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p_s.h
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// Defines leds for various parts:
// L and R means stage left and stage right ie:your left not the models
#define DATA_PIN_DISPLAY 3 //3
#define DATA_PIN_HEAD 4 //4
#define DATA_PIN_TORSO 5 //5
#define DATA_PIN_BODY 6 //6
#define DATA_PIN_S_UMBRELLA 7 //7
#define DATA_PIN_P_UMBRELLA 8 //8
#define DATA_PIN_PENGUINS 9 //9
#define DATA_PIN_OWL 23 //TODO
#define DATA_PIN_SQUIRREL 20//TODO
#define DATA_PIN_FOX 21//TODO
#define DATA_PIN_TREE 22//TODO
#define DATA_PIN_TREELIGHT 19
#define DISPLAY_CNT 26
#define DISPLAY_COLOR CRGB::White
#define TREELIGHT_CNT 100
// Snowman Umbrella
//sections of Snowman Umbrella
#define S_UMBRELLA_HANDLE_CNT 10 //handle LED Count
#define S_UMBRELLA_L_RIB_OUTER_CNT 20 //left outmost rib LED Count
#define S_UMBRELLA_R_RIB_OUTER_CNT 19 //right outmost rib LED Count
#define S_UMBRELLA_L_RIB_MID_CNT 17 //left middle rib LED Count
#define S_UMBRELLA_R_RIB_MID_CNT 17 //right middle rib LED Count
#define S_UMBRELLA_L_RIB_CENTRE_CNT 12 //left center rib LED Count
#define S_UMBRELLA_R_RIB_CENTRE_CNT 12 //right center rib LED Count
#define S_UMBRELLA_BTM_CANOPY_CNT 33 //btm bit LED Count
#define S_UMBRELLA_HANDLE_START 0 //handle LED Count
#define S_UMBRELLA_L_RIB_CENTRE_START S_UMBRELLA_HANDLE_START + S_UMBRELLA_HANDLE_CNT //left center rib LED Start
#define S_UMBRELLA_R_RIB_MID_START S_UMBRELLA_L_RIB_CENTRE_START + S_UMBRELLA_L_RIB_CENTRE_CNT //right middle rib LED Start
#define S_UMBRELLA_R_RIB_CENTRE_START S_UMBRELLA_R_RIB_MID_START + S_UMBRELLA_R_RIB_MID_CNT //right center rib LED Start
#define S_UMBRELLA_L_RIB_MID_START S_UMBRELLA_R_RIB_CENTRE_START + S_UMBRELLA_R_RIB_CENTRE_CNT //left middle rib LED Start
#define S_UMBRELLA_L_RIB_OUTER_START S_UMBRELLA_L_RIB_MID_START + S_UMBRELLA_L_RIB_MID_CNT //left outmost rib LED Start
#define S_UMBRELLA_R_RIB_OUTER_START S_UMBRELLA_L_RIB_OUTER_START + S_UMBRELLA_L_RIB_OUTER_CNT //right outmost rib LED Start
#define S_UMBRELLA_BTM_CANOPY_START S_UMBRELLA_R_RIB_OUTER_START + S_UMBRELLA_R_RIB_OUTER_CNT //btm bit LED Start
#define S_UMBRELLA_START 0
#define S_UMBRELLA_END S_UMBRELLA_BTM_CANOPY_START + S_UMBRELLA_BTM_CANOPY_CNT
#define S_UMBRELLA_COLOR CRGB::Yellow
// Penguin Umbrella
//sections of Penguin Umbrella
#define P_UMBRELLA_HANDLE_CNT 9 //handle LED Count
#define P_UMBRELLA_L_RIB_OUTER_CNT 12 //left outmost rib LED Count
#define P_UMBRELLA_R_RIB_OUTER_CNT 13 //right outmost rib LED Count
#define P_UMBRELLA_L_RIB_MID_CNT 9 //left middle rib LED Count
#define P_UMBRELLA_R_RIB_MID_CNT 10 //right middle rib LED Count
#define P_UMBRELLA_L_RIB_CENTRE_CNT 8 //left center rib LED Count
#define P_UMBRELLA_R_RIB_CENTRE_CNT 8 //right center rib LED Count
#define P_UMBRELLA_BTM_CANOPY_CNT 19 //btm bit LED Count
#define P_UMBRELLA_HANDLE_START 0 //handle LED Count
#define P_UMBRELLA_L_RIB_CENTRE_START P_UMBRELLA_HANDLE_START + P_UMBRELLA_HANDLE_CNT //left center rib LED Start
#define P_UMBRELLA_R_RIB_MID_START P_UMBRELLA_L_RIB_CENTRE_START + P_UMBRELLA_L_RIB_CENTRE_CNT //right middle rib LED Start
#define P_UMBRELLA_R_RIB_CENTRE_START P_UMBRELLA_R_RIB_MID_START + P_UMBRELLA_R_RIB_MID_CNT //right center rib LED Start
#define P_UMBRELLA_L_RIB_MID_START P_UMBRELLA_R_RIB_CENTRE_START + P_UMBRELLA_R_RIB_CENTRE_CNT //left middle rib LED Start
#define P_UMBRELLA_L_RIB_OUTER_START P_UMBRELLA_L_RIB_MID_START + P_UMBRELLA_L_RIB_MID_CNT //left outmost rib LED Start
#define P_UMBRELLA_R_RIB_OUTER_START P_UMBRELLA_L_RIB_OUTER_START + P_UMBRELLA_L_RIB_OUTER_CNT //right outmost rib LED Start
#define P_UMBRELLA_BTM_CANOPY_START P_UMBRELLA_R_RIB_OUTER_START + P_UMBRELLA_R_RIB_OUTER_CNT //btm bit LED Start
