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GearQuest Exploratory Data Analysis

Table of Contents

Business Problem

GearQuest, a global e-commerce company founded in 2018, specialises in selling high-performance gaming PCs, laptops, and peripherals from top brands such as ASUS, Razer, and Logitech. Partnering with the Head of Operations, I aim to extract actionable insights and deliver data-driven recommendations to enhance performance across sales, product development, and marketing teams.

Executive Summary

An analysis of 1.5 million sales records from 2021 to 2024 reveals that GearQuest generates an average annual revenue of $58 million, with Asia and Europe contributing 60% of total sales. Gaming laptops remain the company’s dominant category, accounting for 49% of revenue, yet also experiencing the highest refund rates, raising concerns about product reliability and customer satisfaction. Order processing takes 3 days, and shipping to delivery averages 9 days, leading to missed SLAs and potential customer churn. A 2.33% YoY increase in refunds, particularly in gaming laptops and peripherals, suggests a need for enhanced quality control and improved return policies. While email marketing remains the top-performing channel, search engine ads underperformed, warranting a review of digital marketing investments.

Tableau Dashboard Tableau Dashboard Link: https://public.tableau.com/app/profile/dipun.mohapatra8563/viz/shared/6FDRXRBBB

Entity Relationship Diagram GearQuest Dataset ERD

Insights Deep-Dive

Sales Trends and Growth Rates

  • GearQuest generated $587.7 million in sales in 2024, reflecting a 0.19% decline compared to the previous year.
  • The company processed 372,473 orders in 2024, with a 0.34% decrease in comparison to the prior year.
  • GearQuest shows seasonality, with peak sales in August and October, and lower sales in February and June.
  • Asia and Europe contribute 60% of sales.
  • Asia remained the top-performing region, contributing $179.18 million in sales, with a 0.42% increase YoY. However, the region also recorded a 10.30% decline in total orders.
  • Sales in India, United Kingdom, Canada, USA, and Argentina declined by an average of 1.5% in 2024. Argentina saw the steepest decline, at 3.09%.
  • Korea, Denmark, and France have experienced positive sales growth in both 2023 and 2024.

Key Product Performance

  • Gaming laptops dominated sales, accounting for 49% of total revenue ($289 million) with 124,000 orders.
  • The top three gaming laptops—MSI Titan GT77, Alienware X17 R2, and Razer Blade 18—collectively generated $84.1 million (14% of total revenue in 2024).
  • Custom PCs ranked second in revenue at $257 million, followed by gaming monitors ($29 million) and gaming peripherals ($9 million).
  • Despite gaming peripherals having higher order volume (98,000) than gaming monitors (55,000), the latter generated more revenue due to higher price points.

Logistics Performance

  • Average order fulfilment time is 9 days, exceeding the promised SLA by 2 days.
    • 75% of deliveries exceed 7 days, with only 2% meeting the 5–7 day commitment.
  • Average order processing time: 3 days; Average transit time: 6 days.
    • 60% of orders take over 2 days to process, and 60% exceed 5 days in transit.
  • Japan, Denmark, and France saw increases in late deliveries by 2.19%, 2.05%, and 0.78%, respectively.
  • Processing times improved in South America (4.54%), followed by the UK (2.42%), India (1.81%), and Brazil (0.17%).
  • Denmark recorded a 4.45% increase in processing delays, signaling a need for urgent improvements.
  • Logistics inefficiencies need to be addressed, particularly through better order processing workflows, improved supply chain management, and stronger logistics partnerships.

Sales & Marketing Channel Performance

  • Email marketing led in sales, generating $100.94 million (+0.19% YoY) and recording the highest order volume (63,981 orders, -0.44% YoY).
  • Search Engine Ads and Instagram Ads experienced declines in both sales and order volume:
    • Search Engine Ads: -2.70% sales, -2.19% orders
    • Instagram Ads: -1.07% sales, -0.48% orders
  • Twitch Ads and Twitter showed fluctuating performance across different years.
  • Mobile app sales increased to $294.65 million (+0.17% YoY), maintaining a consistent upward trend.
  • Website sales and orders declined, indicating a clear shift in customer preference toward mobile purchases.
  • The mobile app remains the strongest digital channel, reinforcing the importance of mobile-first strategies.

Refund Trends

  • 37,295 orders were refunded in 2024 (+2.33% YoY).
  • Gaming laptops had the highest refunds (12,508 units, +2.65% YoY).
  • Gaming peripherals refunds surged (+2.18%), with notable returns for:
    • Razer Basilisk V3 (7.49%)
    • Logitech G213 Prodigy (10.53%)
    • Corsair Katar Pro XT (6.90%)
  • Gaming monitors refunds increased, particularly for:
    • Samsung Odyssey G3 (6.06%)
    • Acer Nitro XV240Y (9.78%)
    • ViewSonic Elite XG270 (5.82%)
  • Custom PCs registered high refund rates, with major contributors:
    • Competitive Gaming Build - Ryzen 9, RTX 4080 (12.43%)
    • Entry-Level RTX PC - Ryzen 5, RTX 4060 Ti (10.22%)
    • Hardcore Gamer PC - Intel i7, RTX 4070 (9.12%)
  • Refund trends showed no seasonality, but overall returns increased in 2024 compared to 2023, particularly for gaming peripherals.

Recommendations

  • Improve Logistics Operations: Addressing order processing and delivery inefficiencies should be a priority, particularly in regions with rising delays such as Denmark and France.
  • Reassess Marketing Spend: The decline in Search Engine Ads performance suggests a need to optimise digital marketing strategies and explore alternative channels.
  • Product Quality Assurance: Given the high refund rates for gaming laptops, gaming peripherals, and custom PCs, improved quality control measures and better customer support could reduce returns.
  • Enhance Customer Experience: Addressing late deliveries and improving order processing times would help retain customers and sustain revenue growth.
  • Investigate Rising Refund Rates: The increasing refunds for gaming peripherals and monitors suggest potential issues in product durability or misleading marketing claims. Further analysis should be conducted on customer complaints and defect rates.

Clarifying Questions, Assumptions, and Caveats

Questions for Stakeholders Prior to Project Advancement

  • Unmatched customer_id Records:
    • Which table should be the primary source for customer_id to maintain data consistency across analyses?
  • marketing_channel and account_creation_method in the Customers Table:
    • How is this data recorded, and what does it specifically represent?
    • What factors contribute to their deterministic relationship?
    • Does marketing_channel capture the initial account creation touchpoint, or does it represent the origin of each individual purchase (which is more relevant for tracking sales)?

Assumptions and Caveats

  • Refunds unexpectedly surged starting January 2021, which is an anomaly warranting further investigation.
  • Each marketing_channel is uniquely linked to one account_creation_method, indicating a one-to-one mapping. This lack of variation may require attention from the data engineering team to confirm intended relationships.

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