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New World Docklands #14

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blacksnow223 opened this issue Apr 18, 2023 · 4 comments
Open

New World Docklands #14

blacksnow223 opened this issue Apr 18, 2023 · 4 comments

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@blacksnow223
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Hello! Thanks so much for the mod. I’ve been using them for ages and they, industrializing low-tier production chains in particular, are now a staple of all my games.
However I’ve recently tried incorporating Docklands into the New World and noticed that there is an issue. The modules don’t seem to be registering. I can build an infinite number of any module I want (exports offices, depots, etc.) with varying results.
Building depots seems to increase the island storage capacity but they are not counted towards a module limit.
Building export offices, on the other hand, neither counts towards the number of modules under the main building view nor allows for more contracts, meaning the maximum number of contracts is stuck at 1. Could be related to the newest patch. Love your work, keep it up!

@bvercammen
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I have exactly the same issue, only 1 contract slot available and loading wharfs are not detected when clicking on the main docklands building.

@blacksnow223
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I have exactly the same issue, only 1 contract slot available and loading wharfs are not detected when clicking on the main docklands building.

Yessir! Hoping at least one more update for this beauty of a mod comes through. I'm far from an expert, but I feel like it's pretty likely this last big update from the devs left some holes in more than a few mods.

@Bobisback
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Did anyone ever figure this out? Still seems like this is broken?

@Bobisback
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There is an update on mod.io by kruila that fixes this.

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3 participants