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game.py
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#!/usr/bin/python3.7.4
# Setup Python ----------------------------------------------- #
from assets_loader import *
from classes import Player
from threading import Thread
import socket
import pickle
import sys
import time
# Setup Pygame/game ------------------------------------------ #
class Game:
# Constructor ------------------------------------------------ #
def __init__(self, screen, music, nickname=None):
# Creates the user interface with connection to the server and displays the lobby inlay menu and the game itself.
self.screen = screen
self.music = music
if nickname is not None:
self.player = Player(nickname)
self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.client_id = ''
self.connected = False
self.active_conns = 0
self.thread = None
self.lobby_specs = ['', None] # [Lobby name, Lobby password]
self.lobby_filters = [False, False] # [Hide full lobbies, Hide locked lobbies]
self.lobby_picker_arrows_pos = 0
self.lobby_list = []
self.lobby_owner_id = ''
self.pen = Pen()
self.nick_list = []
self.chat_list = []
self.rounds_left = 0
self.game_page = 'In_Lobby_Picker'
self.winner = None
self.counter = 60
self.words = []
self.painter = ''
self.pos = (0, 0)
self.rel = (0, 0)
self.board_x = 415 * self.screen.getWidthScale(), 1420 * self.screen.getWidthScale()
self.board_y = 100 * self.screen.getHeightScale(), 925 * self.screen.getHeightScale()
# Getters ---------------------------------------------------- #
def getUniversalPos(self, pos):
return int(round(pos[0] * 1920) / self.screen.getWidth()), int(round(pos[1] * 1080) / self.screen.getHeight())
def getUniquePos(self, pos):
return int(pos[0] * self.screen.getWidthScale()), int(pos[1] * self.screen.getHeightScale())
# Setters ---------------------------------------------------- #
def setPlayer(self, nickname):
self.player = Player(nickname)
# Server connection functions -------------------------------- #
def send(self, data):
# Send information to the main server.
try:
try:
msg = pickle.dumps(data)
self.client.sendall(msg)
except Exception as e:
if self.connected:
print(f"[ERROR] An error occurred while trying to 'send':\n{e}")
if str(e) == '[WinError 10054] An existing connection was forcibly closed by the remote host':
self.connected = False
self.client.close()
self.screen.update()
except:
pass
def recv(self):
# Receive information from the main server and apply accordingly.
try:
try:
msg = pickle.loads(self.client.recv(1024))
return msg
except Exception as e:
if str(e) == '[WinError 10054] An existing connection was forcibly closed by the remote host':
self.connected = False
self.client.close()
self.screen.update()
except Exception as e:
if self.connected:
print(f"[ERROR] An error occurred while trying to 'recieve':\n{e}")
def connect(self):
# Try and connect to the primary server as a client.
self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
if self.connected is False:
try:
self.game_page = 'In_Lobby_Picker'
lobby_name_box.setText('')
lobby_password_box.setText('')
self.client.connect(self.player.getAddr())
print(f"\n_____________________________________________"
f"\n[CONNECTION] You have been connected to the server."
f"\n[NICKNAME] {self.player.getNickname()}")
data = self.recv()
if data[0] == 'NICK':
self.send(self.player.getNickname())
self.client_id = data[1]
print(f"[CLIENT-ID] {self.client_id}"
f"\n_____________________________________________")
self.connected = True
except Exception as e:
print(f"[ERROR] Connection problem has occurred!: {e}")
self.connected = False
def close(self):
# Disconnect from the main server and return to the main menu window.
if self.player.getIsPainter() and self.rounds_left > 0 and self.active_conns > 1:
self.send(['ROUND_OVER', None])
time.sleep(0.2)
self.send('DISCONNECT')
self.client.close()
def handle_game(self):
# A loop that takes care of receiving the information received from the main server at any given moment
# and according to the information to implement accordingly.
while self.connected:
try:
msg = self.recv()
if type(msg) is Pen:
self.pen = msg
else:
if type(msg) is list:
info = msg.pop(0)
if info in self.client_cmd_dict().keys():
self.client_cmd_dict()[info](msg)
elif type(msg) is str:
if msg in self.client_cmd_dict().keys():
self.client_cmd_dict()[msg]()
except Exception as e:
print(e)
# Server commands -------------------------------------------- #
def client_cmd_dict(self):
# A dictionary that contains all the commands that can be requested by the main server.
return {'NICKNAME_LIST': self.cmd_nicknameList,
'CHAT_MSG': self.cmd_chatMsg,
'WORDS': self.cmd_words,
'NEXT_ROUND': self.cmd_nextRound,
'DO_FILL': self.cmd_doFill,
'DRAW': self.cmd_draw,
'COUNTDOWN': self.cmd_countdown,
'IS_PAINTER': self.cmd_isPainter,
'DO_CLEAR': self.cmd_doClear,
'LOBBIES_SPECS': self.cmd_lobbySpecs,
'GAME_PREP': self.cmd_gamePrep,
'SET_OWNER_ID': self.cmd_setOwnerID,
'START_GAME': self.cmd_startGame,
'ANNOUNCE_WINNER': self.cmd_announceWinner}
def cmd_announceWinner(self, msg):
