-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathProgressButton.gd
46 lines (32 loc) · 899 Bytes
/
ProgressButton.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
extends Control
export (Texture) var normal
export (Texture) var pressed
export (bool) var timer = true
signal pressed
signal unpressed
var active : bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
$RadialProgress.visible = false
$button.texture_normal = normal
$button.texture_hover = pressed
$button.texture_pressed = pressed
$button.connect("pressed", self, "on_pressed")
$RadialProgress.connect("timeout", self, "on_timeout")
func on_pressed():
active = true
emit_signal("pressed")
$button.pressed = true
if timer:
$RadialProgress.visible = true
$RadialProgress.start(5)
func on_timeout():
# still active? (eg, not pre-empted by a click on another button?)
if active:
stop()
emit_signal("unpressed")
func stop():
active = false
$button.pressed = false
$RadialProgress.visible = false
$RadialProgress.reset()