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Service.cs
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Extensions;
using CounterStrikeSharp.API.Modules.Utils;
using Microsoft.Extensions.Localization;
namespace PlayerModelChanger;
struct MapDefaultModel
{
public string? T { get; set; }
public string? CT { get; set; }
}
public class ModelService
{
private ModelConfig _Config;
public IStorage _Storage;
private DefaultModelManager _DefaultModelManager;
private IStringLocalizer _Localizer;
private ModelCacheManager _CacheManager;
private Dictionary<ulong, MapDefaultModel> _MapDefaultModels = new Dictionary<ulong, MapDefaultModel>();
private Dictionary<ulong, long> _ModelChangeCooldown = new Dictionary<ulong, long>();
public ModelService(ModelConfig Config, IStorage storage, IStringLocalizer localizer, DefaultModelManager defaultModelManager)
{
this._Config = Config;
this._Storage = storage;
this._Localizer = localizer;
this._DefaultModelManager = defaultModelManager;
_CacheManager = new ModelCacheManager(storage);
_CacheManager.ResyncCache();
}
public static void InitializeModel(string key, Model model)
{
model.Index = key;
if (model.Name == "")
{
model.Name = model.Index;
}
}
public void ReloadConfig(string ModuleDirectory, ModelConfig config)
{
this._Config = config;
_DefaultModelManager.ReloadConfig(ModuleDirectory, this);
}
public void ResyncCache()
{
_CacheManager.ResyncCache();
}
public void SetAllTModels(string tmodel, bool permissionBypass)
{
_CacheManager.SetAllTModels(tmodel, permissionBypass);
_Storage.SetAllTModel(tmodel, permissionBypass);
}
public void SetAllCTModels(string ctmodel, bool permissionBypass)
{
_CacheManager.SetAllCTModels(ctmodel, permissionBypass);
_Storage.SetAllCTModel(ctmodel, permissionBypass);
}
public void SetAllModels(string tmodel, string ctmodel, bool permissionBypass)
{
_CacheManager.SetAllModels(tmodel, ctmodel, permissionBypass);
_Storage.SetAllTModel(tmodel, permissionBypass);
_Storage.SetAllCTModel(ctmodel, permissionBypass);
}
public void SetPlayerModel(ulong steamid, string? modelIndex, Side side, bool permissionBypass)
{
modelIndex = modelIndex != null ? modelIndex : "";
_CacheManager.SetPlayerModel(steamid, modelIndex, side, true);
Utils.ExecuteSide(side,
() =>
{
_Storage.SetPlayerTModel(steamid, modelIndex, permissionBypass);
_Storage.SetPlayerCTModel(steamid, modelIndex, permissionBypass);
},
() =>
{
_Storage.SetPlayerTModel(steamid, modelIndex, permissionBypass);
},
() =>
{
_Storage.SetPlayerCTModel(steamid, modelIndex, permissionBypass);
}
);
if (!_Config.DisableInstantChange)
{
var player = Utilities.GetPlayerFromSteamId(steamid);
if (player == null) { return; }
if (Utils.CanPlayerSetModelInstantly(player, side))
{
var model = GetPlayerModel(player, side);
Utils.InstantUpdatePlayer(player, model, _Config.Inspection.Enable);
}
}
}
public void SetPlayerAllModel(ulong steamid, string? tModel, string? ctModel, bool permissionBypass, bool inspection = true)
{
tModel = tModel != null ? tModel : "";
ctModel = ctModel != null ? ctModel : "";
_CacheManager.SetPlayerModel(steamid, tModel, Side.T, permissionBypass);
_CacheManager.SetPlayerModel(steamid, ctModel, Side.CT, permissionBypass);
_Storage.SetPlayerTModel(steamid, tModel, permissionBypass);
_Storage.SetPlayerCTModel(steamid, ctModel, permissionBypass);
if (!_Config.DisableInstantChange)
{
var player = Utilities.GetPlayerFromSteamId(steamid);
if (player == null) { return; }
if (Utils.CanPlayerSetModelInstantly(player, Side.All))
{