# When a request is received from the server - clears the points from all players.
# Then, it is transferred to the end of the game stage and announces the winner (which he receives from the server)
print(f"Winner: {msg[0]}")
self.winner = str(msg[0])
self.chat_list = []
for player in self.nick_list:
self.nick_list[self.nick_list.index(player)] = (player[0], 0)
self.send(['SCORE', 0])
self.game_page = 'In_End_Game'
def cmd_setOwnerID(self, msg):
# When a request is received from the server - updates the manager's ID card for all players
# (which he receives from the server)
self.lobby_owner_id = msg[0]
def cmd_nicknameList(self, msg):
# When a request is received from the server - updates the list of players and the number of
# players in the lobby (which he receives from the server)
self.nick_list = msg
self.active_conns = len(self.nick_list)
def cmd_chatMsg(self, msg):
# When a request is received from the server - updates the chat message list with a new message
# (which it receives from the server)
msg = ' '.join(msg)
if 'has guessed the word! ' in msg:
self.player.setNumOfGuessers(self.player.getNumOfGuessers() + 1)
self.chat_list.append(msg)
print(msg)
def cmd_words(self, msg):
# When a request is received from the server - updates the list of words and the number of
# remaining rounds (which he receives from the server)
self.words = msg[0]
self.rounds_left = len(self.words)
def cmd_nextRound(self, msg):
# When a request is received from the server - updates all items regarding the next round
# (which he receives from the server)
global draw_on
draw_on = False
del msg[1][0]
self.nick_list = msg[1]
self.counter = 60
self.player.setGuessed(False)
self.player.setNumOfGuessers(0)
del self.words[0]
self.rounds_left = len(self.words)
self.painter = msg[2]
if self.client_id == msg[0]:
self.player.setIsPainter(True)
self.screen.getScreen().fill((255, 255, 255))
self.screen.blit(painter_interface, (0, 0))
else:
self.player.setIsPainter(False)
self.screen.getScreen().fill((255, 255, 255))
self.screen.blit(guesser_interface, (0, 0))
def cmd_doFill(self, msg):
# When a request is received from the server - performs the fill bucket function
# for all players except the painter.
self.pen.flood_fill(self.screen, self.getUniquePos(msg[0]))
def cmd_draw(self, msg):
# When a request is received from the server - performs the pen function for all players except the painter.
pg.draw.circle(self.screen.getScreen(), self.pen.getColor(), self.getUniquePos(msg[0]),
self.pen.getPenThickness() * (
self.screen.getHeightScale() + self.screen.getWidthScale()) / 2)
if len(msg) == 2:
self.round_line(self.pen.getColor(), self.getUniquePos(msg[0]), self.getUniquePos(msg[1]),
self.pen.getPenThickness() * (
self.screen.getHeightScale() + self.screen.getWidthScale()) / 2)
def cmd_countdown(self, msg):
# When a request is received from the server - updates the timer for all players except the painter.
self.counter = int(msg[0])
def cmd_isPainter(self):
# When a request is received from the server - sends to draw the fact that he drew and saves it in the game system.
self.player.setIsPainter(True)
def cmd_doClear(self):
# When a request is received from the server - clears the board for all players except the painter.
self.screen.getScreen().fill((255, 255, 255))
self.screen.blit(guesser_interface, (0, 0))
def cmd_startGame(self, msg):
# When a request is received from the server - starts the game.
global draw_on
self.rounds_left = 6
draw_on = False
self.painter = msg[1]
if self.client_id == msg[0]:
self.player.setIsPainter(True)
else:
self.player.setIsPainter(False)
self.player.setScore(0)
self.game_page = 'In_Mid_Game'
def cmd_gamePrep(self, msg):
# When a request is received from the server - updates stuff before the game starts.
del msg[0][0]
self.nick_list = msg[0]
self.active_conns = len(self.nick_list)
self.words = msg[1]
self.lobby_owner_id = msg[2]
self.game_page = 'In_Pre_Game'
def cmd_lobbySpecs(self, msg):
# When a request is received from the server - updates the existing lobby items / disconnects from the server.
if self.game_page == 'In_Lobby_Picker' and self.connected:
self.lobby_list = msg
elif not self.connected:
self.close()
# Game manager ----------------------------------------------- #
def game_manager(self):