//umbrella LED order is L_C, R_M, R_C, L_M, L_O, R_O, BTM
#define P_UMBRELLA_START 0
#define P_UMBRELLA_END P_UMBRELLA_BTM_CANOPY_START + P_UMBRELLA_BTM_CANOPY_CNT
#define P_UMBRELLA_COLOR CRGB::Red
// Penguins
//sections of bottom Penguin
#define P_1_L_FOOT_CNT 5
#define P_1_R_FOOT_CNT 5
#define P_1_R_WING_CNT 6
#define P_1_B_SCARF_CNT 5
#define P_1_T_SCARF_CNT 5
#define P_1_R_SCARF_CNT 7
#define P_1_L_SCARF_CNT 5
#define P_1_BROW_CNT 5
#define P_1_R_EYE_CNT 7
#define P_1_BEAK_CNT 7
#define P_1_L_EYE_CNT 7
#define P_1_L_WING_CNT 5
#define P_1_B_HAT_RIM_CNT 4
#define P_1_T_HAT_RIM_CNT 4
#define P_1_L_BODY_CNT 2
#define P_1_B_BODY_CNT 18
#define P_1_R_BODY_CNT 2
#define P_1_T_HAT_CNT 7
#define P_1_HAT_POM_CNT 3 //pompom
#define P_1_B_HAT_CNT 3
#define P_1_L_FOOT_START 0
#define P_1_R_FOOT_START P_1_L_FOOT_START + P_1_L_FOOT_CNT
#define P_1_R_WING_START P_1_R_FOOT_START + P_1_R_FOOT_CNT
#define P_1_B_SCARF_START P_1_R_WING_START + P_1_R_WING_CNT
#define P_1_T_SCARF_START P_1_B_SCARF_START + P_1_B_SCARF_CNT
#define P_1_R_SCARF_START P_1_T_SCARF_START + P_1_T_SCARF_CNT
#define P_1_L_SCARF_START P_1_R_SCARF_START + P_1_R_SCARF_CNT
#define P_1_BROW_START P_1_L_SCARF_START + P_1_L_SCARF_CNT
#define P_1_R_EYE_START P_1_BROW_START + P_1_BROW_CNT
#define P_1_BEAK_START P_1_R_EYE_START + P_1_R_EYE_CNT
#define P_1_L_EYE_START P_1_BEAK_START + P_1_BEAK_CNT
#define P_1_L_WING_START P_1_L_EYE_START + P_1_L_EYE_CNT
#define P_1_B_HAT_RIM_START P_1_L_WING_START + P_1_L_WING_CNT
#define P_1_T_HAT_RIM_START P_1_B_HAT_RIM_START + P_1_B_HAT_RIM_CNT
#define P_1_L_BODY_START P_1_T_HAT_RIM_START + P_1_T_HAT_RIM_CNT //black bit of body
#define P_1_B_BODY_START P_1_L_BODY_START + P_1_L_BODY_CNT //white bit of body
#define P_1_R_BODY_START P_1_B_BODY_START + P_1_B_BODY_CNT //black bit of body
#define P_1_T_HAT_START P_1_R_BODY_START + P_1_R_BODY_CNT
#define P_1_HAT_POM_START P_1_T_HAT_START + P_1_T_HAT_CNT
#define P_1_B_HAT_START P_1_HAT_POM_START + P_1_HAT_POM_CNT //pompom
#define P_1_FOOT_COLOR CRGB::OrangeRed
#define P_1_WING_COLOR CRGB::MediumBlue
#define P_1_SCARF_COLOR CRGB::Fuchsia
#define P_1_BROW_COLOR CRGB::MediumBlue
#define P_1_EYE_COLOR CRGB(60, 40, 4) //nerfed CRGB::Goldenrod
#define P_1_BEAK_COLOR CRGB(24, 150, 0) //CRGB::Chartreuse//RGB is GRB out of order with these so finding a different colour
#define P_1_HAT_COLOR CRGB::Red
#define P_1_BODY_COLOR CRGB::MediumBlue
#define P_1_BODY_COLOR2 CRGB(60,60, 60) //effectively white
#define P_1_HAT_POM_COLOR CRGB(60,60, 60)
#define OFF_LED CRGB(1,1,1) //off by most definitions but not 0 for some cheating in code in otherplaces
//sections of top Penguin's
#define P_2_L_FOOT_CNT 5
#define P_2_R_FOOT_CNT 4
#define P_2_R_WING_CNT 6
#define P_2_B_SCARF_CNT 5
#define P_2_T_SCARF_CNT 4
#define P_2_R_SCARF_CNT 5
#define P_2_L_SCARF_CNT 6
#define P_2_L_WING_CNT 6
#define P_2_B_BODY_CNT 15
#define P_2_T_BODY_CNT 8
#define P_2_L_EAR_CNT 6
#define P_2_BROW_CNT 5
#define P_2_R_EAR_CNT 6
#define P_2_R_EYE_CNT 7
#define P_2_BEAK_CNT 7
#define P_2_L_EYE_CNT 7
#define P_2_L_FOOT_START P_1_B_HAT_START +P_1_B_HAT_CNT
#define P_2_R_FOOT_START P_2_L_FOOT_START + P_2_L_FOOT_CNT
#define P_2_R_WING_START P_2_R_FOOT_START + P_2_R_FOOT_CNT
#define P_2_B_SCARF_START P_2_R_WING_START + P_2_R_WING_CNT
#define P_2_T_SCARF_START P_2_B_SCARF_START + P_2_B_SCARF_CNT
#define P_2_R_SCARF_START P_2_T_SCARF_START + P_2_T_SCARF_CNT
#define P_2_L_SCARF_START P_2_R_SCARF_START + P_2_R_SCARF_CNT
#define P_2_L_WING_START P_2_L_SCARF_START + P_2_L_SCARF_CNT
#define P_2_B_BODY_START P_2_L_WING_START + P_2_L_WING_CNT //white bit of body
