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animation.cpp
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animation.cpp
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#include "animation.h"
Animation::Animation()
{
init(0, NULL, RGB24, 0, 0);
}
Animation::Animation(uint16_t frameCount_,
PGM_VOID_P frameData_,
Encoding encoding_,
uint16_t ledCount_,
uint16_t frameDelay_)
{
init(frameCount_, frameData_, encoding_, ledCount_, frameDelay_);
reset();
}
void Animation::init(uint16_t frameCount_,
PGM_VOID_P frameData_,
Encoding encoding_,
uint16_t ledCount_,
uint16_t frameDelay_)
{
frameCount = frameCount_;
frameData = frameData_;
encoding = encoding_;
ledCount = ledCount_;
frameDelay = frameDelay_;
switch(encoding) {
case RGB24:
drawFunction = &Animation::drawRgb24;
break;
case RGB565_RLE:
drawFunction = &Animation::drawRgb565_RLE;
break;
#ifdef SUPPORTS_PALLETE_ENCODING
case INDEXED:
drawFunction = &Animation::drawIndexed;
loadColorTable();
break;
case INDEXED_RLE:
drawFunction = &Animation::drawIndexed_RLE;
loadColorTable();
break;
#endif
}
reset();
}
#ifdef SUPPORTS_PALLETE_ENCODING
void Animation::loadColorTable() {
colorTableEntries = pgm_read_byte(frameData) + 1;
for(int i = 0; i < colorTableEntries; i++) {
colorTable[i] = CRGB(pgm_read_byte(frameData + 1 + i*3 ),
pgm_read_byte(frameData + 1 + i*3 + 1),
pgm_read_byte(frameData + 1 + i*3 + 2));
}
}
#endif
void Animation::reset() {
frameIndex = 0;
}
void Animation::draw(struct CRGB strip[]) {
(this->*drawFunction)(strip);
LEDS.show();
frameIndex = (frameIndex + 1)%frameCount;
};
uint16_t Animation::getLedCount() const {
return ledCount;
}
uint16_t Animation::getFrameCount() const {
return frameCount;
}
uint16_t Animation::getFrameDelay() const {
return frameDelay;
}
void Animation::drawRgb24(struct CRGB strip[]) {
currentFrameData = frameData
+ frameIndex*ledCount*3; // Offset for current frame
for(uint16_t i = 0; i < ledCount; i++) {
strip[i] = CRGB(pgm_read_byte(currentFrameData + i*3 ),
pgm_read_byte(currentFrameData + i*3 + 1),
pgm_read_byte(currentFrameData + i*3 + 2));
}
}
void Animation::drawRgb565_RLE(struct CRGB strip[]) {
if(frameIndex == 0) {
currentFrameData = frameData;
}
// Read runs of RLE data until we get enough data.
uint16_t count = 0;
while(count < ledCount) {
uint8_t run_length = pgm_read_byte(currentFrameData);
uint8_t upperByte = pgm_read_byte(currentFrameData + 1);
uint8_t lowerByte = pgm_read_byte(currentFrameData + 2);
uint8_t r = ((upperByte & 0xF8) );
uint8_t g = ((upperByte & 0x07) << 5)
| ((lowerByte & 0xE0) >> 3);
uint8_t b = ((lowerByte & 0x1F) << 3);
for(uint8_t i = 0; i < run_length; i++) {
strip[count + i] = CRGB(r,g,b);
}
count += run_length;
currentFrameData += 3;
}
};
#ifdef SUPPORTS_PALLETE_ENCODING
void Animation::drawIndexed(struct CRGB strip[]) {
currentFrameData = frameData
+ 1 + 3*colorTableEntries // Offset for color table
+ frameIndex*ledCount; // Offset for current frame
for(uint16_t i = 0; i < ledCount; i++) {
strip[i] = colorTable[pgm_read_byte(currentFrameData + i)];
}
}
void Animation::drawIndexed_RLE(struct CRGB strip[]) {
if(frameIndex == 0) {
currentFrameData = frameData
+ 1 + 3*colorTableEntries; // Offset for color table
}
// Read runs of RLE data until we get enough data.
uint16_t count = 0;
while(count < ledCount) {
uint8_t run_length = pgm_read_byte(currentFrameData++);
uint8_t colorIndex = pgm_read_byte(currentFrameData++);
for(uint8_t i = 0; i < run_length; i++) {
strip[count++] = colorTable[colorIndex];
}
}
};
#endif