# Manages the transition between windows while receiving commands from the server at any given moment.
global timer_event
if not self.connected:
self.connect()
if self.connected:
time_delay = 1000
timer_event = pg.USEREVENT + 1
pg.time.set_timer(timer_event, time_delay)
start_thread = True
while self.connected:
try:
for event in pg.event.get():
self.pos, self.rel = pg.mouse.get_pos(), pg.mouse.get_rel()
if self.game_page == 'In_Lobby_Picker':
self.lobby_picker_gui(event)
elif self.game_page == 'In_Pre_Game':
self.pre_game_gui(event)
elif self.game_page == 'In_Mid_Game':
self.mid_game_gui(event)
elif self.game_page == 'In_End_Game':
self.end_game_gui(event)
if self.game_page != 'In_Lobby_Picker': self.general_gui(event)
self.music.display_icon(self.screen, mute_on, mute_off)
self.screen.update()
if start_thread:
self.thread = Thread(target=self.handle_game)
self.thread.start()
start_thread = False
self.send('LOBBIES_SPECS')
except Exception as e:
print(e)
pass
self.thread.join()
self.close()
# Game graphical user interface functions -------------------- #
def lobby_picker_gui(self, event):
# The inlay window interface for lobbies.
self.screen.blit(lobby_picker_background, (0, 0))
lobby_name_box.run(event, 'SAVE')
self.checkmark_handler(event)
tmp_list_len = self.lobby_list_specs_handler(event)
# Music button ------------------------------------------- #
if 29 * self.screen.getWidthScale() < self.pos[0] < 147 * self.screen.getWidthScale() \
and 31 * self.screen.getHeightScale() < self.pos[1] < 117 * self.screen.getHeightScale():
self.music_button(event)
# Create button ------------------------------------------ #
elif 126 * self.screen.getWidthScale() < self.pos[0] < 436 * self.screen.getWidthScale() \
and 908 * self.screen.getHeightScale() < self.pos[1] < 990 * self.screen.getHeightScale():
self.create_lobby_button(event)
# Join button -------------------------------------------- #
elif 479 * self.screen.getWidthScale() < self.pos[0] < 654 * self.screen.getWidthScale() \
and 908 * self.screen.getHeightScale() < self.pos[1] < 990 * self.screen.getHeightScale():
self.join_lobby_button(event)
# Hide full lobbies check mark --------------------------- #
elif 1268 * self.screen.getWidthScale() < self.pos[0] < 1292 * self.screen.getWidthScale() \
and 917 * self.screen.getHeightScale() < self.pos[1] < 939 * self.screen.getHeightScale():
self.hide_full_lobbies_checkmark(event)
# Hide locked lobbies check mark ------------------------- #
elif 1268 * self.screen.getWidthScale() < self.pos[0] < 1292 * self.screen.getWidthScale() \
and 954 * self.screen.getHeightScale() < self.pos[1] < 978 * self.screen.getHeightScale():
self.hide_locked_lobbies_checkmark(event)
# Password check mark ------------------------------------ #
elif 712 * self.screen.getWidthScale() < self.pos[0] < 735 * self.screen.getWidthScale() \
and 954 * self.screen.getHeightScale() < self.pos[1] < 977 * self.screen.getHeightScale():
self.lobby_password_checkmark(event)
# Up arrow button ---------------------------------------- #
elif 1723 * self.screen.getWidthScale() < self.pos[0] < 1783 * self.screen.getWidthScale() \
and 886 * self.screen.getHeightScale() < self.pos[1] < 933 * self.screen.getHeightScale():
self.up_arrow_button(event, tmp_list_len)
# Down arrow button ---------------------------------------- #
elif 1723 * self.screen.getWidthScale() < self.pos[0] < 1783 * self.screen.getWidthScale() \
and 962 * self.screen.getHeightScale() < self.pos[1] < 1007 * self.screen.getHeightScale():
self.down_arrow_button(event, tmp_list_len)
# Back button -------------------------------------------- #
elif 1538 * self.screen.getWidthScale() < self.pos[0] < 1600 * self.screen.getWidthScale() and 888 * \
self.screen.getHeightScale() < self.pos[1] < 996 * self.screen.getHeightScale() \
or 1596 * self.screen.getWidthScale() < self.pos[0] < 1645 * self.screen.getWidthScale() and 913 * \
self.screen.getHeightScale() < self.pos[1] < 971 * self.screen.getHeightScale() \
or 1644 * self.screen.getWidthScale() < self.pos[0] < 1679 * self.screen.getWidthScale() and 936 * \
self.screen.getHeightScale() < self.pos[1] < 999 * self.screen.getHeightScale():
self.screen.blit(lobby_picker_back_icon, (0, 0))
self.back_button(event)
# Quit mechanism/button -------------------------------------- #
elif event.type == pg.QUIT:
self.close()
time.sleep(2)
pg.quit()
sys.exit()
else:
hover_sound.reset()
click_sound.reset()
error_sound.reset()
def general_gui(self, event):