#define P_2_T_BODY_START P_2_B_BODY_START + P_2_B_BODY_CNT //black bit of body
#define P_2_L_EAR_START P_2_T_BODY_START + P_2_T_BODY_CNT
#define P_2_BROW_START P_2_L_EAR_START + P_2_L_EAR_CNT
#define P_2_R_EAR_START P_2_BROW_START + P_2_BROW_CNT
#define P_2_R_EYE_START P_2_R_EAR_START + P_2_R_EAR_CNT
#define P_2_BEAK_START P_2_R_EYE_START + P_2_R_EYE_CNT
#define P_2_L_EYE_START P_2_BEAK_START + P_2_BEAK_CNT
#define PENGUINS_START P_1_L_FOOT_START
#define PENGUINS_END P_2_L_EYE_START + P_2_L_EYE_CNT
#define P_2_FOOT_COLOR CRGB::OrangeRed
#define P_2_WING_COLOR CRGB::Blue
#define P_2_SCARF_COLOR CRGB::Green
#define P_2_BROW_COLOR CRGB::Blue
#define P_2_EYE_COLOR CRGB(60,60, 0)
#define P_2_BEAK_COLOR CRGB(24, 150, 0)
#define P_2_HAT_COLOR CRGB::Red
#define P_2_BODY_COLOR CRGB::Blue
#define P_2_BODY_COLOR2 CRGB::Gray //effectively white
#define P_2_EAR_COLOR CRGB::Red
// snowman
//sections of Snowman
//bottom section of Snowman
#define S_B_BODY_CNT 43
#define S_B_BADGE_CNT 24
#define S_B_BODY_START 0
#define S_B_BADGE_START S_B_BODY_START + S_B_BODY_CNT
#define S_B_BODY_END S_B_BADGE_START + S_B_BADGE_CNT
#define S_B_BODY_COLOR CRGB(90,255,150)
#define S_B_BADGE_COLOR CRGB::Orange
//middle section of Snowman
#define S_R_OUTTER_ARM_CNT 13
#define S_R_HAND_CNT 16
#define S_R_INNER_ARM_CNT 5
#define S_M_BODY_CNT 22
#define S_T_SCARF_CNT 9
#define S_B_SCARF_CNT 11
#define S_L_SCARF_CNT 14
#define S_R_SCARF_CNT 19
#define S_L_T_ARM_CNT 4
#define S_L_HAND_CNT 16
#define S_L_B_ARM_CNT 9
#define S_R_OUTTER_ARM_START S_B_BODY_END
#define S_R_HAND_START S_B_BODY_END + S_R_OUTTER_ARM_CNT
#define S_R_INNER_ARM_START S_R_HAND_START + S_R_HAND_CNT
#define S_M_BODY_START S_R_INNER_ARM_START + S_R_INNER_ARM_CNT
#define S_T_SCARF_START S_M_BODY_START + S_M_BODY_CNT
#define S_B_SCARF_START S_T_SCARF_START + S_T_SCARF_CNT
#define S_L_SCARF_START S_B_SCARF_START + S_B_SCARF_CNT
#define S_R_SCARF_START S_L_SCARF_START + S_L_SCARF_CNT
#define S_L_T_ARM_START S_R_SCARF_START + S_R_SCARF_CNT
#define S_L_HAND_START S_L_T_ARM_START + S_L_T_ARM_CNT
#define S_L_B_ARM_START S_L_HAND_START + S_L_HAND_CNT
#define S_TORSO_START S_B_BODY_END
#define S_TORSO_END S_L_B_ARM_START + S_L_B_ARM_CNT
#define S_SCARF_COLOR CRGB::Pink
//top section of Snowman
#define S_FACE_CNT 29
#define S_HAT_RIM_CNT 23
#define S_HAT_CNT 23
#define S_MOUTH_CNT 8
#define S_NOSE_CNT 12
#define S_L_EYE_CNT 7
#define S_R_EYE_CNT 7
#define S_HEAD_START S_TORSO_END
#define S_HAT_RIM_START S_HEAD_START + S_FACE_CNT
#define S_HAT_START S_HAT_RIM_START + S_HAT_RIM_CNT
#define S_MOUTH_START S_HAT_START + S_HAT_CNT
#define S_NOSE_START S_MOUTH_START + S_MOUTH_CNT
#define S_L_EYE_START S_NOSE_START + S_NOSE_CNT
#define S_R_EYE_START S_L_EYE_START + S_L_EYE_CNT
#define S_HEAD_END S_R_EYE_START + S_R_EYE_CNT
#define SNOWMAN_END S_HEAD_END
#define S_FACE_COLOR CRGB::Gray
#define S_HAT_COLOR CRGB::Red
#define S_MOUTH_COLOR CRGB::Chartreuse
#define S_EYES_COLOR CRGB::Red
#define S_NOSE_COLOR CRGB::Yellow
// Squirrel
#define SQ_L_TAIL_CNT 8
#define SQ_M_TAIL_CNT 10
#define SQ_U_TAIL_CNT 12
#define SQ_M_BODY_CNT 14
#define SQ_LOWER_HEAD_CNT 8
#define SQ_R_OUT_EYE_CNT 3
#define SQ_NOSE_CNT 9
#define SQ_TOOTH_CNT 2
#define SQ_R_EYE_CNT 7
#define SQ_L_EYE_CNT 7
#define SQ_L_OUT_EYE_CNT 3
#define SQ_L_EAR_CNT 4
#define SQ_UPPER_HEAD_CNT 6
#define SQ_R_EAR_CNT 4
#define SQ_U_BODY_CNT 2
#define SQ_ARM_CNT 9
#define SQ_F_BODY_CNT 3
#define SQ_FOOT_CNT 5
#define SQ_START 0
#define SQ_L_TAIL_ST SQ_START
#define SQ_M_TAIL_ST SQ_L_TAIL_ST + SQ_L_TAIL_CNT
#define SQ_U_TAIL_ST SQ_M_TAIL_ST + SQ_M_TAIL_CNT
#define SQ_M_BODY_ST SQ_U_TAIL_ST + SQ_U_TAIL_CNT
#define SQ_LOWER_HEAD_ST SQ_M_BODY_ST + SQ_M_BODY_CNT
