From 95dc96434567b4f882e25e0a8f82855f93cc5e21 Mon Sep 17 00:00:00 2001 From: Mikael Dallaire Cote <110583667+0mdc@users.noreply.github.com> Date: Mon, 20 Jan 2025 16:47:47 -0500 Subject: [PATCH] Fix typo in ECCV 2020 tutorial. --- .../tutorials/nb_python/ECCV_2020_Advanced_Features.py | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/examples/tutorials/nb_python/ECCV_2020_Advanced_Features.py b/examples/tutorials/nb_python/ECCV_2020_Advanced_Features.py index cff7459bd1..229878752a 100644 --- a/examples/tutorials/nb_python/ECCV_2020_Advanced_Features.py +++ b/examples/tutorials/nb_python/ECCV_2020_Advanced_Features.py @@ -599,7 +599,7 @@ def restore_camera_track_config(sim, init_state): visual_sensor._spec.position = init_state["position"] visual_sensor._spec.orientation = init_state["orientation"] visual_sensor._sensor_object.set_transformation_from_spec() - # restore the agent's state to what was savedd in init_camera_track_config + # restore the agent's state to what was saved in init_camera_track_config sim.get_agent(agent_ID).set_state(init_state["agent_state"]) @@ -1016,7 +1016,7 @@ def get_2d_point(sim, sensor_name, point_3d): make_simulator_from_settings(sim_settings) # fmt: off -# @markdown In this example, we load a box asset with each face as a separate component with its own SceneNode. We demonstrate the result of modiyfing the associated semantic ids via object templates, the Simulator API, and the SceneNode property. +# @markdown In this example, we load a box asset with each face as a separate component with its own SceneNode. We demonstrate the result of modifying the associated semantic ids via object templates, the Simulator API, and the SceneNode property. # fmt: on rigid_obj_mgr.remove_all_objects() @@ -1262,7 +1262,7 @@ def get_2d_point(sim, sensor_name, point_3d): force_flat_shading = True # @param {type:"boolean"} new_template.force_flat_shading = force_flat_shading -# @markdown The x,y,z components of the intertia matrix diagonal +# @markdown The x,y,z components of the inertia matrix diagonal inertia_X = 1.0 # @param {type:"slider", min:0.1, max:10, step:0.1} inertia_Y = 1 # @param {type:"slider", min:0.1, max:10, step:0.1} @@ -1398,7 +1398,7 @@ def get_2d_point(sim, sensor_name, point_3d): # @markdown Note 4 : There often are different modifiable properties available for solid and wireframe versions of the same primitive. # @markdown ###Primitive Asset Template Properties -# @markdown The flollowing examples will illustrate all the modifiable properties for each of the different types of primitives, and allow for their synthesis. +# @markdown The following examples will illustrate all the modifiable properties for each of the different types of primitives, and allow for their synthesis. # Primitive Asset Attributes Manager, provides access to AssetAttributesTemplates