Skip to content

Latest commit

 

History

History
10 lines (8 loc) · 348 Bytes

README.md

File metadata and controls

10 lines (8 loc) · 348 Bytes

raycasting

A simulation of a light source interacting with opaque walls. A work in progress, with many more features to be added.

Build walls in real time!

Occlusion

Walls are correctly occluded depending on their positions relative to the light source and other walls.