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Update Traditional Chinese zh_tw.json #261

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Jan 29, 2025
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56 changes: 37 additions & 19 deletions src/main/resources/assets/lambdynlights/lang/zh_tw.json
Original file line number Diff line number Diff line change
@@ -1,21 +1,39 @@
{
"lambdynlights.menu.canvas.1": "建議在使用 Canvas 時停用實體動態光源!",
"lambdynlights.menu.canvas.2": "在 Canvas 中開啟動態光源會大幅降低效能!",
"lambdynlights.menu.light_sources": "動態光源",
"lambdynlights.menu.tabs.general": "一般",
"lambdynlights.menu.title": "LambDynamicLights 設定",
"lambdynlights.option.light_sources.block_entities": "方塊實體",
"lambdynlights.option.light_sources.entities": "實體",
"lambdynlights.option.light_sources.self": "第一人稱",
"lambdynlights.option.light_sources.water_sensitive_check": "水中敏感度檢查",
"lambdynlights.option.mode": "動態光源",
"lambdynlights.tooltip.block_entities": "啟用方塊實體動態光源。",
"lambdynlights.tooltip.creeper_lighting": "設定苦力怕的動態光源模式。\n- %s 會停用苦力怕的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。",
"lambdynlights.tooltip.entities": "啟用實體動態光源。注意:玩家的光源永遠處於啟用狀態。",
"lambdynlights.tooltip.mode.1": "啟用動態光源。例如,如果啟用此選項,則玩家手持火把時會照亮周圍區域。",
"lambdynlights.tooltip.mode.2": "%s 和 %s 的延遲會稍微落後,但會盡量減少光線更新。",
"lambdynlights.tooltip.mode.3": "%s 是流暢的動態光源。",
"lambdynlights.tooltip.self_light_source": "啟用第一人稱動態光源。如果您使用的是具有自帶動態光源的光影包,建議停用此選項。",
"lambdynlights.tooltip.tnt_lighting": "設定 TNT 的動態光源模式。\n- %s 會停用 TNT 的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。",
"lambdynlights.tooltip.water_sensitive": "啟用水敏感光源檢查。這表示某些物品在浸入水中時不會發光。"
"lambdynlights.menu.canvas.1": "建議在使用 Canvas 時停用實體動態光源!",
"lambdynlights.menu.canvas.2": "在 Canvas 中開啟動態光源會大幅降低效能!",
"lambdynlights.menu.light_sources": "動態光源",
"lambdynlights.menu.light_sources.special": "特殊動態光源",
"lambdynlights.menu.search": "搜尋:",
"lambdynlights.menu.tabs.advanced": "進階",
"lambdynlights.menu.tabs.debug": "除錯",
"lambdynlights.menu.tabs.debug.description": "供模組開發者使用,以應對棘手的錯誤。",
"lambdynlights.menu.tabs.general": "一般",
"lambdynlights.menu.title": "LambDynamicLights 設定",
"lambdynlights.option.debug.active_dynamic_lighting_cells": "顯示動態光源的有效網格",
"lambdynlights.option.debug.active_dynamic_lighting_cells.tooltip": "在世界中顯示動態光源引擎中所有目前有效的網格。",
"lambdynlights.option.debug.cell_display_radius": "動態光源網格的顯示半徑",
"lambdynlights.option.debug.display_behavior_bounding_box": "顯示動態光行為的邊界框",
"lambdynlights.option.debug.display_behavior_bounding_box.tooltip": "在世界中顯示動態光行為的邊界框。",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild": "顯示動態光源的區塊重建",
"lambdynlights.option.debug.display_dynamic_lighting_chunk_rebuild.tooltip": "在世界中顯示由動態光源更新所造成的每個區塊重建。",
"lambdynlights.option.debug.light_level_radius": "顯示動態光源等級的半徑",
"lambdynlights.option.light_sources.beam": "烽火台光束",
"lambdynlights.option.light_sources.beam.tooltip": "啟用烽火台或終界傳送門光束的動態光源。它們應很少更新。",
"lambdynlights.option.light_sources.block_entities": "方塊實體",
"lambdynlights.option.light_sources.entities": "實體",
"lambdynlights.option.light_sources.guardian_laser": "深海守衛雷射光",
"lambdynlights.option.light_sources.guardian_laser.tooltip": "啟用深海守衛發射雷射光的動態光源。",
"lambdynlights.option.light_sources.self": "第一人稱",
"lambdynlights.option.light_sources.water_sensitive_check": "水敏感度檢查",
"lambdynlights.option.mode": "動態光源",
"lambdynlights.tooltip.block_entities": "啟用方塊實體動態光源。",
"lambdynlights.tooltip.creeper_lighting": "設定苦力怕的動態光源模式。\n- %s 會停用苦力怕的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。",
"lambdynlights.tooltip.entities": "啟用實體動態光源。注意:玩家的光源永遠處於啟用狀態。",
"lambdynlights.tooltip.mode.1": "啟用動態光源。例如,如果啟用此選項,則玩家手持火把時會照亮周圍區域。",
"lambdynlights.tooltip.mode.2": "%s 和 %s 的延遲會稍微落後,但會盡量減少光線更新。",
"lambdynlights.tooltip.mode.3": "%s 是流暢的動態光源。",
"lambdynlights.tooltip.self_light_source": "啟用第一人稱動態光源。如果您使用的是具有自帶動態光源的光影包,建議停用此選項。",
"lambdynlights.tooltip.tnt_lighting": "設定 TNT 的動態光源模式。\n- %s 會停用 TNT 的動態光源。\n- %s 會設定恆定的亮度。\n- %s 會設定動態的亮度。",
"lambdynlights.tooltip.water_sensitive": "啟用水敏感光源檢查。這表示某些物品在浸入水中時不會發光。",
"modmenu.bluesky": "Bluesky"
}