#define SQ_R_OUT_EYE_ST SQ_LOWER_HEAD_ST + SQ_LOWER_HEAD_CNT
#define SQ_NOSE_ST SQ_R_OUT_EYE_ST + SQ_R_OUT_EYE_CNT
#define SQ_TOOTH_ST SQ_NOSE_ST + SQ_NOSE_CNT
#define SQ_R_EYE_ST SQ_TOOTH_ST + SQ_TOOTH_CNT
#define SQ_L_EYE_ST SQ_R_EYE_ST + SQ_R_EYE_CNT
#define SQ_L_OUT_EYE_ST SQ_L_EYE_ST + SQ_L_EYE_CNT
#define SQ_L_EAR_ST SQ_L_OUT_EYE_ST + SQ_L_OUT_EYE_CNT
#define SQ_UPPER_HEAD_ST SQ_L_EAR_ST + SQ_L_EAR_CNT
#define SQ_R_EAR_ST SQ_UPPER_HEAD_ST + SQ_UPPER_HEAD_CNT
#define SQ_U_BODY_ST SQ_R_EAR_ST + SQ_R_EAR_CNT
#define SQ_ARM_ST SQ_U_BODY_ST + SQ_U_BODY_CNT
#define SQ_F_BODY_ST SQ_ARM_ST + SQ_ARM_CNT
#define SQ_FOOT_ST SQ_F_BODY_ST + SQ_F_BODY_CNT
#define SQ_END SQ_FOOT_ST + SQ_FOOT_CNT
#define SQ_BODY_COLOR CRGB(100, 80, 0)
#define SQ_HEAD_COLOR CRGB::DarkGoldenrod
#define SQ_TOOTH_COLOR CRGB::IndianRed
#define SQ_EYE_COLOR CRGB(0, 0, 60)
#define ANIMATION_ORIGINAL 1 //default colours, rainbow umbrellas
#define ANIMATION_SPREADON 2 //slowly light up all the leds in a spreading out pattern
#define ANIMATION_SPREADOFF 3 //slowly light up all the leds in a spreading out pattern
#define ANIMATION_LIGHTCHASE 4 //default colours, white led runs around the place
#define ANIMATION_FADEOUT 5 //leds on, gradually get darker until off
#define ANIMATION_FADEIN 6 //leds off, gradulaly get brighter until on
#define ANIMATION_SPOTSON 7 //leds off, random ones get turned on until all on
#define ANIMATION_SPOTSOFF 8 //leds on, random ones get turned off until all off
#define ANIMATION_NONE 9 //all default nothing else (gap between animations) //maybe just original?
#define ANIMATION_STATE_NEW 0
#define ANIMATION_STATE_RUNNING 1
#define ANIMATION_STATE_DONE 2
#define LIGHTCHASE_RANGE 5 //number of options
#define LIGHTCHASE_SQ 0
#define LIGHTCHASE_OWL 1
#define LIGHTCHASE_FOX 2
#define LIGHTCHASE_PENGUINS 3
#define LIGHTCHASE_SNOWMAN 4
// Owl
#define O_M_BODY_CNT 13
#define O_R_WING_IN_CNT 4
#define O_R_WING_OUT_CNT 5
#define O_R_FACE_CNT 8
#define O_R_EAR_CNT 9
#define O_HEAD_TOP_CNT 6
#define O_L_EAR_CNT 7
#define O_L_FACE_CNT 8
#define O_L_OUT_EYE_CNT 11
#define O_R_OUT_EYE_CNT 11
#define O_BEAK_CNT 5
#define O_R_IN_EYE_CNT 6
#define O_R_EYE_CNT 7
#define O_L_EYE_CNT 7
#define O_L_IN_EYE_CNT 6
#define O_L_WING_CNT 33
#define O_START 0
#define O_R_FACE_WING_ST O_START + O_M_BODY_CNT + O_R_WING_IN_CNT + O_R_WING_OUT_CNT
#define O_R_EAR_ST O_R_FACE_WING_ST + O_R_FACE_CNT
#define O_HEAD_TOP_ST O_R_EAR_ST + O_R_EAR_CNT
#define O_L_EAR_ST O_HEAD_TOP_ST + O_HEAD_TOP_CNT
#define O_OUTER_EYE_ST O_L_EAR_ST + O_L_EAR_CNT
#define O_L_FACE_ST O_OUTER_EYE_ST + O_L_FACE_CNT
#define O_BEAK_ST O_L_FACE_ST + O_L_OUT_EYE_CNT + O_R_OUT_EYE_CNT
#define O_R_IN_EYE_ST O_BEAK_ST + O_BEAK_CNT
#define O_EYES_ST O_R_IN_EYE_ST + O_R_IN_EYE_CNT
#define O_L_IN_EYE_ST O_EYES_ST + O_R_EYE_CNT + O_L_EYE_CNT
#define O_L_WING_ST O_L_IN_EYE_ST + O_L_IN_EYE_CNT
#define O_END O_L_WING_ST + O_L_WING_CNT
#define O_BODY_COLOR CRGB::Blue
#define O_EAR_COLOR CRGB::Gray
#define O_OUT_EYE_COLOR CRGB(0,50,50)
#define O_EYE_COLOR CRGB(40,40,40)
#define O_BEAK_COLOR CRGB::DarkBlue
#define F_TAIL_TIP_CNT 16
#define F_TAIL_MAIN_CNT 21
#define F_REAR_LEG_CNT 17
#define F_MID_LEG_CNT 10
// Junction with body/front leg
#define F_MID_BODY_CNT 7
#define F_LEFT_MASK_CNT 5
#define F_RIGHT_MASK_CNT 6
#define F_LOWER_FACE_CNT 8
#define F_L_HEAD_CNT 4
#define F_R_HEAD_CNT 4
#define F_R_EYE_CNT 7
#define F_L_EYE_CNT 7
#define F_L_EAR_CNT 6
#define F_TOP_HEAD_CNT 2
#define F_R_EAR_CNT 6
#define F_R_BODY_CNT 8
#define F_FR_LEG_CNT 13
#define F_L_BODY_CNT 13
#define F_START 0
#define F_TAIL_MAIN_ST F_START + F_TAIL_TIP_CNT
#define F_REAR_LEG_ST F_TAIL_MAIN_ST + F_TAIL_MAIN_CNT