# General interface.
chat_input_box.run(event, 'SEND')
if event.type == pg.KEYDOWN:
if event.key == pg.K_RETURN:
if chat_input_box.getText() != '':
chat_msg = ' '.join([x for x in chat_input_box.getText().split(' ') if len(x) > 0])
if chat_msg.lower() == self.words[
0] and not self.player.getGuessed() and not self.player.getIsPainter():
self.send(['CHAT_MSG', f'{self.player.getNickname()} has guessed the word! '])
self.player.setGuessed(True)
chat_input_box.setText('')
self.player.setScore(
self.player.getScore() + int(self.counter / (self.player.getNumOfGuessers() + 1)))
self.send(['SCORE', self.player.getScore()])
elif chat_msg.lower() != self.words[0]:
self.send(['CHAT_MSG', f'{self.player.getNickname()}: {chat_msg}'])
elif chat_msg.lower() == self.words[
0] and self.player.getGuessed() or self.player.getIsPainter():
self.send(['CHAT_MSG', f'{self.player.getNickname()}: {"*" * len(chat_msg)}'])
chat_input_box.setText('')
self.draw_game_info(self.painter)
self.music.display_icon(self.screen, mute_on, mute_off)
self.nick_organizer()
self.chat_organizer()
# Music button ----------------------------------------------- #
if 29 * self.screen.getWidthScale() < self.pos[0] < 147 * self.screen.getWidthScale() \
and 31 * self.screen.getHeightScale() < self.pos[1] < 117 * self.screen.getHeightScale():
self.music_button(event)
# Quit mechanism/button -------------------------------------- #
elif 71 * self.screen.getWidthScale() < self.pos[0] < 207 * self.screen.getWidthScale() and 32 * \
self.screen.getHeightScale() < self.pos[1] < 112 * self.screen.getHeightScale() \
or 207 * self.screen.getWidthScale() < self.pos[
0] < 270 * self.screen.getWidthScale() and 58 * \
self.screen.getHeightScale() < self.pos[1] < 89 * self.screen.getHeightScale() \
or 251 * self.screen.getWidthScale() < self.pos[
0] < 276 * self.screen.getWidthScale() and 89 * \
self.screen.getHeightScale() < self.pos[1] < 113 * self.screen.getHeightScale():
self.screen.blit(back_icon, (0, 0))
self.back_button(event)
elif event.type == pg.QUIT:
self.close()
time.sleep(2)
pg.quit()
sys.exit()
else:
hover_sound.reset()
click_sound.reset()
def pre_game_gui(self, event):
# Pre-game interface.
if self.active_conns >= 2:
if self.client_id == self.lobby_owner_id:
self.screen.blit(start_game_interface, (0, 0))
if 732 * self.screen.getWidthScale() < self.pos[0] < 1096 * self.screen.getWidthScale() \
and 936 * self.screen.getHeightScale() < self.pos[1] < 1047 * self.screen.getHeightScale():
self.start_button(event)
else:
self.screen.blit(waiting_for_owner_to_start_interface, (0, 0))
else:
self.screen.blit(waiting_for_players_interface, (0, 0))
def mid_game_gui(self, event):
# Mid-game interface.
if self.active_conns >= 2:
if self.rounds_left > 0:
if self.player.getIsPainter():
self.painter_gui(event)
self.painter_func(event)
else:
self.guesser_gui()
else:
time.sleep(0.2)
self.send('ANNOUNCE_WINNER')
else:
time.sleep(0.2)
self.send('ANNOUNCE_WINNER')
def end_game_gui(self, event):
# End-game interface.
if self.counter > 0:
winner_sound.play_sound_static()
self.screen.blit(empty_interface, (0, 0))
self.screen.draw_text(f'{self.winner.upper()} IS THE WINNER!', (255, 142, 36),
'assets\\fonts\\Dosis-ExtraBold.ttf',
188, 365, 477)
if event.type == timer_event:
self.counter -= 12
else:
winner_sound.setPlay(True)
self.counter = 60
self.screen.blit(empty_interface, (0, 0))
self.game_page = 'In_Pre_Game'
def painter_gui(self, event):
