This page summarizes the major functional and performance changes in each release of the 4.x series.
All performance data on this page is measured on an Intel Core i5-9600K
clocked at 4.2 GHz, running astcenc
using AVX2 and 6 threads.
Status: March 2023
The 4.4.0 release is a minor release with image quality improvements, a small performance boost, and a few new quality-of-life features.
- General:
- Change: Core library no longer checks availability of required
instruction set extensions, such as SSE4.1 or AVX2. Checking compatibility
is now the responsibility of the caller. See
astcenccli_entry.cpp
for an example of code performing this check. - Change: Core library can be built as a shared object by setting the
-DSHAREDLIB=ON
CMake option, resulting in e.g.libastcenc-avx2-shared.so
. Note that the command line tool is always statically linked. - Change: Decompressed 3D images will now write one output file per slice, if the target format is a 2D image format.
- Change: Command line errors print to stderr instead of stdout.
- Change: Color encoding uses new quantization tables, that now factor in floating-point rounding if a distance tie is found when using the integer quant256 value. This improves image quality for 4x4 and 5x5 block sizes.
- Optimization: Partition selection uses a simplified line calculation with a faster approximation. This improves performance for all block sizes.
- Bug-fix: Fixed missing symbol error in decompressor-only builds.
- Bug-fix: Fixed infinity handling in debug trace JSON files.
- Change: Core library no longer checks availability of required
instruction set extensions, such as SSE4.1 or AVX2. Checking compatibility
is now the responsibility of the caller. See
Key for charts:
- Color = block size (see legend).
- Letter = image format (N = normal map, G = grayscale, L = LDR, H = HDR).
Relative performance vs 4.3 release:
Status: January 2023
The 4.3.1 release is a minor maintenance release. No performance or image quality changes are expected.
- General:
- Bug-fix: Fixed typo in
-2/3/4partitioncandidatelimit
CLI options. - Bug-fix: Fixed handling for
-3/4partitionindexlimit
CLI options. - Bug-fix: Updated to
stb_image.h
v2.28, which includes multiple fixes and improvements for image loading.
- Bug-fix: Fixed typo in
Status: January 2023
The 4.3.0 release is an optimization release. There are minor performance and image quality improvements in this release.
Reminder - the codec library API is not designed to be binary compatible across
versions. We always recommend rebuilding your client-side code using the updated
astcenc.h
header.
- General:
- Bug-fix: Use lower case
windows.h
include for MinGW compatibility. - Change: The
-mask
command line option,ASTCENC_FLG_MAP_MASK
in the library API, has been removed. - Optimization: Always skip blue-contraction for
QUANT_256
encodings. This gives a small image quality improvement for the 4x4 block size. - Optimization: Always skip RGBO vector calculation for LDR encodings.
- Optimization: Defer color packing and scrambling to physical layer.
- Optimization: Remove folded
decimation_info
lookup tables. This significantly reduces compressor memory footprint and improves context creation time. Impact increases with the active block size. - Optimization: Increased trial and refinement pruning by using stricter target errors when determining whether to skip iterations.
- Bug-fix: Use lower case
Key for charts:
- Color = block size (see legend).
- Letter = image format (N = normal map, G = grayscale, L = LDR, H = HDR).
Relative performance vs 4.2 release:
Status: November 2022
The 4.2.0 release is an optimization release. There are significant performance improvements, minor image quality improvements, and library interface changes in this release.
Reminder - the codec library API is not designed to be binary compatible across
versions. We always recommend rebuilding your client-side code using the updated
astcenc.h
header.
- General:
- Bug-fix: Compression for RGB and RGBA base+offset encodings no longer generate endpoints with the incorrect blue-contract behavior.
- Bug-fix: Lowest channel correlation calculation now correctly ignores constant color channels for the purposes of filtering 2 plane encodings. On average this improves both performance and image quality.
- Bug-fix: ISA compatibility now checked in
config_init()
as well as incontext_alloc()
. - Change: Removed the low-weight count optimization, as more recent changes had significantly reduced its performance benefit. Option removed from both command line and configuration structure.
- Feature: The
-exhaustive
mode now runs full trials on more partitioning candidates and block candidates. This improves image quality by 0.1 to 0.25 dB, but slows down compression by 3x. The-verythorough
and-thorough
modes also test more candidates. - Feature: A new preset,
-verythorough
, has been introduced to provide a standard performance point between-thorough
and the re-tuned-exhaustive
mode. This new mode is faster and higher quality than the-exhaustive
preset in the 4.1 release. - Feature: The compressor can now independently vary the number of partitionings considered for error estimation for 2/3/4 partitions. This allows heuristics to put more effort into 2 partitions, and less in to 3/4 partitions.
- Feature: The compressor can now run trials on a variable number of candidate partitionings, allowing high quality modes to explore more of the search space at the expense of slower compression. The number of trials is independently configurable for 2/3/4 partition cases.