#define F_MID_LEG_ST F_REAR_LEG_ST + F_REAR_LEG_CNT
#define F_MID_BODY_ST F_MID_LEG_ST + F_MID_LEG_CNT
#define F_LEFT_MASK_ST F_MID_BODY_ST + F_MID_BODY_CNT
#define F_RIGHT_MASK_ST F_LEFT_MASK_ST + F_LEFT_MASK_CNT
#define F_LOWER_FACE_ST F_RIGHT_MASK_ST + F_RIGHT_MASK_CNT
#define F_L_HEAD_ST F_LOWER_FACE_ST + F_LOWER_FACE_CNT
#define F_R_HEAD_ST F_L_HEAD_ST + F_L_HEAD_CNT
#define F_R_EYE_ST F_R_HEAD_ST + F_R_HEAD_CNT
#define F_L_EYE_ST F_R_EYE_ST + F_R_EYE_CNT
#define F_L_EAR_ST F_L_EYE_ST + F_L_EYE_CNT
#define F_TOP_HEAD_ST F_L_EAR_ST + F_L_EAR_CNT
#define F_R_EAR_ST F_TOP_HEAD_ST + F_TOP_HEAD_CNT
#define F_R_BODY_ST F_R_EAR_ST + F_R_EAR_CNT
#define F_FR_LEG_ST F_R_BODY_ST + F_R_BODY_CNT
#define F_L_BODY_ST F_FR_LEG_ST + F_FR_LEG_CNT
#define F_END F_L_BODY_ST + F_L_BODY_CNT
#define F_BODY_COLOR CRGB(255,38,0)//OrangeRed
#define F_TAIL_COLOR CRGB(60,60,60)
#define F_MASK_COLOR CRGB(60,60,60)
#define F_EYES_COLOR CRGB(0,0,80)
#define F_NOSE_COLOR CRGB::DarkOrange
#define T_TR_BTM_CNT 52
#define T_L_L_BRANCH_CNT 43
#define T_R_L_BRANCH_CNT 44
#define T_TR_MID_CNT 32
#define T_R_U_BRANCH_CNT 24
#define T_L_U_BRANCH_CNT 28
#define T_TR_TOP_CNT 36
#define T_START 0
#define T_END T_TR_BTM_CNT + T_L_L_BRANCH_CNT + T_R_L_BRANCH_CNT + T_TR_MID_CNT + T_R_U_BRANCH_CNT + T_L_U_BRANCH_CNT + T_TR_TOP_CNT
#define T_COLOR CRGB(0,30,0)//CRGB::Sienna//CRGB(90,20,0)//CRGB::Brown
//penguins leds neighbour node system (i.e each led has a neighbour so we can have light patterns travel around and look cool)
const uint8_t penguins_nodes[PENGUINS_END][4] = {
{1,85,255,255}, //0
{0,2,255,255}, //1
{1,3,255,255}, //2
{2,4,255,255}, //3
{3,86,255,255}, //4
{6,88,255,255}, //5
{5,7,255,255}, //6
{6,8,255,255}, //7
{7,9,255,255}, //8
{8,89,255,255}, //9
{93,11,255,255}, //10
{10,12,255,255}, //11
{11,13,255,255}, //12
{12,14,255,255}, //13
{13,15,255,255}, //14
{14,95,255,255}, //15
{95,96,17,255}, //16
{16,18,255,255}, //17
{17,19,26,27}, //18
{18,20,33,255}, //19
{19,36,79,255}, //20
{22,37,78,79}, //21
{21,37,23,255}, //22
{22,26,24,55}, //23
{23,25,255,255}, //24
{24,96,255,255}, //25
{23,18,27,255}, //26
{18,26,28,255}, //27
{27,29,255,255}, //28
{28,30,255,255}, //29
{31,29,255,255}, //30
{32,30,255,255}, //31
{31,35,255,255}, //32
{19,34,255,255}, //33
{33,35,255,255}, //34
{32,34,36,255}, //35
{35,37,255,255}, //36
{36,21,22,255}, //37
{39,78,255,255}, //38
{63,38,40,255}, //39
{39,41,255,255}, //40
{43,42,40,255}, //41
{41,97,96,255}, //42
{41,44,255,255}, //43
{43,45,255,255}, //44
{44,46,255,255}, //45
{45,47,255,255}, //46
{46,48,255,255}, //47
{47,49,255,255}, //48
{48,50,255,255}, //49
{49,51,255,255}, //50
{50,52,255,255}, //51
{51,53,255,255}, //52
{52,54,255,255}, //53
{53,55,255,255}, //54
{54,56,255,255}, //55
{55,57,255,255}, //56
{56,58,255,255}, //57
{57,59,255,255}, //58
{58,60,255,255}, //59
{59,61,255,255}, //60
{60,62,255,255}, //61
{61,63,255,255}, //62
{62,39,255,255}, //63
{81,65,255,255}, //64
{64,66,255,255}, //65
{65,67,255,255}, //66
{66,68,255,255}, //67
{79,67,255,255}, //68
{76,70,77,111}, //69
{69,71,255,255}, //70
{70,72,255,255}, //71
{71,98,255,255}, //72
{99,74,98,255}, //73
{73,75,255,255}, //74
{74,76,255,255}, //75
{75,111,69,255}, //76
{69,78,76,255}, //77
{38,77,21,79}, //78
{68,78,20,80}, //79
{79,81,255,255}, //80
{64,80,82,255}, //81
{81,83,255,255}, //82
{82,84,255,255}, //83
{83,85,255,255}, //84
{0,84,86,255}, //85
{4,85,87,255}, //86
{86,88,255,255}, //87
{87,5,89,255}, //88
{9,88,90,255}, //89
{89,91,255,255}, //90
{90,92,255,255}, //91
{91,93,255,255}, //92
{10,92,94,255}, //93
{93,95,255,255}, //94
{15,16,94,96}, //95
{95,25,97,43}, //96
{42,96,98,255}, //97
{72,99,97,255}, //98
