You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
After importing a VRM1 avatar, I noticed that in all of the generated IK Rigs (Mannequin, MannequinBone, VrmHumanoid, UEFN), the first thumb bone (on both thumbs) isn't part of the thumbs' Retarget Chains.
In VRM0, the first thumb bone is included in the thumbs' Retarget Chains, in all of the generated IK Rigs.
Is there any reason for this change in VRM1?
Based on my animation retargeting experiments, the retargeted thumbs look unnatural when the first thumb bone is excluded from the retargeting.
After I add it again to the Retarget Chains (just like in VRM0), the thumbs look more natural in the retargeted animations.
VRM0 IK Retargeter
VRM1 IK Retargeter
VRM0 IK Rig (Mannequin)
VRM1 IK Rig (Mannequin)
The text was updated successfully, but these errors were encountered:
Here are screenshots of some retargeted animations.
On each screenshot pair, the first image has the first thumb bone excluded from the Retarget Chain (the current behavior from VRM1 import), and the second image has the bone added again to the Retarget Chain (just like in VRM0 import).
In my opinion, the thumbs look more natural when the first thumb bone is added back to the retargeting process.
It's very noticeable in the last animation I display here (Anim_KA_Idle08_ComeUpWithAnIdea, from Kawaii Animations 100).
Reference pose - from the VRM4U IK Retargeter (generated on avatar import)
MF_Idle - from UE5 Third-Person Template
(ignore the thumb clipping into the clothes)
MM_Walk_InPlace - from UE5 Third-Person Template
Anim_KA_Idle08_ComeUpWithAnIdea - from Kawaii Animations 100
(when the first thumb bone is excluded from the Retarget Chain, the retargeted thumb goes to the avatar's mouth)
Unreal Engine v5.4.4
VRM4U v20241007
Describe the bug
After importing a
VRM1
avatar, I noticed that in all of the generated IK Rigs (Mannequin, MannequinBone, VrmHumanoid, UEFN), the first thumb bone (on both thumbs) isn't part of the thumbs' Retarget Chains.In
VRM0
, the first thumb bone is included in the thumbs' Retarget Chains, in all of the generated IK Rigs.Is there any reason for this change in VRM1?
Based on my animation retargeting experiments, the retargeted thumbs look unnatural when the first thumb bone is excluded from the retargeting.
After I add it again to the Retarget Chains (just like in VRM0), the thumbs look more natural in the retargeted animations.
VRM0 IK Retargeter
VRM1 IK Retargeter
VRM0 IK Rig (Mannequin)
VRM1 IK Rig (Mannequin)
The text was updated successfully, but these errors were encountered: