You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I do see funtion names, line number and file paths though so I'm not sure why the UI is showing an error. But we should investigate as it could be the way the debug files were generated (e.g: No Call Frame Information (CFI))) or a bug in Sentry, for example.
Linking to /platform/native.
Ideally we don't navigate away from the selected platform. So if the concern is that docs will go out of sync because of all the copy paste. We should create an include. All content goes to a single file, and we include everywhere. That native symbol stuff is used in several docs, like Android, Unreal, .NET etc.
The text was updated successfully, but these errors were encountered:
We have great instructions on how to compile Godot from source, and upload symbols to Sentry done through:
It's live on: https://docs.sentry.io/platforms/godot/configuration/stack-traces/
Some thoughts on how we can improve:
That red icon, when hovering says:
I do see funtion names, line number and file paths though so I'm not sure why the UI is showing an error. But we should investigate as it could be the way the debug files were generated (e.g: No Call Frame Information (CFI))) or a bug in Sentry, for example.
/platform/native
.Ideally we don't navigate away from the selected platform. So if the concern is that docs will go out of sync because of all the copy paste. We should create an
include
. All content goes to a single file, and we include everywhere. That native symbol stuff is used in several docs, like Android, Unreal, .NET etc.The text was updated successfully, but these errors were encountered: