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view3d.js
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class Input {
constructor(mapping) {
this.mapping = mapping;
this.inputs = {};
for (let key in mapping) {
this.inputs[mapping[key]] = false;
}
}
initialize() {
addEventListener("keydown", e => this.inputs[this.mapping[e.code]] = true);
addEventListener("keyup", e => this.inputs[this.mapping[e.code]] = false);
}
}
let THREE; // no, we've got a cork
let view;
class ThreeView {
constructor() {
this.movementSpeed = 1;
this.boostSpeed = 10;
let canvas = document.getElementById("world3d");
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera( 85, window.innerWidth / window.innerHeight, 0.1, 1000 );
this.renderer = new THREE.WebGLRenderer({canvas});
this.renderer.setSize( window.innerWidth, window.innerHeight );
// document.body.appendChild( this.renderer.domElement );
canvas.addEventListener("click", async () => {
await canvas.requestPointerLock();
});
addEventListener("keydown", async e => {
if (e.code === "KeyE") {
await document.exitPointerLock();
}
});
let lookAround = e => {
this.camera.rotation.y -= e.movementX / window.innerWidth * 5;
this.camera.rotation.x = clamp(this.camera.rotation.x - e.movementY / window.innerWidth * 5, -Math.PI/2, Math.PI/2);
};
document.addEventListener("pointerlockchange", () => {
if (document.pointerLockElement === canvas) {
console.log("The pointer lock status is now locked");
document.addEventListener("mousemove", lookAround);
} else {
console.log("The pointer lock status is now unlocked");
document.removeEventListener("mousemove", lookAround);
}
});
this.input = new Input({
KeyW: "forward",
KeyS: "back",
KeyA: "left",
KeyD: "right",
ShiftLeft: "boost",
KeyC: "down",
Space: "up"
});
this.input.initialize();
this.camera.position.z = 5;
this.camera.position.y = 200;
this.camera.rotation.order = "YXZ";
this.camera.rotation.x = -Math.PI / 3;
this.camera.rotation.y = -Math.PI * 3 / 4;
const directionalLight = new THREE.DirectionalLight(0xffffff, 2.0);
directionalLight.position.set(0.1, 1, 1.4);
this.scene.add(directionalLight);
const ambientLight = new THREE.AmbientLight(0x88888888);
this.scene.add(ambientLight);
this.terrain = null;
this.visible = false;
}
drawGround(graph, terrain, settings) {
let vertices = [];
let colors = [];
let waterVertices = [];
let waterNormals = [];
let indices = [];
let nodes = settings.flatFaces ? [...graph.triangles()].flatMap(triangle => triangle) : graph.all();
let nodeIndex = new Map();
let i = 0;
for (let node of nodes) {
vertices.push(node.pos.x, node.baseHeight, node.pos.y);
colors.push(...settings.colorScale.rgbFloats(node.baseHeight / settings.colorMax));
waterVertices.push(node.pos.x, node.waterHeight, node.pos.y);
waterNormals.push(0, 1, 0);
nodeIndex.set(node.id.hash(), i++);
}
for (let triangle of graph.triangles()) {
for (let node of triangle) {
indices.push(nodeIndex.get(node.id.hash()));
}
}
const waterGeometry = new THREE.BufferGeometry();
waterGeometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(waterVertices), 3));
waterGeometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(waterNormals), 3));
if (!settings.flatFaces) {
waterGeometry.setIndex(indices);
}
waterGeometry.scale(settings.horizontalScale, settings.heightScale, settings.horizontalScale);
waterGeometry.computeBoundingBox();
terrain.add(new THREE.Mesh(waterGeometry, new THREE.MeshStandardMaterial({color: 0x0000ff})));
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(vertices), 3));
geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
if (!settings.flatFaces) {
geometry.setIndex(indices);
}
geometry.scale(settings.horizontalScale, settings.heightScale, settings.horizontalScale);
geometry.computeBoundingBox();
