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PlayerModelChanger.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<BaseOutputPath>build\</BaseOutputPath>
<OutputPath>$(BaseOutputPath)Release\PlayerModelChanger</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.255">
<IncludeAssets>compile</IncludeAssets>
</PackageReference>
<PackageReference Include="MySQLConnector" Version="2.3.7" />
<PackageReference Include="Dapper" Version="2.1.44" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.7" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup>
<None Update="lang\**\*.*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>