var model = GetModel(player.Team == CsTeam.Terrorist ? tModel : ctModel);
Utils.InstantUpdatePlayer(player, model, inspection && _Config.Inspection.Enable && model?.Index != "@random");
}
}
}
public void SetPlayerModel(ulong steamid, string? modelIndex, CsTeam team, bool permissionBypass)
{
var side = team == CsTeam.Terrorist ? Side.T : Side.CT;
SetPlayerModel(steamid, modelIndex != null ? modelIndex : "", side, permissionBypass);
}
public int GetModelCount() => _Config.Models.Count;
public List<ulong> GetAllPlayers() => _CacheManager.GetAllPlayers();
public List<Model> GetAllModels() => _Config.Models.Values.ToList();
public bool ExistModel(string modelIndex) => _Config.Models.ContainsKey(modelIndex);
public Model? FindModel(string modelName) => _Config.Models.Values.FirstOrDefault(model => model?.Name == modelName, null);
public Model? GetModel(string modelIndex) => _Config.Models.TryGetValue(modelIndex, out var value) ? value : null;
public bool CanPlayerApplyModel(CCSPlayerController player, Side side, Model model)
{
return Utils.PlayerHasPermission(player, model.Permissions, model.PermissionsOr) && // permission
(model.Side == Side.All || model.Side == side); // side
}
public List<Model> GetAllAppliableModels(CCSPlayerController player, Side side)
{
return _Config.Models.Values.Where(model => CanPlayerApplyModel(player, side, model)).ToList();
}
public Tuple<bool, bool> CheckAndReplaceModel(CCSPlayerController player)
{
var steamid = player.AuthorizedSteamID!.SteamId64!;
var modelCache = _CacheManager.GetPlayerModelCache(player);
var defaultTModel = _DefaultModelManager.GetPlayerDefaultModel(player, Side.T);
var defaultCTModel = _DefaultModelManager.GetPlayerDefaultModel(player, Side.CT);
if (modelCache == null) // player first time join
{
SetPlayerAllModel(steamid, "@default", "@default", false, false);
return new Tuple<bool, bool>(false, false);
}
var tValid = CheckModel(player, Side.T, modelCache, defaultTModel);
var ctValid = CheckModel(player, Side.CT, modelCache, defaultCTModel);
if (!tValid && !ctValid)
{
SetPlayerAllModel(steamid, "@default", "@default", false);
return new Tuple<bool, bool>(true, true);
}
else if (!tValid)
{
SetPlayerModel(steamid, "@default", Side.T, false);
return new Tuple<bool, bool>(true, false);
}
else if (!ctValid)
{
SetPlayerModel(steamid, "@default", Side.CT, false);
return new Tuple<bool, bool>(false, true);
}
return new Tuple<bool, bool>(false, false);
}
// side only t and ct
public bool CheckModel(CCSPlayerController player, Side side, ModelCache? modelCache, DefaultModel? defaultModel)
{
if (modelCache == null)
{
return false;
}
var modelIndex = side == Side.T ? modelCache!.t_model : modelCache!.ct_model;
if ((side == Side.T && modelCache!.t_permission_bypass) || (side == Side.CT && modelCache!.ct_permission_bypass))
{
return true;
}
if (defaultModel != null && defaultModel.force && modelIndex != "@default")
{
return false;
}
if (modelIndex == "@random" && _Config.DisableRandomModel)
{
return false;
}
if (modelIndex == "" || modelIndex == "@random" || modelIndex == "@default")
{
return true;
}
var model = GetModel(modelIndex!);
if (model == null)
{
return false;
}
return CanPlayerApplyModel(player, side, model);
}
private bool IsPlayerInCooldown(CCSPlayerController player)
{
if (_ModelChangeCooldown.ContainsKey(player.SteamID))
{
var lastTime = _ModelChangeCooldown[player.SteamID];
if (DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() - lastTime < (_Config.ModelChangeCooldownSecond * 1000))
{
player.PrintToChat(_Localizer["command.model.cooldown"]);