# Painter interface.
pg.draw.rect(self.screen.getScreen(), self.pen.getColor(), (400 * self.screen.getWidthScale(),
939 * self.screen.getHeightScale(),
200 * self.screen.getWidthScale(),
1030 * self.screen.getHeightScale()))
self.screen.blit(painter_interface, (0, 0))
# Pen Implement ---------------------------------------------- #
if 1335.5 * self.screen.getWidthScale() < self.pos[0] < 1378.5 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1024 * self.screen.getHeightScale():
self.pen_button(event)
# Eraser Implement ------------------------------------------- #
elif 1270 * self.screen.getWidthScale() < self.pos[0] < 1320 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1024 * self.screen.getHeightScale():
self.erase_button(event)
# Fill Implement --------------------------------------------- #
elif 1218.5 * self.screen.getWidthScale() < self.pos[0] < 1253.5 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1024 * self.screen.getHeightScale():
self.fill_button(event)
# Clear Implement -------------------------------------------- #
elif 1035.5 * self.screen.getWidthScale() < self.pos[0] < 1075.5 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1024 * self.screen.getHeightScale():
self.clear_button(event)
# Pen thickness increase ------------------------------------- #
elif 1095.5 * self.screen.getWidthScale() < self.pos[0] < 1135.5 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1024 * self.screen.getHeightScale():
self.thickness_increase(event)
# Pen thickness decrease ------------------------------------- #
elif 1155.5 * self.screen.getWidthScale() < self.pos[0] < 1195.5 * self.screen.getWidthScale() \
and 970 * self.screen.getHeightScale() < self.pos[1] < 1032 * self.screen.getHeightScale():
self.thickness_decrease(event)
# Pen color picker ------------------------------------------- #
elif 538 * self.screen.getWidthScale() < self.pos[0] < 1000 * self.screen.getWidthScale() \
and 933 * self.screen.getHeightScale() < self.pos[1] < 1060 * self.screen.getHeightScale():
self.color_picker(event)
else:
pen_sound.reset()
if self.player.getPenClicked():
self.pen_func(event)
elif self.player.getEraserClicked():
self.erase_func(event)
elif self.player.getFillClicked():
self.fill_func(event)
def guesser_gui(self):
# Guesser interface.
self.screen.blit(guesser_interface, (0, 0))
self.draw_countdown(self.counter)
self.screen.draw_text(str('_ ' * len(self.words[0])).upper(), (255, 255, 255),
'assets\\fonts\\ACETONE.ttf',
100, 780, 42)
def nick_organizer(self):
# Displays all nicknames and punctuation on the left side of the screen.
y = 200
for i in range(len(self.nick_list)):
size = 190
size -= 13 * len(self.nick_list[i][0])
self.screen.draw_text(self.nick_list[i][0], (45, 62, 80), 'assets\\fonts\\Nickname DEMO.otf', size, 40, y)
if self.game_page == 'In_Mid_Game':
self.screen.draw_text(f'Score: {self.nick_list[i][1]}', (45, 62, 80),
'assets\\fonts\\Nickname DEMO.otf', 40,
245,
y + 80)
if self.active_conns != len(self.nick_list):
self.active_conns = len(self.nick_list)
y += 146
def chat_organizer(self):
# Arranges the order of the chat messages.
global y, z
y = 160
if len(self.chat_list) <= 20:
for z in range(len(self.chat_list)):
self.draw_chat()
else:
for z in range(len(self.chat_list) - 20, len(self.chat_list)):
self.draw_chat()
def draw_chat(self):
# Displays the chat messages on the right side of the screen.
global y, z
color = (45, 62, 80)
if 'has guessed the word! ' in self.chat_list[z]:
color = (79, 232, 19)
self.screen.draw_text(self.chat_list[z], color, 'assets\\fonts\\Dosis-ExtraBold.ttf', 35, 1460, y)
y += 38
def draw_countdown(self, num):
# Displays the timer.
self.screen.blit(timer_icon, (0, 0))
self.screen.draw_text(str(num), (255, 255, 255), 'assets\\fonts\\ACETONE.ttf',
70, 461, 42)
def draw_game_info(self, painter):
# Displays the number of remaining rounds and the current painter.
if self.rounds_left > 0 and self.game_page == 'In_Mid_Game':
self.screen.draw_text(f'ROUNDS LEFT: {self.rounds_left}', (255, 255, 255), 'assets\\fonts\\JungleAdventurer.ttf',
55, 1444, 1005)
self.screen.draw_text(f'PAINTER: {painter}', (255, 255, 255), 'assets\\fonts\\JungleAdventurer.ttf',
55, 1444, 1042)
# Painter functions ------------------------------------------ #
def painter_func(self, event):