{73,98,100,255}, //99
{99,101,255,255}, //100
{100,102,117,255}, //101
{101,103,159,255}, //102
{102,104,112,255}, //103
{103,105,113,255}, //104
{104,106,255,255}, //105
{107,108,105,255}, //106
{106,108,255,255}, //107
{107,109,105,255}, //108
{108,110,255,255}, //109
{109,111,255,255}, //110
{110,76,77,69}, //111
{158,159,113,103}, //112
{112,114,104,255}, //113
{113,115,255,255}, //114
{114,116,255,255}, //115
{115,157,158,255}, //116
{160,118,101,255}, //117
{117,119,255,255}, //118
{118,120,255,255}, //119
{119,161,162,255}, //120
{122,164,165,255}, //121
{121,123,255,255}, //122
{122,124,255,255}, //123
{123,125,255,255}, //124
{124,126,255,255}, //125
{125,167,255,255}, //126
{128,167,255,255}, //127
{127,129,255,255}, //128
{128,130,136,255}, //129
{129,131,141,146}, //130
{130,152,146,175}, //131
{175,133,255,255}, //132
{132,134,255,255}, //133
{133,135,255,255}, //134
{134,168,255,255}, //135
{129,137,255,255}, //136
{136,138,255,255}, //137
{137,139,255,255}, //138
{138,140,255,255}, //139
{139,143,144,255}, //140
{130,142,255,255}, //141
{141,143,255,255}, //142
{140,142,144,255}, //143
{140,143,145,255}, //144
{144,146,255,255}, //145
{145,130,131,255}, //146
{148,154,155,255}, //147
{147,149,255,255}, //148
{148,150,255,255}, //149
{149,151,255,255}, //150
{150,152,255,255}, //151
{153,131,175,255}, //152
{152,131,154,175}, //153
{153,155,147,255}, //154
{154,147,156,255}, //155
{155,157,255,255}, //156
{156,158,116,255}, //157
{157,159,112,255}, //158
{158,160,102,255}, //159
{159,117,161,255}, //160
{160,162,120,255}, //161
{161,120,163,255}, //162
{162,164,255,255}, //163
{163,165,121,255}, //164
{164,166,255,255}, //165
{165,167,255,255}, //166
{126,127,166,168}, //167
{135,167,186,169}, //168
{170,192,168,255}, //169
{187,171,169,255}, //170
{172,170,255,255}, //171
{171,176,173,255}, //172
{172,174,181,255}, //173
{182,175,180,255}, //174
{174,132,153,152}, //175
{172,177,181,255}, //176
{176,178,255,255}, //177
{177,179,180,255}, //178
{178,180,174,255}, //179
{174,179,181,255}, //180
{180,176,173,255}, //181
{174,183,255,255}, //182
{182,213,184,255}, //183
{183,185,255,255}, //184
{184,186,193,255}, //185
{185,168,169,191}, //186
{170,192,188,255}, //187
{187,189,255,255}, //188
{188,190,255,255}, //189
{189,191,168,255}, //190
{190,192,169,255}, //191
{187,169,191,255}, //192
{185,194,255,255}, //193
{193,195,255,255}, //194
{194,196,255,255}, //195
{195,197,255,255}, //196
{196,198,255,255}, //197
{197,199,255,255}, //198
{198,200,255,255}, //199
{199,201,255,255}, //200
{200,202,255,255}, //201
{201,203,255,255}, //202
{202,204,255,255}, //203
{203,205,255,255}, //204
{204,206,255,255}, //205
{205,207,255,255}, //206
{206,208,255,255}, //207
{207,209,255,255}, //208
{208,210,255,255}, //209
{209,211,255,255}, //210
{210,212,255,255}, //211
{211,213,255,255}, //212
{212,183,255,255} //213
// {213,183,255,255} //214
};
const uint8_t penguin_umbrella_nodes[P_UMBRELLA_END][4] = {
{1,255,255,255}, //0
{0,2,255,255}, //1
{1,3,255,255}, //2
{2,4,255,255}, //3
{3,5,255,255}, //4
{4,6,255,255}, //5
{5,7,255,255}, //6
{6,8,255,255}, //7
{7,78,255,255}, //8
{10,81,255,255}, //9
{9,11,255,255}, //10
{10,12,255,255}, //11
{11,13,255,255}, //12
{12,14,255,255}, //13
{13,15,255,255}, //14
{14,16,255,255}, //15
{15,17,34,55}, //16
{16,18,255,255}, //17
{17,19,255,255}, //18
{18,20,255,255}, //19
{19,21,255,255}, //20
{20,22,255,255}, //21
{21,23,255,255}, //22
{22,24,255,255}, //23
{23,25,255,255}, //24
{24,26,255,255}, //25
{25,72,255,255}, //26
{75,28,255,255}, //27
{27,29,255,255}, //28
{28,30,255,255}, //29
{29,31,255,255}, //30
{30,32,255,255}, //31
{31,33,255,255}, //32
{32,34,255,255}, //33
