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Play all available bitmap slots sequentially #40

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kienvo opened this issue Jul 29, 2024 · 0 comments · Fixed by #49
Closed

Play all available bitmap slots sequentially #40

kienvo opened this issue Jul 29, 2024 · 0 comments · Fixed by #49

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@kienvo
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kienvo commented Jul 29, 2024

The current implementation #15 plays only a bitmap slot until press KEY1. This feature is needed to keep compatible with led-name-badge-ls32.

kienvo added a commit to kienvo/badgemagic-firmware that referenced this issue Sep 11, 2024
Resovles: fossasia#40

Changes:

- Add return step state to animation functions
- Add method to get head node from bitmap list
- Add auto change to next bitmap depend on `is_play_sequentially`
mariobehling pushed a commit that referenced this issue Sep 17, 2024
Resovles: #40

Changes:

- Add return step state to animation functions
- Add method to get head node from bitmap list
- Add auto change to next bitmap depend on `is_play_sequentially`
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