# The function of the painter and all its functions.
if self.counter > 0:
self.send(self.pen)
self.draw_countdown(self.counter)
self.screen.draw_text(str(self.words[0]).upper(), (255, 255, 255), 'assets\\fonts\\Dosis-ExtraBold.ttf',
100, 818, 25)
if event.type == timer_event:
if self.player.getNumOfGuessers() == len(self.nick_list) - 1:
self.send(['COUNTDOWN', 0])
self.counter = 0
else:
self.send(['COUNTDOWN', self.counter - 1])
self.counter -= 1
else:
self.pen = Pen()
self.send(self.pen)
self.player.setScore(
self.player.getScore() + int((self.player.getNumOfGuessers()) * (120 / self.active_conns - 1)))
self.player.setIsPainter(False)
time.sleep(0.2)
self.send(['ROUND_OVER', self.player.getScore()])
self.board_x = 415 * self.screen.getWidthScale(), 1420 * self.screen.getWidthScale()
self.board_y = 100 * self.screen.getHeightScale(), 925 * self.screen.getHeightScale()
def fill_func(self, event):
# The painter's bucket filling function.
self.screen.blit(fill_button_clicked, (0, 0))
if self.board_x[0] < self.pos[0] < self.board_x[1] and self.board_y[0] < self.pos[1] < self.board_y[1]:
if event.type == pg.MOUSEBUTTONDOWN:
self.pen.flood_fill(self.screen, self.pos)
self.send(['DO_FILL', self.getUniversalPos(self.pos)])
def pen_func(self, event):
# The painter's pen function.
self.screen.blit(pen_button_clicked, (0, 0))
self.draw(event)
def erase_func(self, event):
# The painter's erase function.
self.screen.blit(erase_button_clicked, (0, 0))
self.draw(event)
def chat_func(self, event):
# Chat writing function.
if event.type == pg.KEYDOWN:
if event.key == pg.K_RETURN:
if chat_input_box.getText() != '':
chat_msg = chat_input_box.getText()
if chat_msg.lower() == self.words[
0] and not self.player.getGuessed() and not self.player.getIsPainter():
self.send(['CHAT_MSG', f'{self.player.getNickname()} has guessed the word! '])
self.player.setGuessed(True)
chat_input_box.setText('')
self.player.setScore(
self.player.getScore() + int(self.counter / (self.player.getNumOfGuessers() + 1)))
elif chat_msg.lower() != self.words[0]:
self.send(['CHAT_MSG', f'{self.player.getNickname()}: {chat_msg}'])
elif chat_msg.lower() == self.words[
0] and self.player.getGuessed() or self.player.getIsPainter():
self.send(['CHAT_MSG', f'{self.player.getNickname()}: {"*" * len(chat_msg)}'])
chat_input_box.setText('')
# Buttons functions ------------------------------------------ #
def music_button(self, event):
# The button that controls the music (on / off).
hover_sound.play_sound_static()
if self.music.getPlay():
self.screen.blit(mute_on_clicked, (0, 0))
else:
self.screen.blit(mute_off_clicked, (0, 0))
click_sound.play_sound(event)
self.music.play_music(event)
def pen_button(self, event):
# The button that selects the pen function.
if not self.player.getPenClicked():
pen_sound.play_sound_static()
self.screen.blit(pen_button_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
click_sound.play_sound(event)
self.player.setPenClicked(True)
self.pen.setColor((0, 0, 0))
def fill_button(self, event):
# The button that selects the Fill Bucket function.
if not self.player.getFillClicked():
pen_sound.play_sound_static()
self.screen.blit(fill_button_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
click_sound.play_sound(event)
self.player.setFillClicked(True)
def erase_button(self, event):
# The button that selects the eraser function.
if not self.player.getEraserClicked():
pen_sound.play_sound_static()
self.screen.blit(erase_button_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
click_sound.play_sound(event)
self.player.setEraserClicked(True)
self.pen.setColor((255, 255, 255))
def clear_button(self, event):
# The button that cleans the board.
pen_sound.play_sound_static()
if event.type == pg.MOUSEBUTTONDOWN:
self.send('DO_CLEAR')
click_sound.play_sound(event)
self.screen.getScreen().fill((255, 255, 255))
self.screen.blit(painter_interface, (0, 0))
self.screen.blit(clear_button_clicked, (0, 0))
def color_picker(self, event):
# The color selection button.
if self.screen.getScreen().get_at(self.pos) is not (255, 255, 255, 255):
pg.draw.rect(self.screen.getScreen(), self.screen.getScreen().get_at(self.pos),
(400 * self.screen.getWidthScale(),
939 * self.screen.getHeightScale(),
200 * self.screen.getWidthScale(),
1030 * self.screen.getHeightScale()))
self.screen.blit(painter_interface, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
self.pen.setColor(self.screen.getScreen().get_at(self.pos))
click_sound.play_sound(event)
def back_button(self, event):
# The "Back" button function - pressing takes the user to the main menu window.
hover_sound.play_sound_static()
if event.type == pg.MOUSEBUTTONDOWN:
click_sound.play_sound(event)
self.connected = False
self.close()
def create_lobby_button(self, event):