geometry.computeVertexNormals();
terrain.add(new THREE.Mesh(geometry, new THREE.MeshStandardMaterial({vertexColors: true})));
}
drawRivers(graph, terrain, settings) {
let vertices = [];
let indices = []
for (let node of graph.all()) {
if (node.isSink() || !settings.drawUnderwaterStreams && node.isWaterBody()) {
continue;
}
for (let [drain, o] of node.outflow) {
let water = node.water * o
if (water < settings.riverMin) {
continue;
}
let width = clamp(
Math.sqrt(water)*settings.riverScale,
settings.riverMinWidth,
settings.riverMaxWidth
);
let d = new THREE.Vector2(node.pos.x - drain.pos.x, node.pos.y - drain.pos.y).normalize().multiplyScalar(width);
let i = vertices.length / 3;
vertices.push(
node.pos.x - d.y, node.height(), node.pos.y + d.x,
node.pos.x + d.y, node.height(), node.pos.y - d.x,
drain.pos.x - d.y, drain.height(), drain.pos.y + d.x,
drain.pos.x + d.y, drain.height(), drain.pos.y - d.x,
node.pos.x + d.x, node.height(), node.pos.y + d.y,
drain.pos.x - d.x, drain.height(), drain.pos.y - d.y,
);
indices.push(
i, i+1, i+2,
i+2, i+1, i+3,
i, i+4, i+1,
i+2, i+3, i+5,
);
}
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(vertices), 3));
geometry.setIndex(indices);
geometry.scale(settings.horizontalScale, settings.heightScale, settings.horizontalScale);
geometry.translate(0, settings.riverHeight, 0);
geometry.computeBoundingBox();
geometry.computeVertexNormals();
terrain.add(new THREE.Mesh(geometry, new THREE.MeshStandardMaterial({color: 0x3f3fff})));
}
drawWorldGraph(graph) {
console.log("drawing graph 3d");
let settings = readSettings(document.getElementById("draw3dsettings"));
console.log(settings);
this.camera.fov = settings.fov
this.camera.updateProjectionMatrix();
this.movementSpeed = settings.movementSpeed;
this.boostSpeed = settings.boostSpeed;
let terrain = new THREE.Group()
this.drawGround(graph, terrain, settings);
if (settings.drawRivers) {
this.drawRivers(graph, terrain, settings);
}
// terrain.scale.set(settings.horizontalScale, settings.heightScale, settings.horizontalScale);
if (settings.centerMesh) {
terrain.position.x -= graph.size.x * settings.horizontalScale / 2;
terrain.position.z -= graph.size.y * settings.horizontalScale / 2;
}
if (this.terrain) {
this.scene.remove(this.terrain);
}
this.terrain = terrain;
this.scene.add(this.terrain);
this.renderer.setSize( window.innerWidth, window.innerHeight );
console.log("graph 3d drawn");
}
show() {
this.visible = true
document.getElementById("view3d").hidden = false;
}
hide() {
this.visible = false;
document.getElementById("view3d").hidden = true;
}
update(elapsed) {
let movement = new THREE.Vector3(
this.input.inputs.right - this.input.inputs.left,
this.input.inputs.up - this.input.inputs.down,
this.input.inputs.back - this.input.inputs.forward,
)
.multiplyScalar(elapsed * (this.input.inputs.boost ? this.boostSpeed : this.movementSpeed))
.applyAxisAngle(new THREE.Vector3(0, 1, 0), this.camera.rotation.y);
this.camera.position.add(movement);
this.renderer.render(this.scene, this.camera);
}
}
async function render3d() {
if (!THREE) {
THREE = await import("./three.module.min.js")
}
if (!view) {
view = new ThreeView();
}
view.show();
view.drawWorldGraph(world.graph);
let previousTimestamp = null;
function update(timeStamp) {
if (view.visible) {
requestAnimationFrame(update);
}
let elapsed = (previousTimestamp ? timeStamp - previousTimestamp : 1) / 1000 ;
view.update(elapsed);
previousTimestamp = timeStamp;
}
requestAnimationFrame(update);
}
function close3d() {
view.hide();
}
let settingsForm = document.getElementById("draw3dsettings");
settingsForm.addEventListener("submit", render3d);
settingsForm.hidden = false;
document.getElementById("close3d").addEventListener("click", close3d);