return true;
}
}
return false;
}
public bool SetPlayerModelWithCheck(CCSPlayerController player, string modelIndex, Side side)
{
if (IsPlayerInCooldown(player))
{
return false;
}
var isSpecial = modelIndex == "" || modelIndex == "@random";
if (modelIndex == "@default")
{
Utils.ExecuteSide(side,
() => SetPlayerAllModel(player!.AuthorizedSteamID!.SteamId64, "@default", "@default", false),
() => SetPlayerModel(player!.AuthorizedSteamID!.SteamId64, "@default", side, false),
() => SetPlayerModel(player!.AuthorizedSteamID!.SteamId64, "@default", side, false)
);
if (_Config.DisableInstantChange || !Utils.CanPlayerSetModelInstantly(player, side))
{
player.PrintToChat(_Localizer["command.model.success", _Localizer["side." + side.ToName()]]);
}
return true;
}
var model = GetModel(modelIndex);
if (!isSpecial)
{
if (model == null)
{
player.PrintToChat(_Localizer["command.model.notfound", modelIndex]);
return false;
}
if (!Utils.PlayerHasPermission(player, model.Permissions, model.PermissionsOr))
{
player.PrintToChat(_Localizer["model.nopermission", modelIndex]);
return false;
}
if (!GetAllAppliableModels(player, side).Contains(model))
{
player.PrintToChat(_Localizer["model.wrongteam", modelIndex]);
return false;
}
}
var steamid = player!.AuthorizedSteamID!.SteamId64;
SetPlayerModel(steamid, modelIndex, side, false);
_ModelChangeCooldown[steamid] = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
if (_Config.DisableInstantChange || !Utils.CanPlayerSetModelInstantly(player, side))
{
player.PrintToChat(_Localizer["command.model.success", _Localizer["side." + side.ToName()]]);
}
return true;
}
public Model? GetRandomModel(CCSPlayerController player, Side side)
{
var models = GetAllAppliableModels(player, side);
if (models.Count() == 0)
{
return null;
}
var index = Random.Shared.Next(models.Count());
return models[index];
}
public Model? GetPlayerModel(CCSPlayerController player, Side side)
{
if (side == Side.All)
{
var tModel = GetPlayerModel(player, Side.T);
var ctModel = GetPlayerModel(player, Side.CT);
return tModel?.Index == ctModel?.Index ? tModel : null;
}
var modelCache = _CacheManager.GetPlayerModelCache(player);
var modelIndex = side == Side.T ? modelCache?.t_model : modelCache?.ct_model;
if (modelIndex == null || modelIndex == "")
{
return null;
}
if (modelIndex == "@default")
{
var defaultModel = _DefaultModelManager.GetPlayerDefaultModel(player, side);
if (defaultModel == null || defaultModel.index.Count == 0)
{
return null;
}
var index = defaultModel.index[Random.Shared.Next(defaultModel.index.Count)];
if (index == "")
{
return null;
}
modelIndex = index;
}
if (modelIndex == "@random")
{
return GetRandomModel(player, side);
}
return GetModel(modelIndex);
}
public Model? GetPlayerNowTeamModel(CCSPlayerController player)
{
var team = (CsTeam)player.TeamNum;
if (team == CsTeam.Spectator || team == CsTeam.None)
{
return null;
}
var side = team == CsTeam.Terrorist ? Side.T : Side.CT;
return GetPlayerModel(player, side);
}
public string GetPlayerModelName(CCSPlayerController player, CsTeam team)
{
var modelCache = _CacheManager.GetPlayerModelCache(player);
string? modelIndex = team == CsTeam.Terrorist ? modelCache?.t_model : modelCache?.ct_model;
if (modelIndex == null || modelIndex == "")
{
return _Localizer["model.none"];
}
if (modelIndex == "@random")
{
return _Localizer["modelmenu.random"];
}
else
{
var model = GetModel(modelIndex);
if (model == null)
{
return _Localizer["model.none"];
}
return model.Name;
}
}