# The "Create" button function - Clicking takes the client to a new game lobby he has created.
hover_sound.play_sound_static()
self.screen.blit(create_icon_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
self.create_lobby_func(event)
def join_lobby_button(self, event):
# The "Join" button function - pressing moves the client to an existing lobby he has chosen to enter.
hover_sound.play_sound_static()
self.screen.blit(join_icon_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
self.join_lobby_func(event)
def up_arrow_button(self, event, tmp_list_len):
# Up Arrow Button - Click to scroll up the list of available lobbies.
if event.type == pg.MOUSEBUTTONDOWN:
if tmp_list_len > 11:
if self.lobby_picker_arrows_pos > 0:
self.lobby_picker_arrows_pos -= 1
else:
self.lobby_picker_arrows_pos = 0
def down_arrow_button(self, event, tmp_list_len):
# Down Arrow Button - Click to scroll down the list of available lobbies.
if event.type == pg.MOUSEBUTTONDOWN:
if tmp_list_len > 11:
if self.lobby_picker_arrows_pos < tmp_list_len - 11:
self.lobby_picker_arrows_pos += 1
else:
self.lobby_picker_arrows_pos = 0
def start_button(self, event):
# Function intended for a lobby manager - when clicking starts the game.
self.screen.blit(owner_start_game_clicked_icon, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
print(self.pos)
click_sound.play_sound(event)
self.send('START_GAME')
# Pen functions ---------------------------------------------- #
def round_line(self, color, start, end=(0, 0), radius=10):
# Function for drawing a rounded line - Used by the pen function of the painter.
if self.player.getIsPainter():
self.send(['DRAW', self.getUniversalPos(start), self.getUniversalPos(end)])
dx = end[0] - start[0]
dy = end[1] - start[1]
distance = max(abs(dx), abs(dy))
for i in range(distance):
x = int(start[0] + float(i) / distance * dx)
y = int(start[1] + float(i) / distance * dy)
pg.draw.circle(self.screen.getScreen(), color, (x, y), radius)
def draw(self, event):
# Function To operate the pen function of the painter.
global draw_on, last_pos
if self.board_x[0] < self.pos[0] < self.board_x[1] and self.board_y[0] < self.pos[1] < self.board_y[1]:
if event.type == pg.MOUSEBUTTONDOWN:
pg.draw.circle(self.screen.getScreen(), self.pen.getColor(), self.pos,
self.pen.getPenThickness() * (self.screen.getHeightScale() +
self.screen.getWidthScale()) / 2)
self.send(['DRAW', self.getUniversalPos(self.pos)])
draw_on = True
if event.type == pg.MOUSEBUTTONUP:
draw_on = False
if event.type == pg.MOUSEMOTION:
if draw_on:
pg.draw.circle(self.screen.getScreen(), self.pen.getColor(), self.pos,
self.pen.getPenThickness() * (
self.screen.getHeightScale() + self.screen.getWidthScale()) / 2)
self.round_line(self.pen.getColor(), self.pos, last_pos, self.pen.getPenThickness()
* (self.screen.getHeightScale() + self.screen.getWidthScale()) / 2)
last_pos = self.pos
else:
draw_on = False
def thickness_increase(self, event):
# Magnifier Button Function - Increases pen size.
pen_sound.play_sound_static()
self.screen.blit(up_button_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
if self.pen.getPenThickness() <= 45:
click_sound.play_sound(event)
self.pen.setPenThickness(self.pen.getPenThickness() + 3)
def thickness_decrease(self, event):
# Reduction Button Function - Reduces pen size.
pen_sound.play_sound_static()
self.screen.blit(down_button_clicked, (0, 0))
if event.type == pg.MOUSEBUTTONDOWN:
if self.pen.getPenThickness() >= 7:
click_sound.play_sound(event)
self.pen.setPenThickness(self.pen.getPenThickness() - 3)
# Lobby picker graphical user interface ---------------------- #
def lobby_password_handle(self, event):
# A function that manages the password in the lobby assignment window.
if self.lobby_specs[1] is None:
self.screen.blit(password_cover, (0, 0))
else:
self.screen.blit(password_checkmark, (0, 0))
lobby_password_box.run(event, 'SAVE')
self.lobby_specs[1] = lobby_password_box.getText()
def hide_full_lobbies_handle(self):
# Function that displays ✔ in the check box for hiding full lobbies - at the client's request.
if self.lobby_filters[0]:
self.screen.blit(hide_full_lobbies_checkmark, (0, 0))
def hide_locked_lobbies_handle(self):