{33,35,16,55}, //34
{34,36,255,255}, //35
{35,37,255,255}, //36
{36,38,255,255}, //37
{37,39,255,255}, //38
{38,40,255,255}, //39
{39,41,255,255}, //40
{40,42,255,255}, //41
{41,43,255,255}, //42
{42,84,255,255}, //43
{87,45,255,255}, //44
{44,46,255,255}, //45
{45,47,255,255}, //46
{46,48,255,255}, //47
{47,49,255,255}, //48
{48,50,255,255}, //49
{49,51,255,255}, //50
{50,52,255,255}, //51
{51,53,255,255}, //52
{52,54,255,255}, //53
{53,55,255,255}, //54
{54,56,16,34}, //55
{55,57,255,255}, //56
{56,58,255,255}, //57
{57,59,255,255}, //58
{58,60,255,255}, //59
{59,61,255,255}, //60
{60,62,255,255}, //61
{61,63,255,255}, //62
{62,64,255,255}, //63
{63,65,255,255}, //64
{64,66,255,255}, //65
{65,67,255,255}, //66
{66,68,255,255}, //67
{67,69,255,255}, //68
{68,70,255,255}, //69
{69,71,255,255}, //70
{70,72,255,255}, //71
{26,71,73,255}, //72
{72,74,255,255}, //73
{73,75,255,255}, //74
{27,74,76,255}, //75
{75,77,255,255}, //76
{76,78,255,255}, //77
{8,77,79,255}, //78
{78,80,255,255}, //79
{79,81,255,255}, //80
{9,80,82,255}, //81
{81,83,255,255}, //82
{82,84,255,255}, //83
{43,83,85,255}, //84
{84,86,255,255}, //85
{85,87,255,255}, //86
{44,86,255,255} //87
};
const uint8_t squirrel_nodes[SQ_END][4] = {
{1,255,255,255}, //0
{0,18,2,255}, //1
{1,3,255,255}, //2
{2,4,255,255}, //3
{3,5,255,255}, //4
{4,6,255,255}, //5
{5,7,255,255}, //6
{6,37,255,255}, //7
{38,9,255,255}, //8
{8,10,255,255}, //9
{9,11,255,255}, //10
{10,12,255,255}, //11
{11,13,255,255}, //12
{12,14,255,255}, //13
{13,15,255,255}, //14
{14,16,255,255}, //15
{15,17,255,255}, //16
{16,18,255,255}, //17
{17,19,1,255}, //18
{18,20,255,255}, //19
{19,21,255,255}, //20
{20,22,255,255}, //21
{21,23,255,255}, //22
{22,24,255,255}, //23
{23,25,255,255}, //24
{24,26,255,255}, //25
{25,27,255,255}, //26
{26,28,255,255}, //27
{27,29,255,255}, //28
{28,40,255,255}, //29
{31,255,255,255}, //30
{30,32,255,255}, //31
{31,33,255,255}, //32
{32,34,110,255}, //33
{33,35,115,255}, //34
{34,36,255,255}, //35
{35,37,111,255}, //36
{36,38,7,255}, //37
{37,39,8,255}, //38
{38,40,255,255}, //39
{39,41,29,255}, //40
{40,42,255,255}, //41
{41,43,255,255}, //42
{42,47,99,255}, //43
{82,87,45,74}, //44
{44,46,255,255}, //45
{45,47,255,255}, //46
{46,48,43,99}, //47
{47,49,99,255}, //48
{48,50,255,255}, //49
{49,51,255,255}, //50
{50,52,92,255}, //51
{51,53,255,255}, //52
{52,67,54,255}, //53
{53,57,255,255}, //54
{72,63,255,255}, //55
{58,63,60,62}, //56
{54,62,61,80}, //57
{56,61,255,255}, //58
{60,79,255,255}, //59
{59,56,65,255}, //60
{58,57,255,255}, //61
{57,56,255,255}, //62
{55,56,64,255}, //63
{63,65,255,255}, //64
{64,60,255,255}, //65
{53,67,255,255}, //66
{66,68,255,255}, //67
{67,69,255,255}, //68
{68,70,255,255}, //69
{69,71,255,255}, //70
{70,72,255,255}, //71
{71,55,255,255}, //72
{73,59,255,255}, //73
{73,75,255,255}, //74
{74,76,255,255}, //75
{75,77,255,255}, //76
{76,78,255,255}, //77
{77,79,255,255}, //78
{78,82,255,255}, //79
{57,81,255,255}, //80
{80,82,82,255}, //81
{81,44,255,255}, //82
{88,84,255,255}, //83
{83,85,255,255}, //84
{84,86,255,255}, //85
{85,87,255,255}, //86
{44,88,86,255}, //87
{83,87,255,255}, //88
{88,90,255,255}, //89
{89,91,255,255}, //90
{90,92,93,255}, //91
{51,91,96,255}, //92
{91,94,255,255}, //93
{93,95,255,255}, //94
{94,96,255,255}, //95
{95,92,255,255}, //96
{48,98,255,255}, //97
{97,101,255,255}, //98
{43,47,100,255}, //99
{99,101,255,255}, //100
{100,102,98,255}, //101
{101,103,255,255}, //102
{102,104,255,255}, //103
{103,105,255,255}, //104
{104,106,108,255}, //105
{105,107,255,255}, //106
{106,255,255,255}, //107
{105,109,255,255}, //108
{108,110,255,255}, //109
{109,33,255,255}, //110
{36,112,255,255}, //111
