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.gitignore
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*.lib
*.exe
# Ignore object files, shared libraries, executables
*.dll
Debug
Release
MTDebug
MTRelease
VTune
ipch
Win32
x64
GeneratedFiles
BuildLog.htm
*.manifest
*.log
*.pdb
*.idb
*.ncb
*.obj
*.tmp
*.ilk
*.~*
*.dir
*.imd
AQTime
*.dep
logfile.*
*.fxo
/LicenseKey.h
*.Cache
*.fxo
*.sdf
*.suo
*.bin
*.vcxproj.user
*.userprefs
*.tlog
*.opensdf
*.user
*.lastbuildstate
*.pyc
UpgradeLog*.*
# Unity
# PS4 Compiled Object files
*.slo
*.lo
*.o
# PS4 Compiled Dynamic libraries
*.so
*.dylib
# PS4 Compiled Static libraries
*.lai
*.la
*.a
*.sb
# Unity stuff
ShaderCache
# Visual Studio artifacts.
.vs
*.VC.*
# Temporary shader code
*sfx_intermediate
*shaderbin
# Ignore object files from the tools dir
/Tools/bin/*.ipdb
/Tools/bin/*.iobj
# Ignore autogenerated files
/Applications/SkySequencer/Help/*.qhc
# CMake Ignores.
build/
build*/
# PGC Ignores.
Simul_PGC/intermediate
Simul_PGC/build
/Platform/DirectX12/sfx_intermediate/*.hlsl
/Platform/DirectX12/sfx_intermediate/*.cso
/Platform/DirectX12/sfx_int/*.cso
/Platform/DirectX12/shaderbin/*.cso
/Platform/DirectX12/shaderbin/*.sfxb
/Platform/OpenGL/shaderbin/*.sfxo
/Platform/OpenGL/shaderbin/*.glsl
/Platform/DirectX12/shaderbin/*.sfxo
*.autosave
/Platform/Vulkan/shaderbin
/Platform/Vulkan/sfx_intermediate
*.tab.cpp
lex.*.c
/Applications/Sample/models