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AccessViolationException at the textureUploadHeap.WriteToSubresource() call. #31

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plynkus opened this issue Sep 1, 2015 · 4 comments

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@plynkus
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plynkus commented Sep 1, 2015

(I'll look at this further at some point soon, but wanted to file it before I forgot.)

Observed: System.AccessViolationException thrown during HelloTexture's texture upload.

No deltas from commit 00d5b77 required to reproduce.
Built/run against SharpDX 3.0.0beta01.
Windows 10 build 10532.
Intel HD Graphics 5500.

@Gavin-Williams
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Me too. with the 3.0.0 beta1 nuget packages

@Syncaidius
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Same problem here, same HelloTexture sample.
Built/run against SharpDX 3.0.0beta01.
Windows 10 build 10240.
AMD Radeon HD 7850.

I've also tried the latest sharpDX build, same problem.

@RobyDX
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RobyDX commented Oct 25, 2015

Hi, I've just tested it with latest build (3.0.0 beta1 from web site), and work on my machine. I've installed Windows 10 SDK. Did you have it?

@Syncaidius
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Yeah, its installed. The rest of the samples work fine. Its only in the HelloTexture sample that it happens.

I've tried updating the SDK too, but apparently I already have the latest.

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4 participants