v1.1.6
reorder built-in ruleset stages so game over is checked first (#79)
Add additional map types (#76)
- add "hz_inner_wall" map
- add "hz_columns" map
- add "hz_rings" map
- add "hz_rivers_bridges" map
- add "hz_spiral" map
- add "hz_scatter" map
- add "hz_grow_box" map
- add "hz_expand_box" map
- add "hz_expand_scatter" map