public List<int> GetMeshgroupPreference(CCSPlayerController player, Model model)
{
return _CacheManager.GetMeshgroupPreference(player.AuthorizedSteamID!.SteamId64, model.Index);
}
public void AddMeshgroupPreference(CCSPlayerController player, Model model, int meshgroup, bool update = true)
{
_CacheManager.AddMeshgroupPreference(player.AuthorizedSteamID!.SteamId64, model.Index, meshgroup);
_Storage.AddMeshgroupPreference(player.AuthorizedSteamID!.SteamId64, model.Index, meshgroup);
if (update) MeshgroupUpdate(player);
}
public void SetMeshgroupPreference(CCSPlayerController player, Model model, List<int> meshgroups)
{
var old = new List<int>(GetMeshgroupPreference(player, model));
old.Sort();
old.RemoveAt(old.Count - 1); // preserve the 'autodefault' meshgroup
foreach (var meshgroup in old)
{
RemoveMeshgroupPreference(player, model, meshgroup, false);
}
foreach (var meshgroup in meshgroups)
{
AddMeshgroupPreference(player, model, meshgroup, false);
}
MeshgroupUpdate(player);
}
public void RemoveMeshgroupPreference(CCSPlayerController player, Model model, int meshgroup, bool update = true)
{
_CacheManager.RemoveMeshgroupPreference(player.AuthorizedSteamID!.SteamId64, model.Index, meshgroup);
_Storage.RemoveMeshgroupPreference(player.AuthorizedSteamID!.SteamId64, model.Index, meshgroup);
if (update) MeshgroupUpdate(player);
}
public bool HasMeshgroupPreference(CCSPlayerController player, Model model, int meshgroup)
{
return GetMeshgroupPreference(player, model).Contains(meshgroup);
}
public bool InitMeshgroupPreference(CCSPlayerController player, Model model, ulong meshgroupmask)
{
if (model.Meshgroups.Count == 0)
{
return true;
}
if (GetMeshgroupPreference(player, model).Count > 0)
{
return false;
}
var meshgroups = Convert.ToString((long)meshgroupmask, 2).ToList().Select((b, i) => b == '1' ? i : -1).Where(i => i != -1).ToList();
var steamid = player.AuthorizedSteamID!.SteamId64;
foreach (var meshgroup in meshgroups)
{
_CacheManager.AddMeshgroupPreference(steamid, model.Index, meshgroup);
_Storage.AddMeshgroupPreference(steamid, model.Index, meshgroup);
}
return true;
}
public void MeshgroupUpdate(CCSPlayerController player)
{
if (Utils.CanPlayerSetModelInstantly(player, Side.All))
{
var model = GetPlayerNowTeamModel(player);
Utils.InstantUpdatePlayer(player, model, _Config.Inspection.Enable);
}
}
public bool MapDefaultModelInitialized(CCSPlayerController player)
{
if (!_MapDefaultModels.ContainsKey(player.AuthorizedSteamID!.SteamId64))
{
return false;
}
MapDefaultModel model = _MapDefaultModels[player.AuthorizedSteamID!.SteamId64];
if (player.Team == CsTeam.None || player.Team == CsTeam.Spectator)
{
return true;
}
return player.Team == CsTeam.Terrorist ? model.T != null : model.CT != null;
}
public void SetMapDefaultModel(CCSPlayerController player, string model)
{
var m = _MapDefaultModels.GetValueOrDefault(player.AuthorizedSteamID!.SteamId64, new MapDefaultModel());
if (player.Team == CsTeam.CounterTerrorist)
{
m.CT = model;
}
else if (player.Team == CsTeam.Terrorist)
{
m.T = model;
}
_MapDefaultModels[player.AuthorizedSteamID!.SteamId64] = m;
}
public string? GetMapDefaultModel(CCSPlayerController player)
{
if (!_MapDefaultModels.ContainsKey(player.AuthorizedSteamID!.SteamId64))
{
return null;
}
if (player.Team == CsTeam.CounterTerrorist)
{
return _MapDefaultModels[player.AuthorizedSteamID!.SteamId64].CT;
}
else if (player.Team == CsTeam.Terrorist)
{
return _MapDefaultModels[player.AuthorizedSteamID!.SteamId64].T;
}
return null;
}
public void ClearMapDefaultModel()
{
_MapDefaultModels.Clear();
}
}