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player.py
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player.py
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#!/usr/bin/env python
""" player.py Humberto Henrique Campos Pinheiro
Human and Computer classes
"""
from evaluator import Evaluator
from config import WHITE, BLACK
from minimax import Minimax
import random
def change_color ( color ):
if color == BLACK:
return WHITE
else:
return BLACK
class Human:
""" Human player """
def __init__( self, gui, color="black" ):
self.color = color
self.gui = gui
def get_move ( self ):
""" Uses gui to handle mouse
"""
validMoves = self.currentBoard.get_valid_moves( self.color )
while True:
move = self.gui.get_mouse_input()
if move in validMoves:
break
self.currentBoard.apply_move( move, self.color )
return 0, self.currentBoard
def get_current_board ( self, board ):
self.currentBoard = board
class Computer( object ):
def __init__( self, color, prune=3 ):
self.depthLimit = prune
evaluator = Evaluator()
self.minimaxObj = Minimax( evaluator.score )
self.color = color
def get_current_board( self, board ):
self.currentBoard = board
def get_move( self ):
return self.minimaxObj.minimax( self.currentBoard, None, self.depthLimit, self.color, \
change_color(self.color) )
class RandomPlayer ( Computer ):
def get_move ( self ):
x = random.sample ( self.current_board.get_valid_moves ( self.color ), 1 )
return x[0]