2 −1 | CMakeLists.txt | |
+1 −1 | External/Imgui | |
+1 −1 | External/MathLib | |
+1 −1 | External/NRI | |
+1 −1 | External/ShaderMake | |
+1 −1 | Include/Camera.h | |
+0 −3 | Include/Helper.h | |
+14 −8 | Include/NRIFramework.h | |
+12 −17 | Include/Utils.h | |
+2 −2 | Shaders/UI.fs.hlsl | |
+31 −31 | Source/Camera.cpp | |
+2 −8 | Source/DebugAllocator.cpp | |
+7 −8 | Source/SampleBase.cpp | |
+91 −105 | Source/Utils.cpp |
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