- Optimization: Introduce early-out threshold for 2/3/4 partition
searches based on the results after 1 of 2 trials. This significantly
improves performance for
-medium
and-thorough
searches, for a minor loss in image quality. - Optimization: Reduce early-out threshold for 3/4 partition searches
based on 2/3 partition results. This significantly improves performance,
especially for
-thorough
searches, for a minor loss in image quality. - Optimization: Use direct vector compare to create a SIMD mask instead of a scalar compare that is broadcast to a vector mask.
- Optimization: Remove obsolete partition validity masks from the partition selection algorithm.
- Optimization: Removed obsolete channel scaling from partition
avgs_and_dirs()
calculation.
Key for charts:
- Color = block size (see legend).
- Letter = image format (N = normal map, G = grayscale, L = LDR, H = HDR).
Relative performance vs 4.0 and 4.1 release:
Status: August 2022
The 4.1.0 release is a maintenance release. There is no performance or image quality change in this release.
- General:
- Change: Command line decompressor no longer uses the legacy
GL_LUMINANCE
orGL_LUMINANCE_ALPHA
format enums when writing KTX output files. Luminance textures now use theGL_RED
format and luminance_alpha textures now use theGL_RG
format. - Change: Command line tool gains a new
-dimage
option to generate diagnostic images showing aspects of the compression encoding. The output file name with its extension stripped is used as the stem of the diagnostic image file names. - Bug-fix: Library decompressor builds for SSE no longer use masked store
maskmovdqu
instructions, as they can generate faults on masked lanes. - Bug-fix: Command line decompressor now correctly uses sized type enums for the internal format when writing output KTX files.
- Bug-fix: Command line compressor now correctly loads 16 and 32-bit per component input KTX files.
- Bug-fix: Fixed GCC9 compiler warnings on Arm aarch64.
- Change: Command line decompressor no longer uses the legacy
Status: July 2022
The 4.0.0 release introduces some major performance enhancement, and a number of larger changes to the heuristics used in the codec to find a more effective cost:quality trade off.
- General:
- Change: The
-array
option for specifying the number of image planes for ASTC 3D volumetric block compression been renamed to-zdim
. - Change: The build root package directory is now
bin
instead ofastcenc
, allowing the CMake install step to write binaries into/usr/local/bin
if the user wishes to do so. - Feature: A new
-ssw
option for specifying the shader sampling swizzle has been added as convenience alternative to the-cw
option. This is needed to correct error weighting during compression if not all components are read in the shader. For example, to extract and compress two components from an RGBA input image, weighting the two components equally when sampling through .ra in the shader, use-esw ggga -ssw ra
. In this example-ssw ra
is equivalent to the alternative-cw 1 0 0 1
encoding. - Feature: The
-a
alpha weighting option has been re-enabled in the backend, and now again applies alpha scaling to the RGB error metrics when encoding. This is based on the maximum alpha in each block, not the individual texel alpha values used in the earlier implementation. - Feature: The command line tool now has
-repeats <count>
for testing, which will iterate around compression and decompressioncount
times. Reported performance metrics also now separate compression and decompression scores. - Feature: The core codec is now warning clean up to /W4 for both MSVC
cl.exe
andclangcl.exe
compilers. - Feature: The core codec now supports arm64 for both MSVC
cl.exe
andclangcl.exe
compilers. - Feature:
NO_INVARIANCE
builds will enable the-ffp-contract=fast
option for all targets when using Clang or GCC. In addition AVX2 targets will also set the-mfma
option. This reduces image quality by up to 0.2dB (normally much less), but improves performance by up to 5-20%. - Optimization: Angular endpoint min/max weight selection is restricted
to weight
QUANT_11
or lower. Higher quantization levels assume default 0-1 range, which is less accurate but much faster. - Optimization: Maximum weight quantization for later trials is selected based on the weight quantization of the best encoding from the 1 plane 1 partition trial. This significantly reduces the search space for the later trials with more planes or partitions.
- Optimization: Small data tables now use in-register SIMD permutes rather than gathers (AVX2) or unrolled scalar lookups (SSE/NEON). This can be a significant optimization for paths that are load unit limited.
- Optimization: Decompressed image block writes in the decompressor now use a vectorized approach to writing each row of texels in the block, including to ability to exploit masked stores if the target supports them.
- Optimization: Weight scrambling has been moved into the physical layer; the rest of the codec now uses linear order weights.
- Optimization: Weight packing has been moved into the physical layer; the rest of the codec now uses unpacked weights in the 0-64 range.
- Optimization: Consistently vectorize the creation of unquantized weight grids when they are needed.
- Optimization: Remove redundant per-decimation mode copies of endpoint and weight structures, which were really read-only duplicates.
- Optimization: Early-out the same endpoint mode color calculation if it cannot be applied.
- Optimization: Numerous type size reductions applied to arrays to reduce both context working buffer size usage and stack usage.
- Change: The
Key for charts:
- Color = block size (see legend).
- Letter = image format (N = normal map, G = grayscale, L = LDR, H = HDR).
Relative performance vs 3.7 release:
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