# Function that displays ✔ in the check box for hiding private lobbies - at the client's request.
if self.lobby_filters[1]:
self.screen.blit(hide_locked_lobbies_checkmark, (0, 0))
def lobby_password_checkmark(self, event):
# Function that displays ✔ in the Password check box - at the client's request.
if event.type == pg.MOUSEBUTTONDOWN:
if self.lobby_specs[1] is None:
self.lobby_specs[1] = lobby_password_box.getText()
else:
self.lobby_specs[1] = None
def hide_full_lobbies_checkmark(self, event):
# Function that manages the check box for hiding full lobbies.
if event.type == pg.MOUSEBUTTONDOWN:
if self.lobby_filters[0]:
self.lobby_filters[0] = False
else:
self.lobby_filters[0] = True
self.lobby_picker_arrows_pos = 0
def hide_locked_lobbies_checkmark(self, event):
# Function that manages the check box for hiding private lobbies.
if event.type == pg.MOUSEBUTTONDOWN:
if self.lobby_filters[1]:
self.lobby_filters[1] = False
else:
self.lobby_filters[1] = True
self.lobby_picker_arrows_pos = 0
def checkmark_handler(self, event):
# A function that manages all check boxes.
self.lobby_specs[0] = lobby_name_box.getText()
self.lobby_password_handle(event)
self.hide_full_lobbies_handle()
self.hide_locked_lobbies_handle()
def create_lobby_func(self, event):
# The "create" function.
self.send('LOBBIES_SPECS')
name = ' '.join([x for x in self.lobby_specs[0].split(' ') if len(x) > 0])
password = self.lobby_specs[1]
count = 0
for lobby in self.lobby_list:
if name == lobby[0][:len(name)]:
count += 1
if name != '':
click_sound.play_sound(event)
if count > 0:
name += f' ({count})'
if password == '':
password = None
self.player.setScore(0)
self.send(['CREATE_LOBBY', name, password])
else:
error_sound.play_sound(event)
def join_lobby_func(self, event):
# The "join" function.
name = self.lobby_specs[0]
password = self.lobby_specs[1]
if name != '':
if password == '':
password = None
self.player.setScore(0)
self.send(['JOIN_LOBBY', name, password])
else:
error_sound.play_sound(event)
def draw_lobby_list(self, lobby, color, event):
# Displays the list of available lobbies on the screen.
global y, z
self.screen.draw_text(str(lobby[0]), color, 'assets\\fonts\\ChildrenSans.ttf', 80, 130, y)
self.screen.draw_text(f'Owner: {str(lobby[1]).upper()}', color, 'assets\\fonts\\ChildrenSans.ttf', 80, 1120, y)
self.screen.draw_text(f'{str(lobby[2])} / 6', color, 'assets\\fonts\\ChildrenSans.ttf', 90, 1674, y)
if 117 * self.screen.getWidthScale() < self.pos[0] < 1801 * self.screen.getWidthScale() \
and (y - 2) * self.screen.getHeightScale() < self.pos[1] < (y + 47) * self.screen.getHeightScale():
if event.type == pg.MOUSEBUTTONDOWN:
lobby_name_box.setText(str(lobby[0]))
y += 50
z += 50
def filter_lobby_list(self, tmp_list):
# Unwanted lobbies filter function from the list of lobbies (customized by the client)
for lobby in self.lobby_list:
if lobby[4] != 'ACTIVE':
if self.lobby_filters[0] and not self.lobby_filters[1]: # [True, False]
if lobby[2] < 6:
tmp_list.append(lobby)
elif not self.lobby_filters[0] and self.lobby_filters[1]: # [False, True]
if not lobby[3]:
tmp_list.append(lobby)
elif self.lobby_filters[0] and self.lobby_filters[1]: # [True, True]
if lobby[2] < 6 and not lobby[3]:
tmp_list.append(lobby)
elif not self.lobby_filters[0] and not self.lobby_filters[1]: # [False, False]
tmp_list.append(lobby)
if lobby in tmp_list:
if str(lobby_name_box.getText()) == '':
pass
elif str(lobby_name_box.getText()) != str(lobby[0])[:len(str(lobby_name_box.getText()))]:
tmp_list.remove(lobby)
return tmp_list
def lobby_list_specs_handler(self, event):
# Function that arranges the lobbies according to the arrow buttons (customized by the client)
global y, z
y = 315
z = 0
color = (255, 255, 255)
tmp_list = []
tmp_list = self.filter_lobby_list(tmp_list)
tmp_list_original_len = len(tmp_list)
if len(tmp_list) > 11:
tmp_list = tmp_list[self.lobby_picker_arrows_pos:self.lobby_picker_arrows_pos + 11]
for lobby in tmp_list:
if lobby is not None:
if lobby[3] is True:
self.screen.blit(lock_icon, (0, 0 + z))
self.draw_lobby_list(lobby, color, event)
return tmp_list_original_len