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Help Wanted.txt
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Want to join in on the fun?
Are you a programmer? Aleph One 1.3 needs to become stable for distribution.
For example, M1 Redux relies on MML scripting to play level music, but there is
a bug that crashes games on maps like this in the current stable release, which
has been fixed in 1.3. I've submitted a music patch that could use some
support, and it's possible Lua updates might make it into the next version.
Just a player? Tell me what you want improved, report bugs, point out mistakes.
Point out to me where I've got a bouncy polygon, sticky line, or bad monster path,
so I know where to go in Weland and fix it.
Are you proficient with Forge/Weland? Help me design missions to take place on
the colony moon! The Jjaro set is intended for natural and Jjaro areas on the
colony, while Marathon textures would suit human settlements. Or, take an
original M1 level and improve it or work on lighting & texture alignment.
Are you a 2-D artist? Re-drawn chapter screens would be awesome! As would be
terminal art, especially for the rampant AIs and the Pfhor, for whom I'd like to
have terminals in colour and more detailed than Leela's.
Are you a writer? I'd love to have some community-written terminals. As yet
the new plots are but vaugely planned, so propose your vision!
Are you a 3-D artist? You could work on scenery, items, or possibly even
monsters- the Juggernaut especially could use a 3D treatment. Working on this
would benefit the wider Marathon community!
Are you proficient with Lua? I've learned a lot about Lua from working on
Eternal, but I'm far from an expert on the subject. I could especially use some
help creating an floating HUD, see Extras/HUD.xcf for the planned layout.
Are you a sonic artist? How about some new sounds for the chapter screens?
Whatever your talents, remember to stay true to the aesthetic and spirit of the
original games. Let me know if you'd like to do any of the above or have any
other ideas over on the Pfhorums, the Story Forum, or the Marathon discord!
http://pfhorums.com/viewtopic.php?f=13&t=53510
http://forums.bungie.org/story/?read=71178
https://discord.gg/EGbkuju
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The following is a list of object names, as they are used in M1 Redux, what M1A1
uses for that slot if applicable, and what Infinity uses in that slot if
different from M1 Redux. See the "For Weland" folder for files you can use to
make Weland use the right names for Redux.
Marine Suit = x1 Energy
Hunter Armour = x2 Energy
Cyborg Powerup = x3 Energy
Shock Staff = Shotgun
Shock Staff Battery = Shotgun Shells
Energy Converter = Door Key
Repair Chip = Uplink Chip
Trooper Gun = Submachine Gun
Trooper Gun Magazine = Submachine Gun Magazine
Looker Minor = Tick Energy
Looker Silen = Tick Oxygen
Looker Invisible = Tick Kamikaze
Civilian Green = Crew
Civilian Yellow Minor = Science
Civilian Blue Major = Security
Civillian Red = Tiny BoB
Wasp Minor = Hummer Minor
Wasp Major = Hummer Major
Drone Minor = Hummer Big Minor
Drone Major = Hummer Big Major
Fighter Grey = Tiny Fighter
Trooper Homing Minor = Cyborg Minor
Trooper Homing Major = Cyborg Major
Enforcer Minor = Cyborg Flame Minor
Enforcer Major = Cyborg Flame Major
Enforcer Tough Minor = Enforcer Minor
Enforcer Tough Major = Enforcer Major
Mother of all Hunters Minor = Mother of All Cyborgs
Mother of all Hunters Major = Mother of All Hunters
Drinnol Minor = Sewage Yeti
Drinnol Grenade = Water Yeti
Drinnol Grenade Major = Lava Yeti
MADD Friendly = Defender Minor
MADD Rampant = Hummer Possesed
Hound = Defender Major
Battleroid Shotgun = Civillian Fusion Crew
Battleroid Flamethrower = Civillian Fusion Science
Battleroid Missile = Civillian Fusion Security
Spht Controller = Civillian Fusion Assimilated
Light Dirt
Dark Dirt
Marathon = M1A1 Paper = Bones
Transport = Bone
Probed Bob = M1A1 Alien Ship = Ribs
Green Orb = Skull
Globe Light
Cluster Light
Grey Orb = M1A1 Upright Barrel = Large Cylinder
Electrosynth = M1A1 Upright Cylinder = Small Cylinder
Dissected Bob = M1A1 Sideways Barrel = Block #1
Pfhor Egg = M1A1 Sideways Cylinder = Block #2
Hunter Suit = Block #3
Pistol Clip
Short Glass Light
Long Blue Light
Destroyable Radioactive Waste = Siren
Rocks
Blood Drops = M1A1 Biohazard
Macerator = Filtration Device
Leaking Radioactive Waste = M1A1 Alien Ship = Bloody Gun
Bob Remains
Puddles = M1A1 Comm Antenna
Big Puddles = M1A1 Sideways Barrel
Comm Antenna = M1A1 Upright Cylinder = Security Monitor
Biohazard Crate = M1A1 Upright Barrel = Alien Trashcan
Machine (now destroyable)
Sideways Cylinder = Fighter's Staff
Stubby Green Light = M1A1 Marathon
Pointy Green Light = M1A1 Demon
Paper = Junk
Upright Barrel = M1A1 Upright Cylinder = Antenna #1
Sideways Barrel = M1A1 Paper = Antenna #2
Escape Pod = Alien Trashcan
Upright Cylinder = Bones
Alien Ship = M1A1 Upright Barrel = Big Bones
Pfhor Pieces = M1A1 Sideways Barrel
Bob Pieces = M1A1 Escape Pod
Bob Blood = M1A1 Alien Ship
Short Green Light
Blue Diamond Light
Dripping Green Light
Bulbous Yellow Alien Object = M1A1 Dissected BOB
Square Grey Organic Object = M1A1 Pfhor Egg
Pfhor Skeleton = M1A1 Empty Armour
Pfhor Mask = M1A1 Probed Bob
Pfhor Blood = M1A1 Electrosynth
Hunter Shield = M1A1 Green Orb
Bones = M1A1 Marathon
Alien Sludge = M1A1 Slave Transport
Short Ceiling Light (now destroyable)
Long Light (now destroyable)
Safety Railing = Weird Rod (now destroyable)
Pfhor Ship
Sun
Large Glass Container
Nub #1
Nub #2
Planet
Floor Whip Antenna
Ceiling Whip Antenna