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Update zh_cn.json and add Chinese MOD instructions. #264

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Feb 3, 2025
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50 changes: 35 additions & 15 deletions src/main/resources/assets/lambdynlights/lang/zh_cn.json
Original file line number Diff line number Diff line change
@@ -1,21 +1,41 @@
{
"lambdynlights.menu.canvas.1": "建议在使用Canvas时禁用实体动态光照!",
"lambdynlights.menu.canvas.2": "目前动态光照与Canvas同时使用会非常地吃性能!",
"lambdynlights.menu.light_sources": "动态光照",
"modmenu.descriptionTranslation.lambdynlights": "为 Fabric 提供功能最完备的动态光源模组。",

"lambdynlights.menu.canvas.1": "建议在使用Canvas时禁用实体动态光源!",
"lambdynlights.menu.canvas.2": "目前动态光源与Canvas同时使用会非常地吃性能!",
"lambdynlights.menu.light_sources": "动态光源",
"lambdynlights.menu.light_sources.special": "特殊动态光源",
"lambdynlights.menu.search": "搜索:",
"lambdynlights.menu.tabs.advanced": "高级",
"lambdynlights.menu.tabs.debug": "调试",
"lambdynlights.menu.tabs.debug.description": "对于模组开发者来说,用于解决棘手的错误。",
"lambdynlights.menu.tabs.general": "通用",
"lambdynlights.menu.title": "LambDynamicLights设置",
"lambdynlights.menu.title": "Lamb动态光源设置",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "显示活动动态光源单元",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "在世界中显示动态光源引擎中所有当前激活的单元。",
"lambdynlights.option.debug.cell_display_radius": "显示动态光源单元的半径",
"lambdynlights.option.debug.display_behavior_bounding_box": "显示动态灯光行为的边界框",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "在世界中显示动态光源行为的边界框。",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "显示动态光源区块重建",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "在世界中显示由动态光源更新导致的每个区块的重建。",
"lambdynlights.option.debug.light_level_radius": "显示动态光级的半径",
"lambdynlights.option.light_sources.beam": "信标光束",
"lambdynlights.option.light_sources.beam.tooltip": "启用信标或末地传送门光束的动态光源。它们很少更新。",
"lambdynlights.option.light_sources.block_entities": "方块实体",
"lambdynlights.option.light_sources.entities": "实体",
"lambdynlights.option.light_sources.guardian_laser": "深海守卫激光",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "启用深海守卫发射的激光的动态光源效果。",
"lambdynlights.option.light_sources.self": "第一人称",
"lambdynlights.option.light_sources.water_sensitive_check": "水敏光源检查",
"lambdynlights.option.mode": "动态光照",
"lambdynlights.tooltip.block_entities": "启用方块实体的动态光照。",
"lambdynlights.tooltip.creeper_lighting": "设置苦力怕的动态光照模式。\n- %s 禁用苦力怕动态光照。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
"lambdynlights.tooltip.entities": "启用实体动态光照。注:与玩家的设置相独立。",
"lambdynlights.tooltip.mode.1": "启用动态光照。若启用,手持光源的玩家将照亮其附近。",
"lambdynlights.option.light_sources.water_sensitive_check": "水中光源检查",
"lambdynlights.option.mode": "动态光源",
"lambdynlights.tooltip.block_entities": "启用方块实体的动态光源。",
"lambdynlights.tooltip.creeper_lighting": "设置苦力怕的动态光源模式。\n- %s 禁用苦力怕动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
"lambdynlights.tooltip.entities": "启用实体动态光源。注:与玩家的设置相独立。",
"lambdynlights.tooltip.mode.1": "启用动态光源。若启用,手持光源的玩家将照亮其附近。",
"lambdynlights.tooltip.mode.2": "%s 和 %s 会略有延迟,以减少光照更新。",
"lambdynlights.tooltip.mode.3": "%s 则是平滑动态光照。",
"lambdynlights.tooltip.self_light_source": "启用第一人称动态光照。如果你使用自带动态光照的着色器,建议禁用该功能。",
"lambdynlights.tooltip.tnt_lighting": "设置TNT的动态光照模式。\n- %s 禁用TNT动态光照。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
"lambdynlights.tooltip.water_sensitive": "启用水敏光源检查。这意味着某些物品被浸没在水中时将不会发光。"
}
"lambdynlights.tooltip.mode.3": "%s 则是平滑动态光源。",
"lambdynlights.tooltip.self_light_source": "启用第一人称动态光源。如果你使用自带动态光源的着色器,建议禁用该功能。",
"lambdynlights.tooltip.tnt_lighting": "设置TNT的动态光源模式。\n- %s 禁用TNT动态光源。\n- %s 会设置一个恒定的亮度。\n- %s 会设置动态的亮度。",
"lambdynlights.tooltip.water_sensitive": "启用水中光源检查。这意味着某些物品被浸没在水中时将不会发光。",
"modmenu.bluesky": "bluesky"
}