{111,113,255,255}, //112
{112,114,255,255}, //113
{113,115,255,255}, //114
{34,114,255,255} //115
};
const uint8_t snowman_umbrella_nodes[S_UMBRELLA_END][4] = {
{1,255,255,255}, //0
{0,2,255,255}, //1
{1,3,255,255}, //2
{2,4,255,255}, //3
{3,5,255,255}, //4
{4,6,255,255}, //5
{5,7,255,255}, //6
{6,8,255,255}, //7
{7,9,255,255}, //8
{8,123,255,255}, //9
{127,11,255,255}, //10
{10,12,255,255}, //11
{11,13,255,255}, //12
{12,14,255,255}, //13
{13,15,255,255}, //14
{14,16,255,255}, //15
{15,17,255,255}, //16
{16,18,255,255}, //17
{17,19,255,255}, //18
{18,20,255,255}, //19
{19,21,255,255}, //20
{20,22,255,255}, //21
{87,23,21,50}, //22
{22,24,255,255}, //23
{23,25,255,255}, //24
{24,26,255,255}, //25
{25,27,255,255}, //26
{26,28,255,255}, //27
{27,29,255,255}, //28
{28,30,255,255}, //29
{29,31,255,255}, //30
{30,32,255,255}, //31
{31,33,255,255}, //32
{32,34,255,255}, //33
{33,35,255,255}, //34
{34,36,255,255}, //35
{35,37,255,255}, //36
{36,38,255,255}, //37
{37,111,255,255}, //38
{118,40,255,255}, //39
{39,41,255,255}, //40
{40,42,255,255}, //41
{41,43,255,255}, //42
{42,44,255,255}, //43
{43,45,255,255}, //44
{44,46,255,255}, //45
{45,47,255,255}, //46
{46,48,255,255}, //47
{47,49,255,255}, //48
{48,50,255,255}, //49
{49,51,22,87}, //50
{50,52,255,255}, //51
{51,53,255,255}, //52
{52,54,255,255}, //53
{53,55,255,255}, //54
{54,56,255,255}, //55
{55,57,255,255}, //56
{56,58,255,255}, //57
{57,59,255,255}, //58
{58,60,255,255}, //59
{59,61,255,255}, //60
{60,62,255,255}, //61
{61,63,255,255}, //62
{62,64,255,255}, //63
{63,65,255,255}, //64
{64,66,255,255}, //65
{65,67,255,255}, //66
{66,134,255,255}, //67
{139,69,255,255}, //68
{68,70,255,255}, //69
{69,71,255,255}, //70
{70,72,255,255}, //71
{71,73,255,255}, //72
{72,74,255,255}, //73
{73,75,255,255}, //74
{74,76,255,255}, //75
{75,77,255,255}, //76
{76,78,255,255}, //77
{77,79,255,255}, //78
{78,80,255,255}, //79
{79,81,255,255}, //80
{80,82,255,255}, //81
{81,83,255,255}, //82
{82,84,255,255}, //83
{83,85,255,255}, //84
{84,86,255,255}, //85
{85,87,22,50}, //86
{86,88,50,255}, //87
{87,89,255,255}, //88
{88,90,255,255}, //89
{89,91,255,255}, //90
{90,92,255,255}, //91
{91,93,255,255}, //92
{92,94,255,255}, //93
{93,95,255,255}, //94
{94,96,255,255}, //95
{95,97,255,255}, //96
{96,98,255,255}, //97
{97,99,255,255}, //98
{98,100,255,255}, //99
{99,101,255,255}, //100
{100,102,255,255}, //101
{101,103,255,255}, //102
{102,104,255,255}, //103
{103,105,255,255}, //104
{104,106,255,255}, //105
{105,107,255,255}, //106
{106,108,255,255}, //107
{107,109,255,255}, //108
{108,110,255,255}, //109
{109,111,255,255}, //110
{110,112,38,255}, //111
{111,113,255,255}, //112
{112,114,255,255}, //113
{113,115,255,255}, //114
{114,116,255,255}, //115
{115,117,255,255}, //116
{116,118,39,255}, //117
{117,119,255,255}, //118
{118,120,255,255}, //119
{119,121,255,255}, //120
{120,122,255,255}, //121
{121,123,255,255}, //122
{122,124,9,255}, //123
{123,125,255,255}, //124
{124,126,255,255}, //125
{125,127,255,255}, //126
{126,128,10,255}, //127
{127,129,255,255}, //128
{128,130,255,255}, //129
{129,131,255,255}, //130
{130,132,255,255}, //131
{131,133,255,255}, //132
{132,134,255,255}, //133
{133,135,67,255}, //134
{134,136,255,255}, //135
{135,137,255,255}, //136
{136,138,255,255}, //137
{137,139,255,255}, //138
{138,68,255,255} //139
};
const uint8_t fox_nodes[F_END][4] = {
{29,1,255,255}, //0
{0,2,255,255}, //1
{1,3,255,255}, //2
{2,4,255,255}, //3
{3,5,255,255}, //4
{4,6,255,255}, //5
{5,7,255,255}, //6
{6,8,255,255}, //7
{7,9,255,255}, //8
{8,10,255,255}, //9
{9,11,255,255}, //10
{10,12,255,255}, //11
{11,13,255,255}, //12
{12,14,255,255}, //13
{13,15,255,255}, //14